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Bizzarro Flame's technique archive

Bizzarro Flame

Smash Lord
Joined
Oct 27, 2005
Messages
1,816
Location
San Francisco
#1 technique- In stages such as battle-field, if you drop down from the edge and time your up-b recovery move when you're at the very bottom, then your Ganon's hand can reach 1/3th of the stage. It's kind of hard to describe.... I'll try to record this example soon.

#2 technique- If your opponent is under 30% (varies which character your opponent is using), then use the d-air lag-cancel and then down-tilt. This makes your opponent's character DI behind of you. The reason this might be an important technique is because this will trick your opponent's mind because usually most attacks make your opponent's character fly forwards.... but not backwards.

#3 technique- Ahh yes, the down-b cancel. You might wonder to yourself, "Self, I don't think there is much use for down-b cancel technique". Well I'm here to kick your conscious view to the other direction. The down-b cancel is immediate, almost as fast as the jab. It makes your opponent go upwards, in which screams "COMBO POTENTIAL". Unfortunately, the distance that your opponent goes upwards depends on his or her damage.
I suggest that it be used right after you block your opponent's attack, preferably Fox's d-air for an example. Also, it can be used right after side-b lunge, if you are quick enough to activate the down-b cancel.

#4 technique- Remember how you drop from the edge and jump w/ your second jump to grab the edge again? Sick and tired of either jumping from the ledge after hanging or rolling/pressing a in order to get back on the stage?

Well... I present to you the Air-dodge recovery! First, you hang onto the edge, then drop down pressing down.... then use your second jump to come back up to the edge. Now, here's the trick.... air-dodge right when you're at the peak of your second jump. If you did so correctly, then you should end up on top of the stage without any lag at all. Remember to DI to the direction where you're trying to get on the stage while you air-dodge!

This should be a great technique if you want to pull off a quick attack when your opponent is waiting for you to come back on stage from the edge. I have just found this a minute ago. If this has already been found, then I apologize deeply.... for I have been on vacation for at least 3 weeks.

http://www.youtube.com/watch?v=v0q4j7UR260


Still finding more techniques and may post videos in the future.
 

:034:

Smash Hero
Joined
Jun 9, 2007
Messages
7,562
Location
Netherlands
Why is it called the down-b cancel? I mean, you're not cancelling anything.

But yeah, I need to practice it out of shield more often.
 

Calixto

Smash Apprentice
Joined
Nov 2, 2007
Messages
169
Location
Santa Fe, New Mexico
The down b cancel? Are we just talking about a quick down b with the ending animation? If so, I would think the lag on that makes it difficult to start into a combo.
 

Moshe

Smash Cadet
Joined
Apr 10, 2008
Messages
39
Location
Highlands Ranch, CO
NNID
MosheX
well....

#1 technique- In stages such as battle-field, if you drop down from the edge and time your up-b recovery move when you're at the very bottom, then your Ganon's hand can reach 1/3th of the stage. It's kind of hard to describe.... I'll try to record this example soon.
does it work in FD and is it just a fake out?
 

Bizzarro Flame

Smash Lord
Joined
Oct 27, 2005
Messages
1,816
Location
San Francisco
does it work in FD and is it just a fake out?

Not in FD because of the weird edge design.... it's real damage also. I'll try to upload a clip of
it tomorrow or later.

Note: I call it the down-B cancel because it is similar to Dr. Mario's up-B cancel in Melee. (Same effect) *Salutes to Dr. Mario*
 

Metal_Dave

Smash Journeyman
Joined
Jan 5, 2008
Messages
485
Location
Miami, Florida
I've only been able to use the down-b cancel only during low percents for combos...that's really the only time I use it.
 

Bizzarro Flame

Smash Lord
Joined
Oct 27, 2005
Messages
1,816
Location
San Francisco
New technique!

Remember how you drop from the edge and jump w/ your second jump to grab the edge again? Sick and tired of either jumping from the ledge after hanging or rolling/pressing a in order to get back on the stage?

Well... I present to you the Air-dodge recovery! First, you hang onto the edge, then drop down pressing down.... then use your second jump to come back up to the edge. Now, here's the trick.... air-dodge right when you're at the peak of your second jump. If you did so correctly, then you should end up on top of the stage without any lag at all.

This should be a great technique if you want to pull off a quick attack when your opponent is waiting for you to come back on stage from the ledge. I have just found this a minute ago. If this has already been found, then I apologize deeply.... for I have been on vacation for at least 3 weeks.

http://www.youtube.com/watch?v=v0q4j7UR260
 

Magus-Cie

Smash Journeyman
Joined
Mar 17, 2008
Messages
288
Location
Elsewhere
Somebody discovered this awhile back. ( I mean...when Brawl first came out I think >.<) But nobody payed attention to it.

The question is, does this get past the lag caused by the coding error mentioned elsewhere on the boards?
 

CluelessBTD

Smash Ace
Joined
Nov 20, 2006
Messages
987
Location
Pasadena, Tx
The airdodge ledgehop was first discovered by Renth when Brawl first came out. Then he decided he didn't like the game and quit.
 

Phazon Warrior

Smash Cadet
Joined
Jul 12, 2003
Messages
42
I suppose the reason no one took this seriously was because it was very hard to pull off consistently. With enough practice, one could pull it off all the time, but I'm am unsure about its practical use in a real match.
 

CluelessBTD

Smash Ace
Joined
Nov 20, 2006
Messages
987
Location
Pasadena, Tx
I suppose the reason no one took this seriously was because it was very hard to pull off consistently. With enough practice, one could pull it off all the time, but I'm am unsure about its practical use in a real match.
I've actually been using it consistently since Renth first showed it in his vid. I only do it to mix it up a bit though, I usually have better options.
 

Renth

Smash Hero
Joined
Sep 8, 2005
Messages
5,938
Location
Colver, PA
The airdodge ledgehop was first discovered by Renth when Brawl first came out. Then he decided he didn't like the game and quit.
Thanks for the info CluelessBTD. Didn't know that Renth was the first to discover it. RIP Renth.

I actually had discovered a lot of really useful techniques for Ganon in Brawl. It's not so much I didn't like the game I just lost interest with a lack of people to play. I haven't really played Melee or Brawl in a fairly long time but I still know all the stuff I did before. (obviously)
 
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