Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
That's what you said last nightI know I'm pretty fast right?!
upsettingI'm more or less stuck with Ryu and Cream hardtown at this point, unless they're with JeXs.
JeXs feels like the wobbly Jenga piece here, so that's where I'm going to look on read.
Green room topic is here: http://www.quicktopic.com/50/H/RC3fw6pUp2B
You're not at all.I like to talk a lot too but sometimes I feel like I get too annoying.
Ha! You haven't seen me when I get hyper!You're not at all.
You're super chill and I hope you stick around
_______________________The Finer Details said:Checking a line:
A line is exactly that, a straight line on the board from start to end. There are essentially 3 lines you can check.
For simplicity, you can tell me the colour of the line you want to check during the Night if that helps, or you can use words like Check: line that runs top to bottom (or even include the numbers... I'm not too fussy with how the command looks like).
Checking a section:
This is a little more difficult to describe, but you're essentially checking a triangle of numbers on the board, represented using compass points. The one you see before you is North East.
East will look like this:
Using these pics, you'll see the remaining sections are split into South East, South West, West and North West.
Let me know if this is unclear.
There is one final piece of information:
There is a gauge attached to your sensor. The gauge starts off filled with a value of 5. Everytime you check a section or line that contains numbers crossed off the board, the value of your gauge will deplete by the amount of these numbers. Once it reaches 0, you will enter a cool down period.
Let me know if you have any questions!
The Finer Details said:Here is a bingo board:
You and your team have control over the player placements on this board. You have a brief amount of time to tell me how you want to numerically order this board and who will be behind each number (which includes yourselves).
Please communicate here and send me your list ASAP. I will press you if I feel you are taking too slow, and I will assign players by random on the bingo board if you do not make a decision in time.
You can let me know who will be positioned where by easily referring to the bingo board's positions (listed below) followed by a player's name. The positions are listed below:
- Middle of the board
- Top
- Top middle
- Bottom
- Bottom Middle
- Right top
- Right top middle
- Right bottom
- Right bottom middle
- Left top
- Left top middle
- Left bottom
- Left bottom middle
Please note, some numbers have special properties:
7 is a lucky number. This number must be town-aligned. Whoever you pick to be 7 will be bulletproof.
8 is a number that will receive a magic 8-ball in the opening flavour. The flavour will not confirm them to be Town or Scum. This is a ball that finds out the number behind the player on the bingo board. It can be passed on to another player at the end of every Day phase and every Night phase, which is decided by the player holding the magic 8-ball. In the event that a player dies whilst holding the ball, your team will be able to decide where the ball lands next. Also, in the event that everyone's number is figured out, the magic 8-ball will vanish, which will be indicated in the flavour of the game.
13 is an unlucky number. Whoever you pick to be 13 must be positioned right in the middle of the bingo board. This is the only number in which you have no control over in terms of placement on the board.
Please note: 7, 8 & 13 will not be informed of the special properties of their numbers!
Every time a player dies, their number will be crossed out. If you cross your way into the CENTRE (e.g. make a line from the centre of the board to the edge), you will be rewarded with bonus powers that can be used at Night. These are listed below:
[I'll list the powers separately]
You are all able to confirm in the thread as you ponder about how you will manage the bingo board. Any questions, let me know!