These aren't exactly for the people I'm quoting directly, but I'll quote this all for context.
tl;dr Dash and Grab
jkz, I don't think there's a Falcon who doesn't know that much. lol
Diddy Kong:
This guy was designed to be a combo, movement and utility oriented monster. He has a ton of the same combo potential Captain Falcon has except he hits faster, he combos harder and he has bananas which will land on the ground if it hits your shield forcing a trip(which can be teched). His recovery has way more mix up options than falcon does which means he will gimp you easier than you can gimp him. Diddy has a sweet spotted forward air that is on par with falcon's knee killing potential and he can land this off of almost anything. He's a Captain Falcon with bananas.
Mewtwo:
This new installment of a character is here because of his juggling potential on Falcon with one simple move, up-tilt. This one move mitigates your options along with most of mewtwo's other tilts. I would have put Charizard in Mewtwo's place if Charizard's nerf hadn't hit him as hard as it did. Metwo has charizard's juggling prowess from 2.1 all in his up-tilt and there isn't much you can do about that other than DI out, which coincidentally, is playing into Mewtwo's edgeguarding game. And then if you deal with that, you still have all of his other moves to counter somehow.
Fox:
You all knew this one was coming. There has never been a character that has truly seemed superior than this abomination that can survive nerfs and tweaks and still be Fox at the end of the day. The only nerf he could really get is if they removed him from the game entirely, but I digress. Fox is a broken mess that can't be fixed, and this is why; he has greater pressure and combo game than Falcon does not to mention the aerial frame options, his recovery while linear can still reach distances that Falcon sometimes can't reach and punish effectively, and his gun makes Falcon wish he remembered to load his. And his shine, Good Luck.
Bananas can be really difficult for him to pull out safely. If he uses Down-B, you can jump and kick him/the banana from the other side of the Subspace Emissary, for example.
You shouldn't really have much difficulty edge-guarding him. Falcon is fast enough to cover the linearity of it, if you're talking about 'can't reach and punish' about Falcon, who's better suited? He has speed to match the best, ground and air, and a Knee.
Though still 'tough' for Falcon, Diddy is susceptible to a lot of cheese. Playing it similarly to a Mario vs Falcon would probably be beneficial if you're having trouble with it. What I mean is, Mario needs to lock things down, to keep you out of places that he doesn't want you to be. What does this mean? Go to where he's uncomfortable with you. Don't do anything you don't have to do once you get there, but look for a hot-spot and go there, and see what Mario does, then act accordingly. Then do it again, and again. The lock-down isn't permanent, and it's for a purpose beyond "take away options", they try to take away CERTAIN options, CERTAIN positional alterations. Like a Falco, attempting to choke you out with hit-boxes until you do something somewhat risky just to get to him, but that risky thing is forced to be done on HIS terms.
Just go to where he doesn't want you, and Diddy won't be comfortable pulling Bananas or attacking you head on. Your DD is slightly bigger, and you have a sexy set of Aerials to make him at risk to commit to anything. Just camp around him in zones he doesn't like, and punish accordingly.
Mewtwo is a jerk. Just finish your combos and focus 100% on not getting hit (this should be the case in all match-ups he 'struggles' with)
For the most part, U-Air, D-Tilt, and several other beastly moves will combine to lock a lot of things down, and U-Tilt is more the filler to insure the other stuff works effectively. If you're comfortable with it, approaching with Shield should be a fairly safe option. N-Airs/U-Airs OOS can deal with a lot of these options in the form of a bait, and again, the simple out-camping is completely do-able, just tricky with lock-down characters. Just go to where they don't want you to go, to bait something out (with Mewtwo and Diddy with different players it's all very different), and punish it. Simple game, just have a wall rather than a hurricane.
Glad you mentioned Fox, a hurricane for Falcon, he's tricky, given neither of you can be comfortable with the other around at DD range, but it's a lot easier for Fox to be safe in both pursuit and chasing games, which is all that's left if neither person is comfortable in Neutral enough to hold the game there.
Run, or go deep with a hard hit-box trade, and act accordingly after any change in maneuver. Those will be the only ways to either nullify his pressure, or catch him out of it, and there will be pressure regardless of where you are.
Puff/Kirby are also bad. Its so frustrating not being able to grab them, and I honestly don't know why they still haven't changed that
They'll have trouble grabbing you too...
So it's fair, right?
RIGHT?!?! o.O
AH!
Falcon's worst MU's (in no order):
Falco
Charizard
Sheik
MK
Diddy
Those are the only characters that will probably make you feel like switching. He may have more losing MU's now, buffed Samus and Roy are much harder to deal with, but these 5 are basically the ones to watch out for.
Lock-down characters, and characters that neither player is comfortable with in neutral.
Seems about right as far as what Falcon players will be annoyed by. haha
I wouldn't say they're his 'worst' in difficulty/etc, but worst in feelz for someone who likes Falcon's standard methods for sure.
Watch out for Dedede. Falcon offstage is a free KO for D3.
NOT ACCEPTABLE CHARACTER IN TOURNAMENT PLAY
Diddy is a complete troll vs Falcon, I would avoid it at all costs. Squirtle is pretty bad as well. Falco is just as bad as Melee.
I'm not sure if anyone else feels this way, but I feel like Lucas is a very difficult MU(I guess that would include Ness), and Luigi, is also difficult for me. These might just be bad MUs for me lol.
Big stages help a lot against Falco. Lucas has the same Fox-flare, but (as far as I think anyway) it's more manageable given the lack of hard-hit-box cheese on the aerials, which is where Falcon will likely be doing any trades that might be actually favorable instead of favoring the opponent (Fox).
Link seems like a tough MU for Falcon. Much like the Shiek MU, Link gets combo'd hard, but you need to seriously outplay the Link to get to that position, what with how many tools Link has to zone out Falcon.
Link is probably the most difficult character for Falcon to get into those 'discomfort zones' with any kind of advantage, since unlike anyone with good GTFO options, Falcon can't punish baits properly when the best baits to punish against Link are the up-close-and-personal kind. Falcon doesn't like those himself either.
Still, there are zones Link is trying to keep you out of, just go there, somehow, and see if you can catch him for something when you're 'exactly' where he doesn't want you to be. It's the same concept as Marth vs Link, if you're familiar with that from Melee/etc too, speed at getting where he doesn't want you to be, without getting yourself hit along the way, works wonders, but has a lot of dynamics.
This same thing can be applied to Sheik.
Again, with Marth as the example (another one that has 'trouble' with Sheik), what is SOMETHING that Marth can do, that Sheik 'can' have trouble with?
DD camp, in a space that she's uncomfortable in. What is she gonna do? Needle once? Attempt a Dash Attack?
Don't DO anything that will commit or excessively evade, just BE THERE, and you're already a presence. It's your best bet against lock-down characters, and speed is your best bet for it, and Sheik is no exception even when she (and others/Diddy/etc) are pretty freaking fast too.
Edit: To add the OPPOSITE to this, is the application of chase and pursuit in 'hurricane' match-ups.
They will be trying to get to zones (on your face or throwing things at you) YOU don't want THEM in, so you do the opposite. Keep moving, never let these 'zones' stay the same, and your committal to staying mobile regardless of where they are will allow for openings in their attempts to make you commit to particular actions they're looking for through the chase/pursuit game.
Hope that makes sense.
I was wondering, are there any matches in Project M where if the opponent pulls out a certain character, then I should just avoid Falcon entirely and pull out another main? On the opposite side of that, what characters is Falcon strongest against?
The Melee tier and matchup list seems fairly accurate for the then-top tiers (for example, I despise fighting Shiek as C. Falcon) but there does not seem to be one for Project M anywhere, which is of course understandable.
Matches that I feel Falcon is disadvantaged in:
Squirtle, Diddy Kong, Falco
Am I wrong on these three? What am I missing?
For Falco, he has a soft-spot on his fast.
Just fly through his face when he's SHing or DDing and U-Air/B-Air/N-Air him in the face.
Trust me, it's a soft-spot that's really fun (and beneficial for you, who knew kicking birds would be good for your health?) to kick in the face.