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while im not sure exactly what advice to give you without a vod i can talk about some general things that should win you the match.Hi!
I'm sorry if it's too late to post it here :D
I've been in a tourney today, I main C. Falcon and a Zelda guy just won me. It was a pretty tied game, I'd say. 2-3 (in a best of 5 set).
I felt very uncomfortable with all those zoning gimmicks Zelda has. Pretty difficult for me to move easily around the stage as I usually do. Okay, a Dair here and a knee there kind of solved the situation, but I don't know what could be done for the matchup (specially since many website say Zelda is actually easy with C. Falcon).
Also, I would like to know what stages I should pick/ban in order to take some advantage against Zelda.
Thank you, guys!
Thank you very much!while im not sure exactly what advice to give you without a vod i can talk about some general things that should win you the match.
dins fire actually takes a while to set up and if youre looking for it in neutral (which you should be actively looking for her to try to set it up) you can jump in with a punish cause its kinda laggy and i believe one of the main reasons falcon wins this mu is because falcon can punish dins from pretty far away. that being said you dont want to be too far away because then when you jump in to punish zelda's just gonna throw out some kinda tilt and combo the crap out of you. if she does set up dins then consider trying to hit it with a non-committal move (assuming youre spaced in a way where zelda cant hit you for it) so that dins returns to her and she has to set it back up and you can start looking for her to throw it out and punish. All of this requires that youre dash dancing at the right distance from her so keep that in mind.
another thing to watch for is that most of her tilts and smash attacks have low end lag so they arent very punishable so unless you have a good read on her you dont want to be pushing into her threat zone. she has a decent amount of space around her that she can threaten but she cant adjust that space quickly due to slow run/walk and poor aerial drift. ideally speaking this means that youre gonna want to be patiently dash dancing to try and bait out the din's and she's going to be looking for you to give her a safe spacing to do so. zelda doesnt have the speed to be the aggressor here so if she tries to approach you just threaten to punish by dashing away and then coming back to cover the space you have control of. if she moves away from you then take that extra space shes given up and continue your gameplan.
hope that helps. let me know if you need anything explained better as im not usually a very good writer. also if anyone else has something to add or a correction to make then they probably know best. you might also ask about the mu in the PM falcon discord which you can find on the PM reddit page. PM is kinda dead on the smashboards so id imagine youd get more answers on the discord.
Not really falcon kick isnt usually safe ORLY just usually uses it for guaranteed punish if he can't get anything else off in time. If you do it on shield you are going to get punished hardcore.Is falcon kick really a thing vs Lucas? I just watched ORLY vs HyperFlame and Orly throws out alot of them to hit HyperFlame with. He landed alot of them and didn't really ever get punished for any of them