yeah dude like i dont even know what all the buttons do and i could probably beat you too like. what the **** is a dpad? what the **** is it supposed to do? who wants a move that freezes your character so u get hit right after what is that ****
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face > palm > sighTeachers force their agenda on to students every day, so what's the difference?
I actually laughed at thisface > palm > sigh
do the world a service and never become a parent.
Just play with them and keep the game fun so they actually care to learn and get better. They'll bring their own competitive edge once the person they always beat starts beating them, and they'll stick with it so long as they find laying the game interesting.Just be encouraging
Try to create a community over a schoolroom
How exactly do I do that?The best way to get them to become better at melee is to teach them how to teach themselves.
These are questions you think about in between games. During a game, you should ask yourself1. Why is this person better than me? Or, why does this person beat me? What exactly does this player do that I don't that makes him/her better than me?
2. Why is this person worse than me? Or, why do I beat this person? What exactly does this player do that I don't that makes him/her worse than me?
It's an accumulation of mistakes of course, but unless it was a self-destruct, stock loss can always be traced backwards to one instance of getting hit. Now, you need to ask yourself,3. Why did I just lose this stock?
Of course, there's even more mistakes that are responsible, but getting hit can be traced backwards to positioning. One person was in a better position than the other, which led to a hit. Once a hit is landed, it becomes a game of how well you can combo. Now, positioning is important because if you're able to manuever the opponent into a position that is advantageous for you, it cuts down on their options while keeping yours open. A specific example is if an opponent is exactly tipper range from Marth. That relative position is very advantageous for Marth because Marth has many quick options that can hit the opponent that would be hard to defend against. At that range, a forward smash comes out too quickly for most people to react to, so it comes down to predicting when exactly the Marth will forward smash. This is very stressful and pressuring for Marth's opponent and may lead them to pre-emptively raise their shield, which Marth CAN react to and grab them if they're wary. Of course, the obvious counter to this situation is to instead reset the positioning by moving away. However, this can be predictable and Marth could chase upon reaction. Another mixup is to instead attempt to hit Marth before Marth fsmashes - lots of mindgames come into play here.4. Why did I get hit in that situation?
If they are someone who gets discouraged easily you might not want to try your hardest. Sometimes playing like a scrub can help them get better quicker too. Like if you pick Marth and spam F-smash they will quickly learn how to counter it.Is it a good idea to kind of go easy on someone you are trying to teach so they don't get too discouraged? Or should you try and JV 5 stock them every time?
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Yep, definitely. Another thing I used to do for new people is like bthrow shine by the ledge and other easy shine setups with fox and explain to them to mix up their recovery and not immediately jump/do the same thing. When you give advice to someone, it usually goes over their head unless you show them the hard way in some matches.If they are someone who gets discouraged easily you might not want to try your hardest. Sometimes playing like a scrub can help them get better quicker too. Like if you pick Marth and spam F-smash they will quickly learn how to counter it.
Troll them by letting them get you to high percent last stock every match but then comboing the crap outta them. The best motivation ever.