JesterJaded
Smash Journeyman
- Joined
- Dec 2, 2014
- Messages
- 264
Has anyone tried footstooling a witch-timed opponent?
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It is the haduken input. I have it in the Metagame thread.How do u do the diagonal side B?
Thanks I just found it!It is the haduken input. I have it in the Metagame thread.
Yes you get slowed down too while you are touching him :/Has anyone tried footstooling a witch-timed opponent?
I actually think of the top tiers Rosa is the best matchup. Pikachu is small and falls out of combos really easily, plus he's fast... Zero Suit and Shiek are so fast that Bayo literally has no option against them if they keep up pressure properly, especially since Bayo's neutral game is completely underdevelopped. You literally just have to wait for them to slip up a bit and get some damage in.So FYI:
Rosalina probably gonna be a terrible matchup lol
I've been encouraging approaches with B, Nair bullet art and Dtilt bullet art, spacing with bair, and looking for chances to start combos with Dtilt, Fair, and Up B OoS.Speaking of neutral.. Does anyone know how we should be going about Bayo's neutral game? Spacing fairs is proving incredibly difficult, dtilts are ok but shield-drop-dtilt is still a little slow, and throwing out side-B's is pretty unsafe.
And what are her best options in the neutral?
This is actually really important. Most combos can't be used without this in mind. Thank you.I am gonna put this here incase of confusion.
if you tap B only during Witch Twist, the IASA on Witch Twist will be at its highest peak
but if you hold B during Witch Twist, you will use her Bullet Art the same time, dealing more damage but the IASA will be lower (you will sink a bit before able to do anything)
TabB Witch Twist true combos to Witch Twist at best possible IASA while HoldB Witch Twist never does
Perhaps I'm having trouble due to my stick though I'm finding this prety difficult.We were all doing that in seconds after downloading the character.
Wave specials are by no means an easy tech. At the least they are classified as moderate difficulty. Thanks for bringing this to mind! I will add it to the tech section of the meta thread.Perhaps I'm having trouble due to my stick though I'm finding this prety difficult.
This person has less posts then you... Can you really expect them to have a firm grasp of the rules and all AT's? If someone has less then 100 posts it is best to write it off as a beginner mistake. No need to haze them for a dumb reason.My point at hand is that this isn't really a BRAND NEW AT like you felt a need to make a whole thread dedicated to. The character is new, and complex so it's best to clear out the clutter so people wanting to learn are getting the information they need, and not satire.
That is...questionable...Any thoughts on that?
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1. For WT to be used twice, you have to Double Jump. Hence the DJCWT(Double Jump Cancelled Witch Twist.) This tech allows you to jump after a second Up B by cancelling the DJ with WT. So, Up B-Jump-Up B. you have to jump between the up b's. ABK gets reset by hitting an opponent with the first one. But can only be used twice in total.I've got a few noob questions to ask because I keep dying in stupid ways due to not knowing how her attacks work.
I don't need to ask about the downwards side-B or cancelling dair, because I read the thread and enough people have already asked.
- How does side-B and up-B get able to be reused? Just double-jumping? (I did see the Witch Twist jump-cancel thing where you can double-jump twice.)
- Will aerial side-B bounce off underside ledges like the angled ones on Battlefield? Anyone know how it goes on Lylat if you undershoot the ledge? (Bounce / slide up / slide down)? I might take a look at this once I get the chance.
- How does Bat Within factor into her moves? I've seen it sometimes happen with down-B, but then also when I've gone to roll. I thought it might have been an animation for being hit while "rolling", but maybe it's a Perfect Shield thing, but I'm honestly not sure. EDIT: Okay, so late Witch Time becomes Bat Within and reduces damage. Do you take damage if you get it off a late roll or spot-dodge?
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This is a global technique. What happens is that you fall through the platform, but then the hitbox is moved above the platform by the Dair animation. Very useful though. Another thing to do is SH out of Shield into a Dair for a safe punish.I found a weird technique with Bayonetta's dair in a platform. Stay on the platform then try to fall from the platform by pressing dair (but the press buttons REALLY FAST). If done correctly, Bayonetta will slam the platform, you will be incorrect if you Dsmash or dair but you fall.
This is something I want to expand on, maybe I'm just really tired but sometimes in training and in matches I cant even get the first side B to connect after a witch twist even at low % (they are able to airdodge out of it or sometimes the angle to follow up a side b is just wrong). And as far as I was aware it was just a matter of inputting the inputs as soon as possible or is this actually a tight link ala sf4 where its not about mashing it but being really strict with the timingSorry if this has been posted elsewhere but i couldn't fine the answer. :/
I understand that UpB>UpB can link only if you quickly tap the buttons (Since holding it doesn't allow it to link and it only works at lower %'s), but i can't seem to get them to connect. I get both UpB's and sometimes they connect but most of the time they pop out. Is the timing really strict or am i missing something?
This is something I want to expand on, maybe I'm just really tired but sometimes in training and in matches I cant even get the first side B to connect after a witch twist even at low % (they are able to airdodge out of it or sometimes the angle to follow up a side b is just wrong). And as far as I was aware it was just a matter of inputting the inputs as soon as possible or is this actually a tight link ala sf4 where its not about mashing it but being really strict with the timing
***Edit 2?: I was using tap jump and realized it's waaayyy easier to simply use X or Y to quickly jump in between UpB's. DerpI think i've figured it out... at the apex of your first Up B it shines bright blue/red then you quickly Up B again. If i'm wrong or if there 's another way let us know!
**Edit: I forgot to mention there's a quick hop in between the Up B's. Also to connect them at higher %'s you quickly jump to the enemy and Up B.
Sort of. To get the second Up B or Uair after Up B, you have to hit with a certain hitbox. There is a part of witch twist, that if you catch them in it, they won't be sent to the ABK distance.UpB to UpB connects only at low%, I was able to connect it against a sheik at 25% DIing away. I think it's the best low% combo, because the second upB can be followed by nair/fair, while the only move that links from the first upB is the ABK, and at low% after an ABK they can usually dodge