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Q&A Bayonetta Technique Compendium and Q&A

DC

Smash Cadet
Joined
Dec 30, 2001
Messages
55
That's not true tho, if you throw a projectile at the counter and you are close enough you get slowed down.

Tested this with Link last night and that's why it works on Megaman's fsmash in the trailer.
 
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ParanoidDrone

Smash Master
Joined
Jan 26, 2008
Messages
4,335
Location
Baton Rouge, LA
No, WT doesn't work like that.

It slows down the thing that "hit" her and nothing else. If it's a projectile, it doesn't to anything but briefly stall it. It will only activate properly when a hitbox that's connected to a character hits it.
I guess Rosalina & Luma will be a pain for her to deal with, then.

And speaking of Rosalina, I assume she can GP Bullet Climax, but what about Bullet Arts?

Lastly, what's the frame data for Witch Time, and how does Bat Within factor into it?
 

Deaga

Smash Cadet
Joined
Oct 21, 2014
Messages
48
It appears that her smashes will clank with aerials and then do nothing. Pretty similar to Olimar's Pikmin on his aerials. I also happened to Witch Time a Yoshi's Dair, which then obviously didn't hit me at all... but clanked with my Up Smash, thus making Yoshi get no damage and not be launched. This is something to watch out for.

I wonder if people can avoid being spiked by Down Smash by putting up a hitbox too?
 

Glicnak

Smash Apprentice
Joined
Feb 1, 2015
Messages
111
I really think bayo's dair is one of the few "straight down" dairs that actually could have a lot of use, partly because you can combo into it from fair strings off-stage, and also because on stage it can kill ridiculously early too (even though its a bit less reliably or safe on stage).

My question is when is the downward motion cancellable/ when can you act out of it? Sometimes i can side B out of it, sometimes that doesn't seem to work.. and there even seem to be times when I can't properly jump out of it as soon as i feel like I should..
 

leesinger

Smash Apprentice
Joined
Jan 2, 2015
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139
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Salt Lake City
NNID
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The move has a certain distance it has to travel before you can jump/witchtwist out of it. I have found that it can be an effective edge guard tool to run off and d-air followed by witchtwist to jump to witch twist again.
 

Theosmeo

Smash Journeyman
Joined
Sep 1, 2015
Messages
373
Location
Oakland, CA
NNID
LastOfTheM
3DS FC
0576-7286-5643
Interesting, it's spike feels inconsistent to me. I have a combo theory that would be confirmed by a Twist that goes WT > ABK > double jump dair spike > witch twist > ABK > Bair.

It's only theory for now, this'll be handy to know more about because I know the non spike version kills people at like 120%
 

Theosmeo

Smash Journeyman
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Sep 1, 2015
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373
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NNID
LastOfTheM
3DS FC
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They can, I was fighting a fox that Naired back on to stage, I witch timed him and had him in perfect Dsmash spike position but it just clanked and then he illusioned me :(
 

Lorde

Let 'em talk
Joined
Oct 20, 2014
Messages
4,479
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Ardnaxela
Switch FC
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Her smashes have item priority, which why they clank.

A friend of mine had the idea that they did that because if the move was considered a non-item, the limbs would suddenly disappear at the faf if another action was performed. They circumvented that by doing what they did. Honestly, I don't mind it because it looks really good when the hair unravels and the limbs go away. I support their choice tbh.

And you can try to throw out a smash again if it clanks during witch time.
 
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Rawbinator

Smash Apprentice
Joined
Jun 20, 2011
Messages
82
Location
Ontario, Canada
NNID
HypothesisTest
Well, that's pretty lame. Her smashes are already quite slow and in addition they clank with aerials? Evidently you will need to think a bit when choosing WT punishes
 

XFaZeLiNkX

Smash Rookie
Joined
Nov 3, 2015
Messages
7
Can anyone test this? If you hit Bayo with a projectile during Witch Time she does the animation but if you're not close enough it doesn't catch you/slow you down. Can it catch other opponents?

Aka can you have your doubles partner throw a projectile at your while you're near opponents and catch them with Witch Time?
It worked on Ness when he pk fired me without actually attacking me and he got caught in witch time too
 
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Sonicninja115

Experiment. Innovate. Improve.
Joined
Jul 8, 2015
Messages
2,429
Placeholder title with placeholder text, I just want to get rid of so many individual threads by having the whole info in the same place.


Accepting suggestions.

:196:
I run the metagame thread for the Mewtwo boards, as well as stage discussion. I also have made a Mewtwo guide, which is extremely in depth and am working on one for Diddy. Would you allow me to start up a metagame discussion? Rules being talk about tech, new findings, theories and stuff? I would be perfectly willing and would be on enough to properly run it.

Plus, I am a labber, and love finding stuff and working things out. Bayonetta has the complexity that I like, so I highly doubt I will eventually not like her.

Do you want me to do this?
 

Mothman

Smash Apprentice
Joined
Dec 22, 2015
Messages
81
Location
Toronto, Ontario
something I've noticed is that a simple hit like (for example down tilt) can open them up to the smashes during witch time, so I usually go in for something like a fair, or down tilt and then I follow it up with a smash attack. It's been successful so far at avoiding that clanking problem.
 

BlackCephie

Smash Journeyman
Joined
Dec 8, 2014
Messages
203
Yea ive noticed that if you are positioned a certain way when wt triggers it is sometimes better to set up with other moves before the smash. I like ftilt so far but its totally situational.
 

holymario

Smash Apprentice
Joined
Jan 20, 2015
Messages
96
One reliable thing with witch time I found is when the enemy is at the edge of the stage (but not off stage), you can just jab to get him in the air and slowly push him, while he is in the air, over the edge and then down smash.
 
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Gold_TSG

Smash Apprentice
Joined
Jun 27, 2015
Messages
134
NNID
Slyger_Magreiva
Just to add to this, they clang with other attacks as well. I've had it clang against Dorf's first hit of dsmash when I got WT'd, and it clangs with Falcon Kick. It's really kinda... Ehh.
 

ぱみゅ

❤ ~
Joined
Dec 5, 2008
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I run the metagame thread for the Mewtwo boards, as well as stage discussion. I also have made a Mewtwo guide, which is extremely in depth and am working on one for Diddy. Would you allow me to start up a metagame discussion? Rules being talk about tech, new findings, theories and stuff? I would be perfectly willing and would be on enough to properly run it.

Plus, I am a labber, and love finding stuff and working things out. Bayonetta has the complexity that I like, so I highly doubt I will eventually not like her.

Do you want me to do this?
I rather keep it all in this place, but I can't change the posts' order, so I submitted a petition to make me the owner of the thread and eventually will make the OP to link to important posts.
But any metagame discussion would be appreciated ♥
:196:
 

Sonicninja115

Experiment. Innovate. Improve.
Joined
Jul 8, 2015
Messages
2,429
I rather keep it all in this place, but I can't change the posts' order, so I submitted a petition to make me the owner of the thread and eventually will make the OP to link to important posts.
But any metagame discussion would be appreciated ♥
:196:
I asked the board mod so I will see how that goes.
 

BlackCephie

Smash Journeyman
Joined
Dec 8, 2014
Messages
203
Its worth nothing that MOST if not all of the low percent kill combos use fair 1 at least twice because it has the property of popping bayonetta and her opponent up a little. The one I like the most is dtilt > fair 1 > upb > down angled AB kick > jump > down angled AB kick > fair 1 > upb. You can also get it with a normal AB kick on the first one, but the hadouken varient works better because it puts Bayo at a better position for the last fair 1.
 

Otterz

Smash Apprentice
Joined
Aug 4, 2014
Messages
168
Location
Charlotte, NC
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Otterz
Trying to find a good place to ask this.

How do you tell which way the opponent will be knocked out of the Up B? My ABK/UpB combos are extremely inconsistent because I have to react to their direction.

Also is there a way to cancel Up B or ABK before it ends? Every combo I see seems too flow perfectly where as I have some lag afterwards.
 

Gold_TSG

Smash Apprentice
Joined
Jun 27, 2015
Messages
134
NNID
Slyger_Magreiva
Trying to find a good place to ask this.

How do you tell which way the opponent will be knocked out of the Up B? My ABK/UpB combos are extremely inconsistent because I have to react to their direction.

Also is there a way to cancel Up B or ABK before it ends? Every combo I see seems too flow perfectly where as I have some lag afterwards.
Up B will always send them in the direction she is facing when it's used.
 

Mileo279

Smash Cadet
Joined
Jan 11, 2016
Messages
63
Please anyone explain how to do the 0 to search combo on rush hour smash and they were to low under me for witch also help with those type of combos in general thanks in advance
 

Mileo279

Smash Cadet
Joined
Jan 11, 2016
Messages
63
No, WT doesn't work like that.

It slows down the thing that "hit" her and nothing else. If it's a projectile, it doesn't to anything but briefly stall it. It will only activate properly when a hitbox that's connected to a character hits it.
I ment Twist
 

MysteriousSilver

Smash Ace
Joined
Feb 11, 2007
Messages
774
Location
Lincoln, NE
That's not true tho, if you throw a projectile at the counter and you are close enough you get slowed down.

Tested this with Link last night and that's why it works on Megaman's fsmash in the trailer.
Well I'll be darned.

I should test before opening my mouth.
 

SonicNKnux

Smash Apprentice
Joined
Dec 9, 2014
Messages
85
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Chicago, Illinois
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SonicNKnux
3DS FC
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Any tips? My friend plays Ness for example, I can't manage to approach small characters without getting punished as hell :p
Off the bat I'd say small characters like ness, kirby and pikachu will take some creative work to beat as bayonetta's standards and ftilts go right over them. Spacing with bullet arts and dtilt may help.

I've been getting better at chaining combos out of dtilt and dthrow:
Dthrow - ftilt1,2,3 - fair1,2 - side b - reverse side b - up b - chase with dair hold or uair hold
Dtilt - fair1,2 - fair strings, b strings, all kinds of different stuff.

Such a fun take. I really appreciate Sakurai. Just hope Bay has enough flaws that he doesn't change anything...
 

GerudoKong

Smash Apprentice
Joined
May 31, 2015
Messages
104
Location
Ohio
How should one DI bayonetta's air upB combos as to not get killed off the top? Since I use DK I assume he's too big to DI out and not get hit, but there has to be some way to survive (level 9 cpu bayonetta killed me off the top around 60% many times)
 
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