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I guess Rosalina & Luma will be a pain for her to deal with, then.No, WT doesn't work like that.
It slows down the thing that "hit" her and nothing else. If it's a projectile, it doesn't to anything but briefly stall it. It will only activate properly when a hitbox that's connected to a character hits it.
http://youtu.be/phN9aLMwG4MIf you do F-Air 1-2, wait a bit,F-Air 1-2...until you get to the blast zone then F-Air 1-2-3 you will most likely kill them.
Tried on FD,vs. Sheik at 85% near the edge [Training Mode]
Could using side B into side B extend that combo? When you hit with side B you can use another side B immediately afterwards.https://www.youtube.com/watch?v=uw7LKvfIB6Q
Here's something I attempted in order to utilize the double jump glitch for a combo.
It worked on Ness when he pk fired me without actually attacking me and he got caught in witch time tooCan anyone test this? If you hit Bayo with a projectile during Witch Time she does the animation but if you're not close enough it doesn't catch you/slow you down. Can it catch other opponents?
Aka can you have your doubles partner throw a projectile at your while you're near opponents and catch them with Witch Time?
I run the metagame thread for the Mewtwo boards, as well as stage discussion. I also have made a Mewtwo guide, which is extremely in depth and am working on one for Diddy. Would you allow me to start up a metagame discussion? Rules being talk about tech, new findings, theories and stuff? I would be perfectly willing and would be on enough to properly run it.Placeholder title with placeholder text, I just want to get rid of so many individual threads by having the whole info in the same place.
Accepting suggestions.
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wow.......I'm not sure if you already know that
I rather keep it all in this place, but I can't change the posts' order, so I submitted a petition to make me the owner of the thread and eventually will make the OP to link to important posts.I run the metagame thread for the Mewtwo boards, as well as stage discussion. I also have made a Mewtwo guide, which is extremely in depth and am working on one for Diddy. Would you allow me to start up a metagame discussion? Rules being talk about tech, new findings, theories and stuff? I would be perfectly willing and would be on enough to properly run it.
Plus, I am a labber, and love finding stuff and working things out. Bayonetta has the complexity that I like, so I highly doubt I will eventually not like her.
Do you want me to do this?
I asked the board mod so I will see how that goes.I rather keep it all in this place, but I can't change the posts' order, so I submitted a petition to make me the owner of the thread and eventually will make the OP to link to important posts.
But any metagame discussion would be appreciated
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I mod this board, tooI asked the board mod so I will see how that goes.
I didn't see your name in the top thingy, so I didn't know. Anyways, thanks for permission! I will get started on the thread.I mod this board, too
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Up B will always send them in the direction she is facing when it's used.Trying to find a good place to ask this.
How do you tell which way the opponent will be knocked out of the Up B? My ABK/UpB combos are extremely inconsistent because I have to react to their direction.
Also is there a way to cancel Up B or ABK before it ends? Every combo I see seems too flow perfectly where as I have some lag afterwards.
I ment TwistNo, WT doesn't work like that.
It slows down the thing that "hit" her and nothing else. If it's a projectile, it doesn't to anything but briefly stall it. It will only activate properly when a hitbox that's connected to a character hits it.
could never get it. Thanks!Hadouken input -![]()
Well I'll be darned.That's not true tho, if you throw a projectile at the counter and you are close enough you get slowed down.
Tested this with Link last night and that's why it works on Megaman's fsmash in the trailer.
Off the bat I'd say small characters like ness, kirby and pikachu will take some creative work to beat as bayonetta's standards and ftilts go right over them. Spacing with bullet arts and dtilt may help.Any tips? My friend plays Ness for example, I can't manage to approach small characters without getting punished as hell![]()