NuNero1
Smash Cadet
YES! Ryu HAS to be NEXT! He's been kicking my butt everytime I face him.Can we discuss new characters now? If so, then I vote for , , and .
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YES! Ryu HAS to be NEXT! He's been kicking my butt everytime I face him.Can we discuss new characters now? If so, then I vote for , , and .
I vote for Ryu, I can't beat high level ones.Can we discuss new characters now? If so, then I vote for , , and .
More like:I vote for Ryu, I can't beat high level ones.
I remember this, Ryuman ga Taosenai
Yes, definitely Ryu. I think that he's got a pretty high advantage over Pit/Dark Pit; nearly all of the Ryus I've faced have been able to kill me no problem when I play DP.Can we discuss new characters now? If so, then I vote for , , and .
Then you're probably not playing the mu correctly, because he really doesn't have that high of an advantage over pit; I fail to see why he would.Yes, definitely Ryu. I think that he's got a pretty high advantage over Pit/Dark Pit; nearly all of the Ryus I've faced have been able to kill me no problem when I play DP.
lolFind paperman.
I'd also like to point out that usmash can still hit you when you're just on the ledge. What I usually do is just fair him when I see him charging it.Up smash covers all ledge options we have; be careful and try to force him to use it so that we can ledge attack.
I feel like di-ing inward is a good option, but he still has uair. So mix up your DI whenever possibleIkes will often try to grab you and use an up throw; DO NOT DI AWAY AT ALL AS A SIMPLE UTHROW -> FAIR COMBO CAN KILL AT AROUND 90. DI IN AS THIS LIMITS HIS COMBO POTENTIAL.
Are you talking about the attack or when it misses. I'm assuming it's the attack but it still has a FAF of 35 frames. You still got half a secondIke's counter has such low endlag that he can act almost immediately after it.
I agree with this, but if you're feeling the jank is on your side, go counter-pick Lylat :^)Stages don't matter that much; just ban each one based off of how you normally land with pit.
Thanks! I'm a Pittoo main, and all three of these mofos have been giving me problems (that goes double for Megaman and Ryu), mainly because I don't play the MUs that well. Your notes have given me more insight and I'm enlightened! Definitely taking these with me next time I dive into For Glory.Finally. Oh, and I have notes for all of these characters:
- Just don't use side b at all in this matchup as lemons can get in the way and he can punish you with a mega upper.
- Orbitars pretty much invalidates air shooter.
- If an air shooter happens to hit megaman after being reflected, it can lead to tech chase situations.
- Megaman has trouble in cqc. Despite this, do not try to approach him much; use arrows.
- If you're going for a dair spike, make sure he hasn't used rush coil yet otherwise he'll just spring right back up.
- Keep your distance in general as most of his projectiles are linear.
- If you get hit by a crash bomb, don't fret or panic in shield; find a way to latch it onto him or at least get up close; it shouldn't kill you even at higher percents because of its multi hit properties.
- Crash bomber takes about 2 seconds to detonate and it disappears on shield.
- Go to bf or dreamland because platforms give a way to get around projectiles.
- Avoid FD and possibly T&C because of its flatter surface can make projectiles harder to deal with, especially lemons.
- Duck Hunt is also a relatively strong stage for Rock because walls boost his recovery, and it's a pretty big stage to begin with; while this makes our arrows better when we camp, the same works for Rock, too.
- Despite this, it's not really a bad counterpick; it just makes it a game of who can camp better and who can force the other character to approach first.
- Pittoo is the better man for this matchup, but vanilla pit isn't too bad either.
- Don't hesitate to reflect projectiles with orbitars (but don't reflect lemons).
- Grab that Metal Blade at all costs.
- Find paperman.
- If you can approach him, use your aerial pressure.
- Rock has no means to get out of sharking situations.
- Don't try to rush in and approach; let him come to you.
- Ike has rather lackluster frame data in most of his moves, so feel free to approach him.
- Ikes will often try to grab you and use an up throw; DO NOT DI AWAY AT ALL AS A SIMPLE UTHROW -> FAIR COMBO CAN KILL AT AROUND 90. DI IN AS THIS LIMITS HIS COMBO POTENTIAL.
- Eruption edgeguarding is rather futile in this mu; just hit him with an arrow.
- Become his friend and you'll receive sympathy from him.
- Platforms are rather bittersweet against ike. On the one hand, sharking him is no problem. On the other hand, one up smash can erase your stock (though this won't matter as much as you'd think).
- In other words, if you're bad at landing with pit, you'll lose pretty easily.
- Don't challenge aether; just orbitar gimp and see if it works against it (it sometimes works but not always).
- Get him underneath the stage as this hurts his recovery options.
- Do not challenge him offstage; gimp him with arrows.
- Up smash covers all ledge options we have; be careful and try to force him to use it so that we can ledge attack.
- Ike can act out of his QD after he hits something.
- Ike's counter has such low endlag that he can act almost immediately after it.
- Stages don't matter that much; just ban each one based off of how you normally land with pit.
Contrary to what many people randomly feel like saying, this is NOT an advantage for ryu.
- Multi hits prevent ryu from landing, so fight him like you would fight bowser and keep juggling him in the air.
- Tatsu loses its hitbox after it hits a shield.
- His moves don't have a lot of range and/or get outprioritized by most of our moves.
- Don't sit in shield so much as he's difficult to punish out of shield.
- Arrows are transcendent against all variations of hadouken.
- Shoryuken has a hitbox that can pierce the ledge much like marth and lucina.
- Talk is cheap.
- He cannot approach that well, so camp him out when needed to.
- Watch out for utilt locking.
- Don't get in too close to him as ryu dominates in footsies.
- Use more aerials and less grabs.
- It doesn't matter which pit is used; he's difficult to kill either way.
- Talk is STILL cheap.
- Abuse disjoints as much as possible; remember that his range is one fist short.
- Literally any stage is fine, but choose larger stages like duck hunt, bf, and fd.
You are better off using Nair to neutralize the Hadouken. The orbitars doesn't reflect back very far, and you are vulnerable to getting punished.A note on the matchup: many Ryus will use Hadouken to zone you out or approach with. Orbitars are great for reflecting this. Often times the Ryu will shield the reflected Hadouken, and nothing will come out of it for Pit or Ryu, but it limits one of Ryu's approach options.
You are better off using Nair to neutralize the Hadouken. The orbitars doesn't reflect back very far, and you are vulnerable to getting punished.
Gotcha guys, thanks for the tipsYeah hadouken isn't worth reflecting due to its slow speed and how easy it is to outprioritize.
Not yet and why not. More inputs means more discussion, which hopefully brings us more accurate final decisions.Did we even invite anyone? Should I go do that?
Well, I'm a Dark Pit main (don't know if that's acceptable) and I would not mind sparring with you. Testing my skills against another Pit/Pittoo player sounds interesting ( it is highly rare that I run into another Pit or Dark Pit online). My NNID is KSHEFF722 (all caps) and my in-game name is DrekStar ( stylized variation of it), NERO or KJAY91. I live in Georgia and my internet connection is pretty good. Hit me up when you get a chance, later.If any Pit players on the east coast or the mid west of USA want to spar please hit me up.
If you do not live in those areas, then I do not want to play. It is not personal. It is due to latency. "But EL my internet is good blah blah..." Please stop because the quality of your internet isn't relevant as long as you have at least 10 up and 3 to 5 down with a stable ISP. Distance is one of the biggest determining factors of lag so chill.
I main Ryu fam.Well, I'm a Dark Pit main (don't know if that's acceptable) and I would not mind sparring with you. Testing my skills against another Pit/Pittoo player sounds interesting ( it is highly rare that I run into another Pit or Dark Pit online). My NNID is KSHEFF722 (all caps) and my in-game name is DrekStar ( stylized variation of it), NERO or KJAY91. I live in Georgia and my internet connection is pretty good. Hit me up when you get a chance, later.
My bad fam, but still I would not mind sparring with you, I could really use more experience in this MU. Later.I main Ryu fam.
So False doesn't have a brain? He believes so lol.I don't think anyone with a brain thinks Ryu wins.
And if you think its as easy as abusing multihits or thats even the main advantage Pit has going for him then idk what to say to that.
Eh? Hmm, I will talk to False later. Had no idea homie had any thoughts on Ryus match-ups since far as I know he doesnt play him seriously. At least not over Marth and Sheik. Also wavebouce focus and b-reverse focus can alter his trajectory. But I can venture a guess as to why False thinks Ryu wins.So False doesn't have a brain? He believes so lol.
It kinda is really. Of course there's more to it than that but ryu can't really handle multihits becUse without focus he can't land. Even nair gets beaten by an uair. I don't think pit has the advantage, but it's certainly not in his favor.
I decided I preferred Pit to Dark Pit in this MU because of how punishable E shock is when whiffed,