• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Battle Tower teams

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
So I really want to reach 100 wins in the tower. I was wondering what strats you guys are using to get there. I've seen some videos of people getting ridiculous streaks and I get the general idea of the teams. Leads tend to cripple the opponent so that you can set up one devastating sweeper. This is the team I currently use.

Uxie @ Choice Scarf
Levitate
EVs: max hp/def
- Trick
- Thunder Wave
- Flash
- Memento

Locks the opponent into one move, paralyzes it to negate the scarf, then reduces their accuracy until Uxie is about to die before using Memento. Tricking is a necessity unless I already know their entire moveset (which I don't). If I can't get in any Flashes, I'll just skip straight to Memento. Rarely ever gets ohko'd unless it's a super effective, critical hit.

Garchomp @ Lum Berry
Sand Veil: Jolly
EVs: max atk/spe
- Outrage
- Earthquake
- Substitute
- Swords Dance

If I lock something into an electric attack or stat-up attack, I'll bring in this guy to sd*3 and sub. Lum Berry saves me from random status, but most importantly Outrage confusion if I have to use it on their first pokemon if it can't be hit by EQ. As long as my opponent is not locked into a Dragon or Ice move and has reduced atk/satk and a large accuracy drop, Garchomp will help me finish the tower faster.

Registeel @ Leftovers
Clear Body
EVs: max hp, even def/sdef
- Curse
- Amnesia
- Iron Head
- Substitute

Takes on whatever Garchomp can't handle. He takes a LOT longer to set-up, so I'll only bring him in against what Garchomp can't beat. Resists all of Garchomp's weaknesses. Registeel resists all of Uxie's weaknesses and Bug, Ghost, and Dark attacks appear to be very common on tower leads to beat Uxie. Registeel is never 4hko'd by ANYTHING, and once it sets up, he never falls, except to Heatran and Magnezone, but only if they critical me without a sub up.


Pre-battle # 28 (round 4), I use this in place of Uxie just to beat it faster.

Starmie @ Choice Specs
Natural Cure: Timid
EVs: max Satk/spe
- Surf
- Ice Beam
- Thunderbolt
- Psychic/Trick

Honestly, I've never used my last move, so it could be anything, really. Palmer'd Milotic gets Thunderbolted. Dragonite gets Ice Beamed. Rhyperior gets Surfed. I suppose I could use a Life Orb for that round, but I never had any trouble by just switching out and switching back in after a sacrifice, if it matters.


Losses:
Battle 85 - Pkmn #1
Yanmega @ Wise Glasses
Tinted Lens
max spe, Satk
- Bug Buzz

Uxie used Trick!
*swaps items*
Yanmega used Bug Buzz!
-70% HP.
Yanmega used Bug Buzz!
-30% HP.
Uxie fainted!

Go Registeel!
Yanmega used Bug Buzz!
It's a critical hit!
-45% HP.
Registeel used Amnesia!
Sdef sharply rose!
+6% HP from leftovers. (61%)
Yanmega used Bug Buzz!
It's a critical hit!
-43% HP.
Registeel used Amnesia!
Sdef sharply rose!
+6% HP from leftovers. (24%)
Yanmega used Bug Buzz!
-14% HP.
Registeel used Amnesia!
Sdef sharply rose!
+6% HP from leftovers. (16%)
Yanmega used Bug Buzz!
It's a critical hit! (T_T);
Registeel fainted!

Go Garchomp!
Yanmega used Bug Buzz!
It's a critical hit!
-72% HP
Garchomp used Outrage!
-98% HP.

T_T *ragequat*


So yeah. Relate your post to the battle tower. Suggestions for my team & strategy?
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
You'd have to make sure it was Platinum though first.
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
Battle Tower was in Diamond/Pearl as well but Scizor didn't learn Bullet Punch until Platinum.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
Lol? Does it matter? It's HG. And Registeel and Garchomp pull equal amounts of weight for my team. It just really depends on what move my opponent is locked into. I use Garchomp more simply because he takes 3-4 turns to set-up while Registeel takes up to 10.

If I would run a Scizor, it would most certainly have to be:

Scizor @ Lum Berry
Tech: Adamant
max atk/hp
- Swords Dance
- Substitute
- Bullet Punch
- Roost

This variant is fine and all, but he gets redundant coverage with Registeel and can't take a hit nearly as well. Quick Claw fire attacks are sure to KO whereas Registeel has only 2x weaknesses. Scizor 5hkos Magnezone and 4hkos Heatran after setup. Both of which are unacceptable.
 

Zankoku

Never Knows Best
Administrator
BRoomer
Joined
Nov 8, 2006
Messages
22,906
Location
Milpitas, CA
NNID
SSBM_PLAYER
That Scizor looks like a Baton Pass set without the Baton Pass.
 

Ryu Shimazu

Smash Master
Joined
Nov 5, 2009
Messages
4,234
Location
Alabama
NNID
Ryushimmy
3DS FC
5000-5048-5681
I've noticed if you focus around Chomp you fail eventually. I had a uxie/lucario/chomp team that had little backup if chomp died, and I never made it past 100.

Next time I try I'm considering Gengar/Tyranitar/Garchomp, or Gengar/Scizor/Garchomp, depending on how well it works. I think a counter/destiny bond lead can dent enough for a scarftar to finish or a chomp to set up sweep.

Anyways, you should try CB in BT for Scizor, I can't see a lum berry doing much.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Drapion @ Leftovers
Battle Armor
Acupressure
Crunch
Rest
Taunt / Earthquake
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
I have that Drapion, but it takes SO long to set-up that my opponent often struggles themselves to death before I'm done setting up. Which often leads to my opponent killing me.
Yes, it does matter. We just spent like 5 posts explaining that.And that Scizor is not very good.
No, nobody explained it in any post. I could infer that it has to do with movepools and such.In case you guys didn't know, the AI almost NEVER switches out their Pokemon, allowing you to set-up against a crippled opponent. Choice Banded anything is weaker than any set-up move. Plus, it forces you to switch, which you almost never want to do in the tower.I would use Tyranitar, but it shares a Bug weakness with Uxie.Gengar sounds good, but I don't have enough knowledge of BT movesets to know whether or not to Counter or not. What's the moveset again? Protect, Counter, Destiny Bond, Taunt?I just lost to Quick Claw Guillotine from Pinsir, Quick Claw Sheer Cold from Walrein, and Quick Claw Fissure from Donphan x2.
 

Zankoku

Never Knows Best
Administrator
BRoomer
Joined
Nov 8, 2006
Messages
22,906
Location
Milpitas, CA
NNID
SSBM_PLAYER
Actually, given all the bull**** involving crits, quick claws, and OHKO attacks, I'd be inclined to agree that Choice is a reasonable alternative. If you don't want to switch, just STAB something that doesn't get resisted often. Like Dragon or Water. Or Steel, lol.
 

A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al
Don't get me started on the battle tower (or the fronteer in general). I can't beat many of the facilities past silver rank (and I keep getting bad luck in the battle factory, so not even that symbol). I got a huge streak going in the battle castle the other day and I lost because I paniced when I saw an alakazam that I thought would outspeed my Starmie. I switched to TTar, it managed to pull off a focus blast knocking him out, charge beamed my togekiss to oblivion, and when it came back to starmie I realized it wasn't EV'd. I managed to take that thing out (finally), but starmie fell to a payback from machamp next pokemon up.
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
Does the AI actually stay in if they are locked into a stat-up move?

I didn't think it was THAT bad.

Usually when I played BT I didn't have a single based strategy like this(though they usually got MUCH farther): rather, I found a pokemon I liked that pretty much ***** the majority of pokemon. Such as CB Garchomp with Outrage. Whatever. After that I figured out what pokemon that lost to, and then used a pokemon behind it that could take care of that one. Finally I found pokemon that could beat BOTH of those and then used a third one to cover that. All three were usually very general-purpose pokemon, so it wasn't like they couldn't hold their own outside of the pokemon they were made to "counter".

I think my old team was something like:

Tyranitar @ Focus Sash
Sand Stream: Adamant
4 HP, 252 Attack, 252 Speed
Crunch
Earthquake
Dragon Dance
Counter

Garchomp @ Choice Band
Sand Veil: Adamant(never really needed Jolly)
4 HP, 252 Attack, 252 Speed
Outrage
Earthquake
Dragon Claw
Fire Fang/ Flamethrower(5% miss chance happens waaaaaay too often, sometimes)

Lucario @ Salac Berry
Steadfast(got tired of breeding): Modest
4 HP(it was divisible by 4 thanks to the HP IV), 252 Speed, 252 Sp. Attack
Aura Sphere(****ing Walrein)
Dark Pulse/ Shadow Ball(if Heracross came across as annoying)
Substitute
Calm Mind
 

A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al
The AI in the fronteer is a lot higher than even the E4. They don't take it easy. Besides, the huge blunder in that battle was thinking that was EV'd in speed (in other words, starmie wouldn't outspeed), a shadow ball or Signal beam would kill me, and yeah. Charge beam wasn't that bad.

That's my problem with the fronteer; I play it like it's normal OU when it clearly isn't. I play with the team I have extremly well; I beat Darlich the same streak with his pokemon all at a higher level. But a team prep'd for OU rules doesn't do so well against UU pokes using brightpowder, focus slashes, etc.
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
No, nobody explained it in any post. I could infer that it has to do with movepools and such.
What, so nobody explicitly explained it so you couldn't figure it out?

These posts.
Why not slap a Choice Band Scizor on there for full offense?
You'd have to make sure it was Platinum though first.
Scizor didn't learn Bullet Punch until Platinum.
Yes, it did have to do with movesets. Scizor does not learn Bullet Punch until Platinum and HGSS, so if you were playing DP a CB Scizor would be useless since it loses its most powerful attack.

I would use Tyranitar, but it shares a Bug weakness with Uxie.
TTar's bulk and STAB rock attacks largely negate this issue.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
Each Pokemon the battle tower has randomly selected Natures, but preset EV spreads (255/255 or 170/170/170). In case you guys have always wondered.

The AI will never switch unless their current Pokemon has no attacks which can be used to defeat the opponent. Example, you have a Shedinja out. This means Pokemon carrying Toxic or Confuse Ray will always stay in.
The second condition is if they have a Pokemon in reserve, like Houndoom, that can possibly switch into a Fire attack (your Pokemon must be Fire type in this case) and their current Pokemon is likely to be hit with said Fire attack (like a Regice) and they can get something beneficial out of it (Flash fire boost).
There might be others, but otherwise, the AI will never switch out.

Yanmega, assuming a neutral nature, deals 45 - 53% to Tyranitar with Bug Buzz, yes with sandstorm buffs and all that jazz. Even worse, you're slower and max attack Adamant Crunch deals 54 - 63%. Fire Punch deals 67 - 79%. Don't even mention using Stone Edge or Rock Slide. Those moves have less accuracy than the AI's Fissures and Sheer Colds.

Scizor is crap in the Tower. Everything that resists Bullet Punch will beat it. Even with +6 attack.

Later in the tower, the AI's lead will ALWAYS be one set to beat your lead. For me, I'm flooded with various Darks, Ghosts, Bugs, and sometimes Pokemon that usually carry some or all of these moves (like Alakazam). Then, they will use said super effective move or support if anticipating a switch (absolutely random, but not depending on their moveset).

I should try Porygon2 as a lead and see if I can force all Fighting type leads. There are only like, 3 Fighting types in OU, right? Lucario, Machamp, Infernape.
 

supermarth64

Smash Ace
Joined
Jun 14, 2005
Messages
785
Scizor's not that bad, everything that resists Bullet Punch gets KOed by Brick Break. In fact, the two Pokemon that don't resist Steel and Scizor can't OHKO at +6 are Tangrowth and Cresselia, and they're both bulky ****s.
 
Top Bottom