0RLY
A great conversation filler at bars and parties
So I really want to reach 100 wins in the tower. I was wondering what strats you guys are using to get there. I've seen some videos of people getting ridiculous streaks and I get the general idea of the teams. Leads tend to cripple the opponent so that you can set up one devastating sweeper. This is the team I currently use.
Uxie @ Choice Scarf
Levitate
EVs: max hp/def
- Trick
- Thunder Wave
- Flash
- Memento
Locks the opponent into one move, paralyzes it to negate the scarf, then reduces their accuracy until Uxie is about to die before using Memento. Tricking is a necessity unless I already know their entire moveset (which I don't). If I can't get in any Flashes, I'll just skip straight to Memento. Rarely ever gets ohko'd unless it's a super effective, critical hit.
Garchomp @ Lum Berry
Sand Veil: Jolly
EVs: max atk/spe
- Outrage
- Earthquake
- Substitute
- Swords Dance
If I lock something into an electric attack or stat-up attack, I'll bring in this guy to sd*3 and sub. Lum Berry saves me from random status, but most importantly Outrage confusion if I have to use it on their first pokemon if it can't be hit by EQ. As long as my opponent is not locked into a Dragon or Ice move and has reduced atk/satk and a large accuracy drop, Garchomp will help me finish the tower faster.
Registeel @ Leftovers
Clear Body
EVs: max hp, even def/sdef
- Curse
- Amnesia
- Iron Head
- Substitute
Takes on whatever Garchomp can't handle. He takes a LOT longer to set-up, so I'll only bring him in against what Garchomp can't beat. Resists all of Garchomp's weaknesses. Registeel resists all of Uxie's weaknesses and Bug, Ghost, and Dark attacks appear to be very common on tower leads to beat Uxie. Registeel is never 4hko'd by ANYTHING, and once it sets up, he never falls, except to Heatran and Magnezone, but only if they critical me without a sub up.
Pre-battle # 28 (round 4), I use this in place of Uxie just to beat it faster.
Starmie @ Choice Specs
Natural Cure: Timid
EVs: max Satk/spe
- Surf
- Ice Beam
- Thunderbolt
- Psychic/Trick
Honestly, I've never used my last move, so it could be anything, really. Palmer'd Milotic gets Thunderbolted. Dragonite gets Ice Beamed. Rhyperior gets Surfed. I suppose I could use a Life Orb for that round, but I never had any trouble by just switching out and switching back in after a sacrifice, if it matters.
Losses:
Battle 85 - Pkmn #1
Yanmega @ Wise Glasses
Tinted Lens
max spe, Satk
- Bug Buzz
Uxie used Trick!
*swaps items*
Yanmega used Bug Buzz!
-70% HP.
Yanmega used Bug Buzz!
-30% HP.
Uxie fainted!
Go Registeel!
Yanmega used Bug Buzz!
It's a critical hit!
-45% HP.
Registeel used Amnesia!
Sdef sharply rose!
+6% HP from leftovers. (61%)
Yanmega used Bug Buzz!
It's a critical hit!
-43% HP.
Registeel used Amnesia!
Sdef sharply rose!
+6% HP from leftovers. (24%)
Yanmega used Bug Buzz!
-14% HP.
Registeel used Amnesia!
Sdef sharply rose!
+6% HP from leftovers. (16%)
Yanmega used Bug Buzz!
It's a critical hit! (T_T);
Registeel fainted!
Go Garchomp!
Yanmega used Bug Buzz!
It's a critical hit!
-72% HP
Garchomp used Outrage!
-98% HP.
T_T *ragequat*
So yeah. Relate your post to the battle tower. Suggestions for my team & strategy?
Uxie @ Choice Scarf
Levitate
EVs: max hp/def
- Trick
- Thunder Wave
- Flash
- Memento
Locks the opponent into one move, paralyzes it to negate the scarf, then reduces their accuracy until Uxie is about to die before using Memento. Tricking is a necessity unless I already know their entire moveset (which I don't). If I can't get in any Flashes, I'll just skip straight to Memento. Rarely ever gets ohko'd unless it's a super effective, critical hit.
Garchomp @ Lum Berry
Sand Veil: Jolly
EVs: max atk/spe
- Outrage
- Earthquake
- Substitute
- Swords Dance
If I lock something into an electric attack or stat-up attack, I'll bring in this guy to sd*3 and sub. Lum Berry saves me from random status, but most importantly Outrage confusion if I have to use it on their first pokemon if it can't be hit by EQ. As long as my opponent is not locked into a Dragon or Ice move and has reduced atk/satk and a large accuracy drop, Garchomp will help me finish the tower faster.
Registeel @ Leftovers
Clear Body
EVs: max hp, even def/sdef
- Curse
- Amnesia
- Iron Head
- Substitute
Takes on whatever Garchomp can't handle. He takes a LOT longer to set-up, so I'll only bring him in against what Garchomp can't beat. Resists all of Garchomp's weaknesses. Registeel resists all of Uxie's weaknesses and Bug, Ghost, and Dark attacks appear to be very common on tower leads to beat Uxie. Registeel is never 4hko'd by ANYTHING, and once it sets up, he never falls, except to Heatran and Magnezone, but only if they critical me without a sub up.
Pre-battle # 28 (round 4), I use this in place of Uxie just to beat it faster.
Starmie @ Choice Specs
Natural Cure: Timid
EVs: max Satk/spe
- Surf
- Ice Beam
- Thunderbolt
- Psychic/Trick
Honestly, I've never used my last move, so it could be anything, really. Palmer'd Milotic gets Thunderbolted. Dragonite gets Ice Beamed. Rhyperior gets Surfed. I suppose I could use a Life Orb for that round, but I never had any trouble by just switching out and switching back in after a sacrifice, if it matters.
Losses:
Battle 85 - Pkmn #1
Yanmega @ Wise Glasses
Tinted Lens
max spe, Satk
- Bug Buzz
Uxie used Trick!
*swaps items*
Yanmega used Bug Buzz!
-70% HP.
Yanmega used Bug Buzz!
-30% HP.
Uxie fainted!
Go Registeel!
Yanmega used Bug Buzz!
It's a critical hit!
-45% HP.
Registeel used Amnesia!
Sdef sharply rose!
+6% HP from leftovers. (61%)
Yanmega used Bug Buzz!
It's a critical hit!
-43% HP.
Registeel used Amnesia!
Sdef sharply rose!
+6% HP from leftovers. (24%)
Yanmega used Bug Buzz!
-14% HP.
Registeel used Amnesia!
Sdef sharply rose!
+6% HP from leftovers. (16%)
Yanmega used Bug Buzz!
It's a critical hit! (T_T);
Registeel fainted!
Go Garchomp!
Yanmega used Bug Buzz!
It's a critical hit!
-72% HP
Garchomp used Outrage!
-98% HP.
T_T *ragequat*
So yeah. Relate your post to the battle tower. Suggestions for my team & strategy?