• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Battle of the Pics!

Status
Not open for further replies.

Surri-Sama

Smash Hero
Joined
Apr 6, 2005
Messages
5,454
Location
Newfoundland, Canada!
since

everyone forgot about the real only reason this thread should reset, ima post it now...the only thing greater then falcon


err for some reason this pic wont post O_o
 

Darkslash

Smash Master
Joined
Feb 1, 2008
Messages
4,076
Location
Strangereal Equestria

Would you like to join a squad?






Neutral Special: Assault Rifle
The Assault Rifle is the staple of any modern day military, and Assault was trained to use one of these bad boys. The Assault will arm himself, if he hasn't already, with the rifle, taking himself .3 seconds to do so. The Assault Rifle fires a burst of 3 bullets each time the trigger is pulled, a process that takes .5 seconds to do so each squeeze. 1 bullet is individually weak, dealing about 2% in damage, but if all 3 bullets hit, it will deal about 5% of damage, with moderate hitstun and little knock back.



Neutral Special : Shotgun

It's highly effect at close range and deadly powerful, just like a real shotgun! All jokes aside, the engineer's shotgun is no laughing matter. The engineer, if he hasn't already, pulls out his shotgun taking 0.4 seconds to do so. Each shot consists of a spread of 12 pellets and each pellet deals a minuscule 2% of damage. Of course following the golden shotgun rule, the closer you are, the bigger the damage. At point blank range,the massive knock back and hitstun can break shields and can cancel out counters, and any one unfortunate to not have any of those two up will be knocked out for .5 seconds. He's unfortunately not armed with one of the cool semiautomatic shotguns, so he has to pump his shotgun after each shot, tanking .2 seconds per pump. Like most fire arms, the shot gun uses ammo, and it's armed with 8 shells and has another 8 in reserve. But like most firearms that use ammo, the shotgun has to reload. The poor engineer has to load each shell in the shotgun, taking .4 seconds to load each shell, totalling 1.60 seconds to reload the whole clip. He's also helpless in this state, or so the opponent thinks. You can cancel your reloading animation and fire the shotgun by pressing the B button.

The shotgun also shares a trait with moves similar to Peach's Vegetable special. Occasionally, the shotgun will fire a 12 gauge buckshot, which is practically the pellets in one character piercing package. The buckshot has a range of 1 battlefield and can penetrate up to 2 players and shatter shields and counters from up to 1 half of a battlefield. For players who have eagle eye's, a visual hint is given in the game. When a green shell is dropped (the shotgun usually drops red shells) it signifies that a buckshot is the next thing to come out of that barrel.



Neutral Special : Light Machine Gun



Neutral Special: M1911 Pistol

Up Special :UAV
 

Darkslash

Smash Master
Joined
Feb 1, 2008
Messages
4,076
Location
Strangereal Equestria
RX-0 Gundam unicorn




Down Special: NT-D System

Unicorn will jump in the air and in a flash of light transforms into Destroy Mode. The transformation process takes 1 second, and during this time period, Unicorn is given invincibility frames. Unicorn will be taller, faster and more powerful in this form for 100 seconds.


The NT-D System has 2 primary abilities. The first ability is being a stat modifier for Unicorn. Unicorn becomes more powerful and faster as a result of using the NT-D and in addition gains infinite boost.
 
Status
Not open for further replies.
Top Bottom