Pushed Cello lynch after I suspected him on D1 and Kevin for supporting Cello. I got quieter after Omni told me to stuff it.
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Marshy said:10 town
3 scum
1 neighborly cop
1 hot nurse
1 vengeful doctor
1 speaker for the dead
1 bodyguard
5 vanillas
v
1 roleblocker
1 tracker/hitman
1 goon
d1=9/3
n1=7/3
d2=6/3
n2=4/3
d3=MYLO
EXAMPLE ROLE PM
X, you are Killer Croc (Town Vanilla). As one of Batman's more vengeful enemies, you're excited to hunt him down.
Abilities: None.
Win Condition: You win when all threats to the town are eliminated, even if you are dead.
X, you are Batman (Mafia Hitman Tracker). Long ago, when you were only a child, you witnessed your parents' deaths to a small-time criminal. Swearing an oath to rid Gotham City of such evil, you invested all of your time in intellectual and physical training, becoming the Batman years later. As the world's greatest detective, you know how to hunt people down and put them in jail for good.
Abilities: As the hitman/tracker, you may attempt to either track or hitman one person each night by sending me Track: [player name] or Hit: [player name]. If you track, you may be told who that player visited during the night. If you hit, your target will likelier be apprehended.
You may choose a nightkill if you elect to track.
Nightkill: You are in the mafia with Commissioner Gordon the mafia roleblocker and Oracle the mafia goon. You can communicate with them at any time by any means, but you must send all communication logs to me. You are the first in line to choose the night kill. Then it will fall to Commissioner Gordon, then to Oracle. You may perform this by sending me kill: [player name] each night.
Safeclaim: R'as al Ghul is not in this game. You are the only player with this knowledge.
Win Condition: You win when it is logically impossible for the mafia to lose, even if you are dead.
X, you are Commissioner Gordon (Mafia Roleblocker). As the head of the Gotham Police force, you have often jailed the criminals that Batman has caught.
Abilities: As the roleblocker, you may target someone by sending me roleblock: [player name] each night. If successful, they will fail at performing their night action.
Nightkill: You are in the mafia with Oracle the mafia goon and Batman the tracker. You can communicate with them at any time by any means, but you must send all communication logs to me. You are second in line to choose the nightkill with Batman being first and Oracle being third.
Safeclaim: Two-Face AKA Harvey Dent is not in this game. You are the only player with this knowledge.
Win Condition: You win when it is logically impossible for the mafia to lose, even if you are dead.
X, you are Oracle (Mafia Goon). The daughter of Commissioner Gordon, you used to be Bat-Girl, but the Joker shot you through the spine, paralyzing your legs. You still assist Batman by giving him the latest info through the newest gadgets you create.
Abilities: None.
Nightkill: You are in the mafia with Commissioner Gordon the mafia roleblocker and Batman the tracker. You can communicate with them at any time by any means, but you must send all communication logs to me. You are third in line to choose the nightkill, Batman being the first and Gordon the second.
Safeclaim: The Joker is not in this game. You are the only player with this knowledge.
Win Condition: You win when it is logically impossible for the mafia to lose, even if you are dead.
X, you are Penguin (Town Vanilla). As a result of of your vast underworld connections, you are comfortable working with others to take down Batman and his allies.
Abilities: None.
Win Condition: You win when all threats to the town are eliminated, even if you are dead.
X, you are Scarecrow (Town Vanilla). One of Batman's more ruthless enemies, you have been at odds with him for years and will ally with criminals if that's what it takes to do away with him for good.
Abilities: None.
Win Condition: You win when all threats to the town are eliminated, even if you are dead.
X, you are Harley Quinn (Town Vanilla). Always ready for some mischief, you've decided to go solo in order to pursue Batman and his yucky allies.
Abilities: None.
Win Condition: You win when all threats to the town are eliminated, even if you are dead.
X, you are Bane (Town Vanilla). As Batman's most physical enemy, you are enthralled to tear him and his allies apart with the help of other criminals.
Abilities: None.
Win Condition: You win when all threats to the town are eliminated, even if you are dead.
X, you are Clayface (Town Bodyguard). You are willing to use your shapeshifting powers to trick Batman and his allies into hitting the wrong target.
Abilities: As the bodyguard, you may attempt to bodyguard someone by sending me Bodyguard: [player name] each night. You will die in their place should they be chosen for a nightkill.
Win Condition: You win when all threats to the town are eliminated, even if you are dead.
X, you are Poison Ivy (Town Hot Nurse). Though you are best known as an expert with immobilizing toxins, you are also skilled in herbalism. A varied botanist.
Abilities: As the hot nurse, you may attempt to either protect or roleblock someone by sending me Roleblock: [player name] or Protect: [player name] each night. If you roleblock, they will fail to perform any night actions that night. If you protect, they will live through a single nightkill should they be targeted for one. You may not protect yourself.
Win Condition: You win when all threats to the town are eliminated, even if you are dead.
X, you are Hush (Town Vengeful Doctor). You have the best shot in Gotham and are also its best surgeon. You are ready to personally hunt down Batman and his allies and have good enough deduction skills to find and heal those that they attack.
Abilities: As the vengeful doctor, you may attempt to either protect or kill someone by sending me Kill: [player name] or Protect: [player name] each night. If you successfully protect, they will live through a single nightkill should they be targeted for one. You may not protect yourself.
If you choose to protect and are lynched the next day, you must shoot someone.
Win Condition: You win when all threats to the town are eliminated, even if you are dead.
X, you are Catwoman (Town Neighborly Cop). A peak athlete and expert burglar, you are constantly stalking people for information and money.
Abilities: As the neighborly cop, you may attempt to follow someone by sending me investigate: [player name] each night. If you are successful and they are at home [not performing a night action], you will be given an innocent or guilty result. However if they are not at home, you will be told that they weren't there.
Win Condition: You win when all threats to the town are eliminated, even if you are dead.
X, you are Riddler (Town Speaker for the Dead). As one of Gotham's best criminal strategists, you keep in touch with every major criminal. Even those in Arkham, considering you have men there!
Abilities: You may communicate with any dead player, but it must be at [insert quicktopic URL]. You may only communicate with them when I give you permission by IM/PM after day/night ends.
Win Condition: You win when all threats to the town are eliminated, even if you are dead.
LIES!!!Marshy said:Safeclaim: The Joker is not in this game. You are the only player with this knowledge.
Ronike, that was the point. I enjoy playing for the "OMWTF HOW DID HE DO THAT!?" moments. Now that this is over, I'll take the time to make the response in Unintended Consequences I've been putting off.Ryker, you played an awesome game and totally deserved to win this, congrats. Bad news is I, nor anyone smart, is gonna underestimate you for a long time. Woulda been scum mvp for sure if not for...
Kirbyoshi. Terrible mafia player, or worst mafia player in history? Seriously man, you caused two mislynches by misreading your role somehow. Awful awful awful awful. Scum MVP for sure. Learn to read plz.
§teel, *****in role, but if you have a pivotal role like this, try not to be so scummy on D1, k?
Macman: You played terrible as a clear. No really, I had you cleared and you played so bad I didn't think you were clear anymore. Step it up man, clears are supposed to speak their mind since town can trust them, but since you were just so **** quiet, Ryker got to not kill you the whole game without fear, leading to massive WIFOM that you were scum. Never protecting you as doc again...
Marshy, seriously *****in setup. Loved everything, and speaker for the dead is possibly the sweetest role ever, if not more than a little broken. IMO, if you changed it so that people could only speak from beyond the grave for like 2 days or something, woulda been a lot better. A N0 for mafia was also prolly in need, especially with all the town PRs.
Tom: Why'd you have to get so **** curious...
Sigged lolryker wrekced our **** wtf
Mac, I thought you were indy by the end of the game. : Pi randomized the safeclaims with the vanillas
n1 actions
tom investigates steel
nix bodyguards gheb
ronike roleblocks tom
kevin hitmans tom
cello roleblocks steel
n2 actions
nix bodyguards omni
ronike protects macman
kevin kills macman and tracks ronike
n3 actions
nix bodyguards ronike
ronike roleblocks nix (lol)
ryker kills ronike
n4 actions
nix bodyguards macman
ryker kills omni
n5 actions
nix bodyguards macman
ryker kills macman (kills nix instead)
n6 actions
ryker kills macman