Inui
Banned via Warnings
I think you can just DI towards Sheik and jump/footstool out of it. I've done that consistently with a lot of characters.
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When you get it down to the nitty-gritty, that's what it sounds like. But we're also trying to say this: Adapt or get wrecked. Before this bull**** came up, I was trying to cultivate a solid secondary in either DDD or G-dub so I can avoid instances where Fox is put into a really bad match-up.This thread is getting funny now.
"It's your fault for playing a character that you like!"
Come on. Seriously, get better arguments.
Okay I guess I'll stick with Pikachu then. It's lame how Pikachu can get a chaingrab on Fox to 80% and DSmash him out of it. Are we gonna ban that too?I think you can just DI towards Sheik and jump/footstool out of it. I've done that consistently with a lot of characters.
it works 30-100 into upsmash, you can DI to make the sheik miss, and if she does miss she gets punished much harder (half weight). for utility, they aren't comparable. DDD's infinite is far superior.Is Sheik still proven to have that FTilt lock on Fox where she can up smash him out of it?
Pikachu's grab range is tiny and his d-throw isn't infinite and you can DI out of the d-smash easily. Dedede's grab is gigantic and his CG is infinite or nearly infinite and takes away an entire stock with his opponent being able to do nothing.Okay I guess I'll stick with Pikachu then. It's lame how Pikachu can get a chaingrab on Fox to 80% and DSmash him out of it. Are we gonna ban that too?
Where are you going to draw the line between bad matchups and banned techniques?
Of course there should be counterpicks. I even play Diddy as my main and DK is just a secondary, but...When you get it down to the nitty-gritty, that's what it sounds like. But we're also trying to say this: Adapt or get wrecked. Before this bull**** came up, I was trying to cultivate a solid secondary in either DDD or G-dub so I can avoid instances where Fox is put into a really bad match-up.
I don't know anymore. It seems like this community is getting way too ban-happy. I agree with Cutter; if your character doesn't fare well in the match-up, pick somebody who will. Nothing against your main or anything, but you do what it takes to win.
Smooth Criminal
Since I don't think anyone answered this, I may as well.Why did Link get annihilated by sheik again?
I think that's one of those matchups that people just kinda made up results for. Sheik doesn't have all the advantages such as cgs and such on link that she has on the other characters o_O.
Are you admitting that Pikachu's CG is also broken?Pikachu's grab range is tiny and his d-throw isn't infinite and you can DI out of the d-smash easily. Dedede's grab is gigantic and his CG is infinite or nearly infinite and takes away an entire stock with his opponent being able to do nothing.
It's obvious which is more broken here.
If you full DI the downthrow and ftilt away from sheik, ftilt sheikslap at higher damages isn't a true combo. Link can also escape the CG reliably at about 70%. That leads into a sheik slap, yeah, but it's not nearly as bad.Since I don't think anyone answered this, I may as well.
Sheik CGs Link to a percentage close to 90% then she gets a tilt->aerial.
Ouch.
I understand this point completely and I have no qualms about it. It's just that Brawl ultimately is a quite shallow competitive game where rules that can be applied easily and 'dealt with' cannot be applied as easily in this game.When you get it down to the nitty-gritty, that's what it sounds like. But we're also trying to say this: Adapt or get wrecked. Before this bull**** came up, I was trying to cultivate a solid secondary in either DDD or G-dub so I can avoid instances where Fox is put into a really bad match-up.
I don't know anymore. It seems like this community is getting way too ban-happy. I agree with Cutter; if your character doesn't fare well in the match-up, pick somebody who will. Nothing against your main or anything, but you do what it takes to win.
Followed by a needle gimp to poor Link, providing the slap sends his heavy Hylian *** off of the stage.If you full DI the downthrow and ftilt away from sheik, ftilt sheikslap at higher damages isn't a true combo. Link can also escape the CG reliably at about 70%. That leads into a sheik slap, yeah, but it's not nearly as bad.
Ah alright, not as bad as I thought (Though still pretty terrible).If you full DI the downthrow and ftilt away from sheik, ftilt sheikslap at higher damages isn't a true combo. Link can also escape the CG reliably at about 70%. That leads into a sheik slap, yeah, but it's not nearly as bad.
you could just DI the CG towards the middle of the stage when you can escape it, then you either get out or take the sheik slap and DI down and towards the stage and tech and you won't go off of the stage.Followed by a needle gimp to poor Link, providing the slap sends his heavy Hylian *** off of the stage.
>___>
Smooth Criminal
There's that.you could just DI the CG towards the middle of the stage when you can escape it, then you either get out or take the sheik slap and DI down and towards the stage and tech and you won't go off of the stage.
Just saying.
No, it's not. Pikachu getting the grab in the first place is hard and he can't kill Fox at the end of it no matter what he does because you can DI out of his d-smash and survive a u-smash.Are you admitting that Pikachu's CG is also broken?
Or are you saying it's possible for Fox to win against Pikachu even with such a huge advantage? Let me clarify here: We all know it's possible for Fox to win the matchup, but would anyone in a tournament pick Fox in a double blind, play against a Pikachu that knew what it was doing, and win?
I main Snake for certain teams situations and to counter Meta Knights because Snake wins that match-up. Otherwise, I main Meta Knight. Snake is really the best answer to Meta Knight. I prefer going Snake than doing the ditto. Hell, I prefer going Marth or Dedede over doing the ditto...Smooth Criminal said:I should pull an Inui and main Snake.
Very random: Umbreon, I really like your Zelda. : ) You were an inspiration to me in Melee ^.^ thanks.I main Zelda. I routinely play half of the top 10 melee players in the world. I do fine vs them. I'm not *****ing.
Sheik is good. DDD is dumb. I can't see the comparison.
Huh? I don't think that's the right way to go around it. Banning the regular CG against those 5 changes the matchup a LOT. it would make more sense to say the only way you can regrab an opponent in hitstun after a DThrow is to dash first.2. I would say to just eliminate the CG on these characters completely to avoid the middle ground. No 2 consecutive downthrows on them. Everyone else he can CG normally, no changes. Downthrow to backthrow, no changes
No. Only Dedede has this 100 % win advantage.Just to note that I'm mostly playing devil's advocate for the reason that I don't want to Brawl to go down the "slippery slope". There are plenty of characters who have a very low chance to win against others due to some technique.
I really don't think that worked. XD. Plus the said counter... but I don't think sheik cgs link XD. Pika and others yes, Link no...Since I don't think anyone answered this, I may as well.
Sheik CGs Link to a percentage close to 90% then she gets a tilt->aerial.
Ouch.
I think the dash one is acceptable, as it works... and I'm pretty sure that's how regions that do ban it handle it.Umbreon said:2. I would say to just eliminate the CG on these characters completely to avoid the middle ground. No 2 consecutive downthrows on them. Everyone else he can CG normally, no changes. Downthrow to backthrow, no changes.
This is true ZSS and Pika vs fox isn't a horrible situation for the fox player. With ZSS if the Infinite D-smash thing happens late in a stock like above 30 ( i don't remeber the %) fox pops up to far for it to work. Same with pika after a certain percent being 30 or 40 fox can get out of the CG.I really don't think that worked. XD. Plus the said counter... but I don't think sheik cgs link XD. Pika and others yes, Link no...
Anyways, yall are *******s ;p. Who brought up grab releases x.x. Number 1, MK isn't getting banned, and this thing completely removes characters. If I really wanted to win against a luigi player that takes was going even with my Pika, I don't think I should auto-win a match by choosing DDD and infinite grabbing them. I'm just not seeing the logic most of you are throwing out there.
I think the dash one is acceptable, as it works... and I'm pretty sure that's how regions that do ban it handle it.
Also, fox avoiding pika's cg until he gets about 40%, removes the dthrow cg from play, and the rest of that matchup isn't that bad for him at all. Just the early parts of every stock sucks really badly, but he's better at baiting pika into mistakes than the other way around.
I was going to wait and finish reading the whole topic before responding to this, but if its anything like the MK topic (Which it is, alot.) this has been rebrought up at least 15 times.I think it's unfair for a dedicated main of the infinited people to have to switch just cause of an infinite, even if they are clearly better than the DDD player.
What if the D3 sucked, and grabbed before dashing? Would he forfeit for missing the control stick? If not, how would the leniency work? Would he be allowed to miss once per grab? per match? If they are allowed to miss at all, then people will "Miss" the maximum number of times, and that doesen't stop the fact that its possible to miss multiple times, you sure as hell aren't going to forfeit a match for missing the z button, whhy would you forfeit for missing the control stick?Huh? I don't think that's the right way to go around it. Banning the regular CG against those 5 changes the matchup a LOT. it would make more sense to say the only way you can regrab an opponent in hitstun after a DThrow is to dash first.
Does that count yoshi's grabs on falco/ganon? 40 to 3 or 4 grabs and a kill isn't an infinite, it travels practically a quarter of the stage, but it still ends a stockNone of that stuff renders those characters unusable nor are they infinite.
Gay stuff =/= gamebreaking. Being able to grab release into some move doesn't ruin competitive play. Infinites do.
Luigi can be infinited if his % are 40+. (Which Dedede can easily make if he grabs Luigi once, so 2 grabs= death)I'm going to point this out again because I was ignored the first time for no apparent reason. This information is essential to considering the utility of King Dedede's standing chaingrab.
King Dedede only has a true infinite against ONE character: Donkey Kong. No one can deny it; it sucks for Donkey Kong.
Against Bowser, King Dedede creeps forward slowly while regrabbing which means that Bowser can position himself on the stage closer to the ledge to not die when grabbed. It's analogous to the old Marth v Ness chaingrab (Marth actually can't chaingrab Ness if Ness DIs right, but the correct DI was unknown for months so the parallel with it before the DI was known is probably easy to understand). It really is completely terrible for Bowser, but it's not a true infinite and makes the matchup noticeably easier on Bowser than a true infinite would.
Against Mario, Luigi, and Samus, King Dedede cannot regrab if his down throw is too stale. I have heard varying reports about how high their percentages have to be before a pummel is forced, but I'm pretty sure it's over 100% if Mario, Luigi, and Samus mash really, really fast (which we can reasonably expect them to; it's something the players of those characters can just improve at). I don't understand why this is so frequently ignored; King Dedede can't even transition to the normal chaingrab against Luigi so in some circumstances Luigi is going to be better off being grabbed than, say, R.O.B. (a typical chaingrab victim). All the "infinite" means against them is that King Dedede has the abiltiy to rack extra damage per chaingrab against Mario and Samus and an option to chaingrab Luigi at all, and it means that he can kill from a grab a bit lower than against other characters (but really nothing drastic). I fail to see how it's even remotely bannable in these three cases.
I hope to be able to get my hands on a turbo controller relatively soon to confirm just how soon King Dedede gets a forced pummel. I suppose I could be surprised, but I suspect what will really happen is that I'll establish that it's only forced at some insanely high percentage from which he could have killed them easily in a variety of other ways anyway.
I also repeat that almost everyone is going to count Zero Suit Samus as a separate character from Samus. That means there are 36 characters, not 35. The ratio of characters affected by King Dedede's standing chaingrab is 5/36 in reality, and that's not only lower than 1/7 but treats both the Pokemon Trainer and Zelda/Sheik as single characters.
If there's going to be a topic fishing for support on banning this tactic, it really needs to have accurate information in the first post. The first post makes King Dedede's standing chaingrab sound way better than it actually is. Even in the case of DK, is it really the worst matchup? I think I'd rather be on the wrong side of DK v King Dedede than on the wrong side of Captain Falcon v Pikachu. Unless we're talking about "saving" Captain Falcon from that bad matchup too, I don't see why we should consider improving DK in his bad matchup.