Bayonetta is basically the
of Smash 4, really; except probably even Brawl MK isn't as hilariously polarizing as Bayonetta.
The
biggest gripe I have with Bayo's design is that she effectively kills off the competetive viability of a good chunk of the cast by design alone. You can say we can D.I out, but what tournament player
doesn't know how to read D.I like a book? That's one of the founding pillars for good placements is having good D.I and good D.I reading skills.
Granted, not all characters are equal...but that doesn't excuse the fact that well-played Bayos are still going to invalidate most other characters based on their tools alone. Even
MELEE doesn't have a character that wrecks the metagame to this degree!
Sure,
her results aren't off-the-wall, but a number of
other characters' results have tanked ever since Bayo released. Who'd ever want to play
when
is so much
better?
No character in a fighting game, at least not one that's legal in tournaments, should invalidate most of the cast. Street Fighter tournaments ban Akuma for this very reason, and even Brawl banned Meta Knight for a while. I think we need to ban Bayonetta; maybe not forever, but long enough for people to calm down and accept that maybe, sometimes, banning the character and letting the metagame be is a better option than introducing a character who's entire design invalidates most others.
Think of it like this; if
had the ability to 0-death any large character soley based on a misspaced jab, there'd be grumblings of banning
as well. We should
never defend a poorly-optimized character just because "they haven't dominated the meta
yet". Waiting untill they start dominating the meta is a slippery slope, because people will always claim that their mains aren't dominating the meta in the face of prospective banning even if that main
clearly is. Even pre-patch
, as obnoxious an MU as he was, was
manageable for characters like
if they played at their best.
is damn-near insurmountable by
, or really any other heavy. Their buffs don't mean a damn because nobody sees them anymore because Bayonetta invalidates heavies simply by existing.
Bayonetta has a
horribly unbalanced risk-reward ratio; very low risk, very high reward is not how a character should be, especially not one with the tools Bayo has.
EDIT: And remember, Bayo's not been out for that long; she came out in Feburary, so we've only had two months of time with her in the meta. Remember when Zelda was top-tier early on in competetive Melee? Things change with time, and just like how more and more
's began taking tournaments over time, I'm predicting that more and more
's will end up taking tournaments over time.