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Bandana Dee, the Spear Master! (v(- ' ' -)>↑ ~ Dee wait is killing us...

Do you want Bandana Dee in SSB4?


  • Total voters
    1,315

BlueZard

Smash Journeyman
Joined
Sep 19, 2014
Messages
304
NNID
tangerine1234
Hey @ Tortilla Noggin Tortilla Noggin , my plan worked XD
I convinced one of the super popular users in Miiverse to make a Bandana Dee drawing.

I'm Chan, that weird T-Rex Mii thing.
I wrote this in one of his old drawings.

View attachment 67421


https://miiverse.nintendo.net/users/mariosonicrules/posts


I didn't make the rules.
Wait... You were Chan this whole time!? Wow, I didn't even realize that! It's so obvious now that I think about it, but I never made the connection when I first saw you on Miiverse.

Also, looking at your profile again, I notice that you decided to use my little Bandana Dee character reveal phrase in one of your posts: https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkVxkcZSA ;)

And, of course, good job on getting a popular user to make that drawing! Unfortunately, though, there seem to be a few deetractors in the comments...
 

Chandeelure

Bandana Brigade Captain
Joined
Aug 13, 2013
Messages
9,240
Location
(v(- ' ' -)>↑
Wait... You were Chan this whole time!? Wow, I didn't even realize that! It's so obvious now that I think about it, but I never made the connection when I first saw you on Miiverse.

Also, looking at your profile again, I notice that you decided to use my little Bandana Dee character reveal phrase in one of your posts: https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkVxkcZSA ;)

And, of course, good job on getting a popular user to make that drawing! Unfortunately, though, there seem to be a few deetractors in the comments...
Yeah, I'm Chan XD
My Mii and ID are weird because my younger brother made them.
I really liked that "fighting spear-it" pun, I also made a tweet to Smashified with it.
About the deetractors, it's OK, they aren't so much and they are just kids saying things like "Galactic Knight (instead of Galacta Knight) would be better because he is cooler".
 

random rendum

Smash Journeyman
Joined
Dec 6, 2014
Messages
375
dear god my drafts keep being deleted and all the text turned black...
Warning, Warning, Warning:

Outsider perspective incoming, brace yourselves.

I think it's Bandana Dee's slow evolution as a character in the series. I know he's been in many of the games (playing little to no role in earlier games), but it took a while for him to cement his place as a major character. If you guys didn't have this thread, I would never have even known he existed, or was any different than his waddle dee counterparts. I've bought quite a few kirby games in my time, and... just have never come across him. Kirby Knightmare in Dreamland, Superstar Ultra (I know now that he was in one of the mini games), and Kirby's Dreamland 2... Some of the most popular games in the entirety of Kirby, and I just didn't notice him.

Maybe I'm daft or blind, or both. But point being, I guess unless if you're an avid fan of the newer games you wouldn't know about him. And yes I will pull the Goomba with a hat card, because to me, that was my first impression. I don't know how you'd expect anything less. Of course I've come around to the idea that he could potentially be a pretty neat character. But that IS what he is at first glance. To the many people who aren't big fans of Kirby, that's what they will think.

Despite the popularity on the forums here, he's just not that big of a character.

I'm not sure when Sakurai stopped helping with the development of Kirby games and left Hal Laboratories (Seems his last game was the Amazing Mirror...) but I don't know how much he really invested into that character himself.

I think Bandana Dee has a decent shot. Maybe not as great a shot as you all may think, but MUCH better than other characters can say. Not to mention, isn't his official name "Bandana Waddle Dee?" They could do with a shortening on that one.

Try not to be too salty or pissy with me. I'm just speaking my mind.
well like mario meteor said, none of your games have bdee, except one, also, the only sakurai game with bandana dee is super star, I could argue that besides ss ultra, those aren't the most popular games despite being good, most games I hear about that are the more popular ones are ss, 64, rtd, etc. that doesn't mean they are better, but they are more popular imo, none are bad though


That's simply because none of the game you have had BWD in them, with the exception of Ultra. I'm actually going to go head and agree with Chandy (yes, I just said that) that Dee's image is directly related to ignorance. If you've been following Kirby any time since the release of Ultra, which was a fairly long time ago, then you should know who he is.
What exactly IS the "Goomba in a hat" argument? I mean, is it a bad thing to be a standout member of the most popular species in the series? It's already been established that a Goomba has potential for a very interesting character, so I am not seeing the argument here.
lol I already support goomba,, and would probably buy it, also the goomba in a hat agument is ignorant lazy and invalid, sakurai never said a goomba couldn't be in, and we have yoshi, pokemon, and others

Considering Bandana Dee has featured in every single Kirby game since RTD (where he was first pushed into the forefront) it's clear he's being established as a main character. It's kinda silly to expect him to be instantly recognizable among the likes of Kirby, King Dedede, and Meta Knight who have been around for many more years. Also I remember a ton of people not knowing who Meta Knight was until he showed up in Brawl. Same with King Dedede.

Let's be honest, most people only recognize one character from the Kirby series: Kirby himself. And that's not when they think he's a pokemon.
nope, most recognize that them but not the names, and to the pokemon thing,... really? REALLY?!

Okay, then I'll defend,

Waddle Dee (Aka: Bandana Dee):
Last appearance: Kirby and the Rainbow Curse
Year: 2015
Creator: Masahiro Sakurai
Also has the biggest character thread on Smashboards.

Issac (Aka: Robin):
Last appearance: Golden Sun Dark Dawn
Year: 2011
Creator: Shinji Hatano
Also has the 2nd biggest character thread on Smashboards. (Which actually isn't bad but still look above.)

As you kan see I left out King K. Rool bekause of his unfortunate mishap that happened. Also Waddle Dee is more popular, not just on Smashboards, but internationally. See I've done lots of research so I know about this stuff. That is my defense.
no mishap... just a mii costume... why do you think it hurts his chance? also I thought we were third... I think isaac is more popular than dee, so k. rool, dee, isaac? if he is more popular? k. rool is still imho themost likely newcomer still...
RTD is still one of the series best selling and most popular games. Emphasis on most popular as it made characters like Bandana Dee and Magolor fan favorites. (Which is why Bandana Dee has stuck around in the Kirby franchise.)
As an old school gamer it makes sense you won't know who Bandana Dee is, but old school gamers are a minority nowadays. I doubt the casual audience even remembers what a GBA is and the games on there.
Which is why VC exists, I think.
off topic: I hate this about the generation, as im usually grouped with casual kids who just scream at cod, I actually WANT, a gba and gc, so I can play games I missed, and I think the casual audience caused to vc games and such, people think mobile will take over gaming:laugh::facepalm:, while I'm usually on my kindle fire to post and such, I only mainly play 2 games, which are versions of other games, and I mainly play it because of a bug on the wii u that was never fixed. most mobile games are micro transactions and other trash
Totally seriously. You know she's a consistent contender these days in the polls. As far as the Mario series goes, I think only Paper Mario would get in before her at this point. And remember, Captain Toad can't jump. :)

But you konw, I posted here because of Bandana Dee. I'm surprised no one said anything about that and instead chose to hate on Daisy. Well, good-bye Bandana Dee thread.
cant jump argument is trash, make him jump, no one can change my opinion, and like the mii costumes argument, and 2 roys, it is trash, fact.

Remember these?

Well, I found the rest ;) (Now with Adeleine! :dr^_^:)

Old school Kirby :dr-_-:
EDIT: It should work now -.-
about the first one, why is squashini so popular? for a one off boss? he's cool though, he should return, also dark matter gooey is cooler than regular, and old kirby has shoes?
I told you I compared about body type tho lol. If you're comparing BDee to Kirby, this is the only response I will give you.

They may have their own special aspects, but so does BDee. They also at the same time have their own problems. K Rool with the relevancy(?) and Mii costume(?), Paper Mario being criticized being another "Mario" (infinite potential, whateverthing, he still IS a mario.), Krystal also with relevancy and how people almost only vote her for the staff. Stuff like these. It's fully opinion-based if you think BDee is unlikely this way.
k. rool once again mii costumes is a trash argument... krystal yeah paper mario, people could use the argument that bandana dee looks uninteresting, and he's a mario, so what?
It's afternoon here. As always I'm on the opposite side of the Earth from all the users here

Logic is, well, the name. The appearance (Just a paper-look Mario). Casually perceiving or not, if you are not a Mario fan, you wouldn't really want another Mario character, and even worse when it's just another character from the non-mainstream series, with the same name and look as the existent characters already.

So if "being another Mario" isn't a proper reason for you, consider "overrepresentation".
mario is nintendo's best selling franchise, it's not overrepresentation if he is that famous, also he doesn't even make up a 4th of the roster


tbh I hope dee gets more than a spear and parasol...
I do have a Wii U, and it is available in the UK (in fact, it hit our eShop first). ;) It's because 1: I prefer handhelds by quite a margin, and 2: I'm uninterested in being tethered to a television (something I generally consider to be a vastly inferior experience) for a game that was designed for a handheld. If they sold DS titles on the 3DS eShop, I would have bought it there, instead. :laugh:
I see your point, and gba games too
One thing bugged me... it was the Marth argument.
It was something that I admittedly couldn't counter really. The spear is what makes Bandana Dee unique, but it's still something like him having his strongest point be at the tip. I was then thinking of an extreme Marth, where damage and knockback are at the greatest at the tip and terribly weak everywhere else, but I didn't think that would be too appealing.

That's when I had an "AH HA!" moment. I found how Bandana Dee can represent a play style in another fighting game that is not represented in Smash.
May I present to you all Vega from Street Fighter 4:
If you notice something, after taking some damage, his claws come off! He will need to fight and pick them up; without those claws, his damage output is weaker.
I thought... what if Bandana Dee had this mechanic?
Bandana Dee without his spear would be much more crippled. His attacks would become pathetic and lack any sort of range. After taking enough damage, he would lose it. As a result, some of his specials are either inactive or severely weakened. While it might not make sense in context of the Kirby series, where he would throw his spear and gain a new one, it makes sense towards his character since he is a klutz. If someone else grabs his spear, they would use it as item and if Bandana Dee's spear is removed from play too long (as in, it was thrown off the stage), he would generate a new one.

This is different from Robin because Bandana Dee will always have his spear unless enough damage has been consecutively taken, unlike Robin who uses his Levin Sword and Tomes after a certain amount of times.

That is how we can counter the Marth argument...
By making a whole new play style unseen in Smash.

You don't have to agree with my idea and I understand if you don't like it. If you want, I can create a moveset for it.
no, the marth arguments are trash anyway, if he had that mechanic he would take much more time to make, and wouldn't be added, and he would be bad after losing it, so... no.
Question time. What areas would you guys like to see from Kirby as Smash stages? I think Royal Road could make a good backdrop and have Taranza, Sectonia, and maybe even Shadow D3 and DMK appear in the background messing with the stage.

Taranza could temporarily mess with the controls of one character, Sectonia could fire lasers at certain areas of the stage, Shadow D3 could spin through the stage using the axe spin move, or fly over the stage firing the orbs from his stomach, and DMK could use his sword summon attack (the one where he summons giant silver Galaxias from the ground) or fire the huge at the stage.
its gonna be banned... but ok!
I made the Tourney

The Tourney ID is

63483933917774

The Password is DeeLC


It needs to be done EXACTLY LIKE THAT.

The battles will start in 28 minutes

No Items...mostly skill...

except for no 1 V 1'S >.>
ok... probably too late...
Ok, the new tourney is now live, here's the new ID: 07524805025788
ok... ill be in..... you all lose!

I can't join zilla... anyone wanna fight for ghostly's?
 
Last edited:

D-Man9293

Smash Ace
Joined
Jul 11, 2015
Messages
515
Location
Usually Earth
No need to shout, mate.

I only said that I don't believe it's wise to think that we can rest easy, and the reason I said it is because it's the very same thing I said in the face of similar statements in the K. Rool thread two days before the Mii costume showed up. ;)
That Mii doesn't deconfirm Rool.
In other news, I have a new profile picture, it's from the anime episode Waddle While You Work.
 

Crimson23

Smash Journeyman
Joined
Aug 9, 2015
Messages
315
Location
somewhere idk
3DS FC
0662-3915-4434
Bandana Week Schedule:
-Music Monday (Music)
-Tuesday Trivia (Facts about BWD and the Kirby series itself)
-Waddle Wednesday (Pictures)
-Thursday Thoughts (Arguments for what good BWD would do in Smash/against detraction)
-B.W.D. Fridays (Misc. announcements and updates to our followers)

Dee-L-C WordPress: https://bandanaballot.wordpress.com
Dee-L-C Facebook: https://www.facebook.com/bwdssb4?fref=ts


Bandana Dee

"Hey, it's everyone's idol! Don't let the cute fool you!
He's a brave warrior who may be small,
but his spear packs a huge wallop!"
-In Game Description, Kirby's Return to Dreamland.


Welcome my fellow members of the Bandana Brigade! This thread is for all of us who love the Kirby series and love Bandana Dee to come together as a community. Anyone is free to contribute to the thread as long as good netiquette is in place.
Who is Bandana Dee?
Bandana Dee, aka Waddle Dee, is one of the protagonists in the Kirby's Return to Dreamland game for the Nintendo Wii.
Kirby's Return to Dreamland isn't actually the first time our little bandana friend has made an appearance, he actually goes all the way back to Kirby Super Star, where he competed against Kirby in the Megaton Punch minigame. From there he has appeared in Kirby Super Star Ultra (important role in the story), Kirby Mass Attack (cameo), Kirby's Return to Dreamland (playable character), the Kirby's 20th Anniversary game (cameo), Kirby Triple Deluxe (supporting character) and Kirby and the Rainbow Curse (playable character).

Why Bandana Dee?


Sakurai's criteria for selecting characters [Excerpt from GDC 2008]:
Bandana Dee is a character that fits all of those four points. For starters, even though he may not be a character brought up frequently he is relevant enough to not be obscure, but under the radar enough so as to be surprising. He is a character people will want to play as. Whether that be because of his playstyle or character, he has a charm that will make him an attractive character. Not only that, but he comes with the ability to bring something different from a gameplay perspective that no other character on the roster can do. Fight using a spear. There will be people who will bring up random characters from Fire Emblem, or try to lump Krystal into the conversation; but Bandana Dee really is the only character who really has a fleshed out spear moveset that Sakurai can work with.


Frequently Mentioned Objections


1.- Kirby series does not need four characters.
There really is no way to tell since "need" is such a subjective word. If Kirby, Meta knight, King Dedede, and Bandana Dee were all playable in a roster with forty-five characters, that only gives the Kirby series representation of 8.88% for the entire roster.
With Mario now getting 5 different representatives, it wouldn't hurt to follow that pattern adding a fourth representative to Kirby, considering it's popularity and being one of the largest Nintendo series. Not only that, but with Rosalina being added almost solely for moveset potential, her popularity and important roles in the new Mario games (just like Bandana Dee in the new Kirby games), Bandana Dee seems far more plausible than before.

2.- Bandana Dee is just a generic enemy and his name is just Waddle Dee.
No, he is not just a generic enemy, he is now one of the most important characters of the Kirby games, he is more powerful than normal Waddle Dees, is an expert with the spear and is King Dedede's right hand man.

And also the generic creature argument is very bad, that didn't stop Yoshi from getting in, whose another specific creature from a race who got had a special skill or event. Bandana Dee is a spear-wielding master, much more powerful than a normal one, whereas Yoshi helped Baby Mario in his games, giving him much more importance than a normal Yoshi.

Another bad argument that is used against Bandana Dee is that if Bandana Dee is playable, then Goombario would deserve to be playable too, because some people think Bandana Dee is just a generic enemy with a hat like Goombario.

Goombario is not important, he has the same abilities of a normal Goomba and his only important role is in Paper Mario (Helper), he has the same importance of Goombella, Koops, Watt or Flurrie (Minor characters in a huge franchise), Bandana Dee is a Main Character.

And about Bandana Dee's name, his name is Waddle Dee in some games, but his official name in Kirby Triple Deluxe is Bandana Waddle Dee.

In Rainbow Curse it's Waddle Dee again, but that doesn't make his Triple Deluxe name less important.
3.-Bandana Dee is not as important as King Dedede or Meta Knight.
That may be true, but the reason is because his role as an important character is recent, the advantage the other two have is history, but now, in the recent games, Bandana Dee is as important as Meta Knight or King Dedede.

-Sakurai's Tweet.
This was for the 20th Anniversary of Kirby, Sakurai retwitted this an image of the four main characters of Kirby's Return to Dreamland.
Link: http://twitpic.com/9e0k03
Sakurai knows about the importance of Bandana Dee.​

-Kirby's Dream Collection Intro.
This is a game about Kirby's history, Bandana Dee's important role was pretty recent when this game was released, but he still appears in it with Kirby, King Dedede, Meta Knight and two Waddle Dees celebrating Kirby's 20th Anniversary.

-Bandana Dee's Roles in Kirby Triple Deluxe.
He has two roles in this game, even when Meta Knight only has cameos.
Bandana Dee is in charge of the StreetPass.​


And also helps Kirby in his adventure.


-Stone Kirby.
One of Stone Kirby's transformations in Triple Deluxe is a statue of King Dedede, Meta Knight and Bandana Dee.

-Ending.
Bandana Dee appears in the secret ending of Kirby Triple Deluxe playing 3DS with Kirby.​

-StreetPass Mii Plaza Hat.
Kirby, King Dedede, Meta Knight AND BANDANA DEE are StreetPass Mii Plaza outfits.​


-The Official Club Nintendo Kirby Pin.
It has four characters, not three.


-Bandana Dee in Kirby and the Rainbow Curse.
In this new game Bandana Dee has another important role and also copies of himself with different colours, just like Kirby in the multiplayer Kirby games.​


The Bandana Dee copies were created by Elline.


Also, King Dedede and Meta Knight don't have important roles in this game.

IT'S OBVIOUS THAT BANDANA DEE IS ONE OF THE FOUR MAIN CHARACTERS NOW.

5.-He is a Smash Run enemy.

He is not a generic Waddle Dee.
Also, R.O.B. was an enemy in the Subspace Emissary yet playable. Plus, it really wouldn't be 'confusing' anyway since Mario had a Wario costume alt in Brawl and Dark Pit is a newcomer in Smash 4.

6.-Sakurai's Modesty.
That argument was stronger before Brawl because:
-Sakurai changed his mind and added Dedede and Meta Knight.
-The Kirby characters are the most important characters in the SSE.
-Meta Knight is broken.
-Sakurai voiced Dedede.
-Meta Knight has an unique Victory Theme.

Also, Sakurai worked on Kid Icarus: Uprising after all and look at the content its getting:
-Pit is getting an overhaul.
-Numerous weapons from that game are items and a lot of monsters are enemies in Smash Run.
-The game is getting a massive stage on the Wii U version and a stage on the 3DS version.
-Palutena is a newcomer.
-Palutena has TWELVE different special moves.
-Dark Pit is a newcomer.
How to properly support Bandana Dee

How to deal with deetractors without causing too large of a riot.
The fact of the matter is, sometimes ignoring the arguments can do more harm than good. They plant a seed against the campaign, and fool people into thinking something about the character that actually isn't true. (I was actually fooled into believing something about Snake once upon a time.. Another well educated user on this forum corrected my erroneous thought though.) This is ESPECIALLY likely on larger media sites, like youtube for example. (This applies to all campaigns actually, and can be used to prevent false information from spreading around..) Anyway:

- Pay attention to the situation. If they are just saying things like "I just don't think <insert character> will get in" or "I'm not a fan of <character>", there is no need to start a confrontation. What you really need to look for are the strawman arguments and other detractions. That is when you prepare to engage the user.

- Politely, and calmly take on the user's claims. Use the real solid evidence and counter arguments to shoot down the detractions, but not necessarily through cursing (Cursing is NEVER the way to make a point... It just makes you look stupid, and reflects badly on the campaign as well..)

- If the user prepares more arguments, proceed to picking those apart. If they try to continue to hoist their arguments like they are fact, even though you just shot them down, politely bid them farewell, and just leave it be. There is no reason trying to argue with a troll. What matters is that you planted your seed of reason. Most will see that response, and will know better, thanks to your efforts.

-If the former happened, continue to press on until you reach that inevitable checkmate. They will eventually start trying to pull out of it by saying the likes of "There is no point in arguing" or something like that. When they stop giving arguments, its not that they don't want to argue.. it's just they have ran out of ammo to argue with.. You have just shut them down.

-Don't try to detract from other characters, if possible. This is often the sort of thing that will start a flame war. If you start talking trash about another character ( ESPECIALLY in their own thread..), you WILL get negative feed back, and your point will be lost. Instead, keep detractions against competition to a minimum. ONLY engage against that character if it is ABSOLUTELY necessary. For example if they are using that character as the back bone for their arguments.. Even then, try to be nice about toasting them. Throw arguments as to why that character wouldn't get in over the character they are detracting. (Again, be polite.. don't necessarily flat out state their character will not join smash, as that too, could start an unnecessary flame war.)

Remember: Your goal is to prevent your character from being dragged down by poor arguments. It is NOT to pick apart other campaigns. In a way, think of it as defusing a bomb. If you go about it hostilely, and negatively, you could end up cutting the wrong wire, and causing the whole thing to blow up. We of course don't want that. Care is key in these situations to prevent campaign wars (and of course attention of moderators...)

On a latter note, not that it isn't impossible to completely shut down a user that is using a character to shamelessly detract another... (I for example shut down a user using Shovel Knight to detract against Shantae several months back. I won't go into detail, but... lets just say I slammed it down. HARD...)


All in all, the most important thing to take out of all this: Be calm, be smart, and be polite. If you shut down the arguments politely, things will be fine.


MOVESETS!


[Collapse=Movesets!]
[Collapse=Moveset by Toxicroaker and Chandelure]
-Jumps: Two.
-Jump Height: Same as Kirby.
-Falling Speed: Same as Mario.
-Weight: Same as Meta Knight.
-Walking Speed: Same as Kirby.
-Dash Speed: Same as Pikachu.

-Ground Attacks.

-Neutral: He jabs with his spear, does another jab, and finishes of with a quick flurry of jabs. First 4%, second 3%, all after 1-2%.

-Forward Tilt: A short poke with his spear. 7%

-Down Tilt: He sweeps across the floor with his spear. This can trip. 6%

-Up Tilt: A long overhead jab with his spear. 8%

-Dash Attack: His classic slow roll. 7%

-Aerial Attacks.

-Neutral: He spins in a circle horizontally with his spear outstretched. Body 2%, handle 4%, and tip 7%

-Forward: He sweeps his spear forward. 14%

-Down: He puts his spear under him, stalling, and falls quickly. 12%

-Up: A short jab with his spear. 12%

-Back: He kicks back. 11%

-Smash Attacks.

-Forward: A powerful thrust of his spear. This can be tilted. Uncharged 15%. Charged 19%.

-Down: He punches the ground, like a megaton punch. Uncharged 12%. Charged 16%.

-Up: He attacks with one single and powerful hit of his parasol. Uncharged 14%. Charged 18%.

-Grabs.

-Pummel: A quick headbutt. 2%

-Forward: He grabs the opponent with both hands and throws him forwards a short distance. 6%

-Down: He puts them down and body slams them. 6%

-Back: He quickly turns around and flings the opponent behind him. 7%

-Up: He sets the opponent on his parasol, spins it, and flings them off. 8%

-Other Attacks.

-Fallen: He kicks one leg out, gets up, and kicks the other out. First hit 4%. Last hit 4%.

-Ledge Attack: He gets up and delivers a small poke with the end of his spear. 7%

-Special Attacks.

-Neutral: Spear Throw.
Waddle Dee throws a spear. If you charge this attack long enough he will throw three at once. 8%.
-Side: Nruff Rider.


Based on the Waddle Dees riding Nruffs from Dream Land 3 and Return to Dreamland, Bandana Dee summons a Nruff and tackles opponents, you can jump out of it. 14%

-Down: Waddle Bounce.

He does the classic short hop of the Waddle Dees doing damage to anyone hit, but this move can be canceled into any other move when it hits. 3%
-Up: Spearcopter.
Waddle Dee spins his spear quickly overhead like a helicopter damaging anyone that touches it. This makes him go straight up a small ways and then hover for a short time afterwards, going the direction pointed. This move traps. First hits 1%. Last hit 5%.
-Final Smash: Waddle Dee Tank.

The Waddle Dee Tank appears in the middle of the stage and shoot slow but very powerful missiles at Bandana Dee's opponents. Bandana Dee can attack normally during his Final Smash. The Waddle Dee Tank acts like a giant platform/wall.
-Taunts.

-Up: He fixes his bandana.

-Side: He jumps beats the end of his spear on the ground.

-Down: He covers his eyes for a moment then uncovers them while shaking as if he is scared.[/Collapse]
[collapse=Moveset by Brawler610.]
Bandana Dee's uniqueness lies within his spear. Without it, he is basically nothing. The spear must be used at a range as the most powerful part of it is at the tip. The tip of the spear will cause maximum damage and knockback, so getting close and personal with your opponent isn't very wise. While his entire moveset revolves around spear attacks, only two of his specials involve the spear.

Neutral Special: Spear Throw

Bandana Dee simply throws his spear at an opponent. Think of the Javelin Throw at the Olympics; the spear will definitely gain a ton of distance, but it may arc over the opponent. It is especially useful for gimping against characters like Luigi and Ness. Before you release the special button, you can angle the spear's arc and direction like Yoshi's Egg Throw. This move can easily be reflected from other reflectors, like Fox's Reflector. Bandana Dee will bring out a new spear when he throws his current one away.
Side Special: Rolling Box
(If it has an official name, I dunno what it is…)
I was conflicted on this one. I wanted to make it something else as I doubt Sakurai will reference Kirby 64 in Bandana Dee's moveset. The alternative was Bandana Dee spinning his spear around and make it act like Pit's old side special, the Angel Ring. But, I decided against it.
Have you played Project M? If so, think of Wario's Shoulder Bash. This attack will send Bandana Dee moving for almost half the distance of Final Destination if you keep tapping the special button. On the ground, you can even jump. If this move connects with someone, they will be overcome by a powerful attack and get fairly launched. Bandana Dee can move even faster with this move if he is on a slope! However, don't use this move to recover. If you do, you will just be sent down like Yoshi's Egg Roll. Colliding with a wall will put Bandana Dee in a helpless state.
Down Special: Megaton Punch

How could I not reference the game where Bandana Dee made his debut?
Bandana Dee will pound the ground with a devastating blow! This blow can easily cause a ton of knockback that will send foes flying! You can mash the special move button for as long as you like, but the attack will reach its maximum after 1 second. The minimum will cover 2 inches past Bandana Dee and have the opponent be slightly launched; this might be ideal if you want to set up a combo. When you reach its maximum, the coverage it has is a quarter of Final Destination and tons of knockback is caused; it's useful in free-for-alls, but risky in 1 vs. 1 battles. You can't use this move in the air.
Up Special: Spear Copter

Yeah, you saw this coming.
On the ground, you can charge it, but it will reach it's maximum in half a second. In the air, it's the same case. Since Bandana Dee cannot puff in the air like Kirby and King Dedede and doesn't have wings like Meta Knight, Bandana Dee has only one double jump. How does he compensate that? With an amazing recovery.
Bandana Dee can easily recover and make it back onto the stage like it's no problem! It's like Pit's Wings of Icarus, except Bandana Dee has protection and coverage thanks to his spear. When using it on the ground, you can move around as you please in the air. Just be careful that Bandana Dee doesn't get hit. He doesn't have any sort of invincibility frames during this move, so edge guarders may be a problem to Bandana Dee; a Fireball from Mario is sure to mess him up.
Final Smash: Spear Barrage


This is the best image I could think of how this Final Smash could work; Pit's Bow Special Attack from KI:U. I bet with Sakurai having KI:U on the mind, he may think of something similar.
Bandana Dee summons numerous spears to come raining down. The spears cause minimum knockback, but so much damage is in the mix. There is the occasional Gordo that comes down from the sky to send opponents to launch into the sky.
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[Collapse= Moveset by Starphoenix]
WEIGHT: 3 - A litte bit heavy than Kirby because his spear adds weight.
SIZE: 2 - About the same size as Kirby.
GROUND SPEED: 3 - Just a tad slower than Kirby.
AIR SPEED: 2 - Definitely slower in the air because of his spear.
FALL SPEED: 7 - The one advantage his weight gives him is a heavier fall speed.

A - Uses one hand to perform a short jab with the end of his spear.
AA - Does a second short jab.
AAA - Unleashes a flurry of stabs with his spear that continues as long as the player continues pressing A.

Dash attack - Bounces into enemies in classic Waddle Dee fashion.

Tilt Up - Grabs spear with both hands and thrusts his spear into the air above him.
Tilt forward - Grabs spear with both hands and thrusts his spear in front of him.
Tilt down - Swipes spear across the ground, potentially tripping opponents.

Smash forward - Grips his spear with one and and puts his body into one large thrust in front of him. The forces causes him to slide forward slightly.

Smash up - Twirls spear in the air, catching opponents and tossing them into the sky. By "catch" think Zelda's Up Smash.

Smash down - Bandana Dee gets on his head, kicks his feet out, and spins on the floor with his spear in hand. Attacks in a pretty large radius.

Neutral Air- Spins in a 360 degree motion with his spear.
Up Air - Gives a powerful thrust of the spear into the air.
Down Air - Grabs spear and drills below him, sudden drop.
Back Air - Kicks opponent with the back of his foot.
Forward Air - Swings spear almost like a bat, swiping forward to hit enemies.

Neutral Special: Spear Lob - Bandana Dee will throw a spear in an arc forward. The longer the B button is held the more powerful the throw, allowing the spear to travel farther and faster. Once held to the max Bandana Dee will toss three spears that will arc in succession to each other.

Side Special: Parasol - Pulls out a parasol and slides forward. Holding the B button and the control stick will keep Bandana Dee rotating his umbrella a little longer in place.

Up Special: Spear Copter - That neat little attack from Kirby's Return to Dreamland, Bandana Dee rotates his spear causing himself to be picked up off the ground. Anyone caught up in the rotation of his spear will be damaged. If not careful the damage will be in succession (ala R.O.B's forward special) unless the enemy can break free.

Down Special: Megaton Punch - A golden oldie reference, Bandana Dee raises his hand above him and slams it into the ground. Any opponent caught around him within a certain proximity will find themselves pushed into the ground. Too close and the enemy will be seeing the end of a Waddle Dee fist.

Grab - Jabs enemy with fist

Forward Throw - Hooks a player to the spear and launches the spear forward, taking the player with it.

Back Throw - Pushes the enemy behind him and swings his spear overhead, launching the player slightly into the air.

Up Throw - Puts character on the top of a parasol and spins them around before releasing them into the air.

Down Throw - Throws enemy below him and uses the blunt of his spear to bash opponent into the ground, the force of which pushes them out the side.

Final Smash: Waddle Dee Army - Huh? Isn't this King DDD's Final Smash? Yes it is. It only makes sense for Bandana Dee to command a Waddle Dee Army. For what it's worth, King DDD gets a new Final Smash in turn. Masked DDD.

Taunt 1: Adjusts his bandana, and drops his spear. He nervously picks it back up.
Taunt 2: Lifts his spear above his head in both hands and moves from side to side.
Taunt 3: Plops onto the ground and starts blowing a snot bubble.
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[collapse=Moveset by GamerGuy09]
Overview:

Bandana Waddle Dee (or Bandana Dee) will revolve around projectiles and mid-range damage. Similar to Marth, Waddle Dee's attacks will deal more damage and knockback when the tip of the spear is the point of contact.
Ground Attacks:

Neutral A: Bandana Dee thrusts his spear forward.

Neutral A Combo: Bandana Dee repeatedly attacks with his spear dealing damage.

Neutral A Combo Finish: Bandana Dee does a final thrust that knocks the opponent back.

Forward Tilt: Bandana Dee swipes forward with his spear.

Up Tilt: Bandana Dee stabs upwards with his spear.

Down Tilt: Bandana Dee stabs his spear forward close to the ground, potentially tripping the enemy.
Smash Attacks:

Forward Smash: Bandana Dee takes out a close parasol and opens it with force.

Up Smash: Bandana Dee takes out a parasol and twirls it above his head, hitting the opponent multiple times.

Down Smash: Bandana Dee takes out his parasol again, and drills it into the ground, trapping anyone under it.
Air Attacks:

Neutral Air: Bandana Dee twirls his spear to deal multihitting damage.

Forward Air: Bandana Dee pulls back his spear behind his head, and then slams it forward and does a full flip. This move can meteor smash if it hits the tip.

Back Air: Bandana Dee winds up and then swings behind him.

Up Air: Bandana Dee stabs his spear upwards.

Down Air: Bandana Dee does a small twirl with his spear before plummeting to the ground. If you hit someone with the tip, they will be spiked.
Grab Attacks:

Grab: Bandana Dee tries to lift the opponent up with a parasol. If it connects, they bounce untop of the umbrella.

Pummel: Bandana Dee spins and bounces the enemy.

Forward Throw: Bandana Dee shuffles the opponent and throws him forward.

Back Throw: Bandana Dee shuffles the opponent and throws him backwards.

Up Throw: Bandana Dee shuffles the opponent and throws him upwards.

Bandana Dee: Bandana Dee shuffles the opponent and then slams him into the ground.
Specials:

Neutral Special: Spear Throw

Bandana Dee preps his spear to be thrown. The longer you hold it down, the longer he will throw it. However you can move while you are charging, albeit slowly.

Forward Special: Waddle Dee

Bandana Dee pulls a Waddle Dee from his hat to walk around, similar to King Dedede's side special from brawl. These Waddle Dees are move aggressive, moving a bit faster and jumping towards the opponent at any chance they get. You have a 20% chance to pull out a Waddle Doo which works the same. You can only have one out at a time, and they have a "1P" icon to show which Waddle belongs to who.

Up Special: Spear Copter

Charge it up and let yourself fly away. Has really good distance, but it is very slow. Think of it as a mix between Villager's and Diddy Kong's recoveries, but deal move damage.

Down Special: Parasol

When used in air, you instantly take out a Parasol and float with it. It decreases your falling speed tremendously, and it speeds up your horizontal falling speed too. When used on the ground, you open your parasol to hurt and trip the enemy. If you hold it, it will keep spinning in front of you and turn into a shield which reflects projectiles.

Final Smash: Waddle Dee Tank

A Waddle Dee Tank appears in the foreground and fires homing missiles at the enemies while also blocking their sight. You can still move around freely and attack the enemy while this is going on.
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[collapse=Moveset by SmashRiver64]
-Idle/Stats

Size: Same as Kirby
Walk Speed: A bit slower than Kirby
Run Speed: A bit Faster than Kirby {strange, isn't it?}
Jump/Jump Height: 3 Jumps (4 if you include Up B)/Same as Meta Knight
Air Control/Speed/Whatever: Wario {that guy moves FAST in the air. And I mean left-and-right.}
Fall Speed: Same as Dedede's {not Dedede's up B fall speed, though. 2fast4me}

Idle: Stands there. :I
Waiting 1: Stretches (like an adorable little boop)
Waiting 2: Adjusts Bandana

-Normal (A) Moves

Jab: Spear Combo from KRTD
F Tilt: Spear Lunge; Slightly moves forward, stabbing ahead of him.)
U Tilt: Headstand; Sorta goes upsidedown, atop the non-sharp end of his tip (sharp-side down) and kicks his legs)
D Tilt: Trip-Stab; Like the Spear Lunge, but doesn't move forward, and while ducking.)
Dash Attack: Pole Vault; Name says it all, Bandana Dee pole-vaults forward into the air.)

-Smash Attacks

F Smash: Spaghetti Twirl; Does a forward stab, then spins it around, like wrapping Spaghetti around a fork.
U Smash: Skyward Strike (pun intended); Stabs Upward.
D Smash: Bandana Quake; Basically does a YOU SHALL NOT PASS! and slams the non-sharp end of his spear into the ground, basically doing what G&W's Down Smash does.

-Aerial Moves

N Air: Bandana Twirl; Does basically what Kirby's Air-Side B from Melee did, but with a Spear.
F Air: Air-Stab; Basically the F Tilt, but in the Air.
U Air: Drill-Kick; Does a Drill Kick, but Upward. Forces Fast-Fall.
D Air: Drill-Stab; The Air Down+Attack from KRTD
B Air: Rocket-Stab; Forcing the Spear forwards at Sonic-Speeds, Bandana Dee force-propels himself Backward, like the Green Missle.

-Special (B) Moves

Neutral B: Spear Toss; Same as the KRTD Version, is also chargeable to throw 2-3 Spears at once.
Side B: Panic; Panicking, Bandana Dee runs forward, flailing his Spear ahead of him. Basically like the Wario Bike, but faster.
Air-Side B: Trip Panic; Trips on Air (because he's cute) and flies forwards in a downwards Arc, has to get up after landing.
Up B: Spear Copter; Same as the KRTD Incarnate, is also chargeable to increase flight-time.
Down B: Stuffed Dee; Bandana Dee goes into a "Stuffed Dee" from KRTD, and uses it as a Shield. Can't move until the Button is pressed again, but can poke his spear out from under the Stuffed Dee for an attack.


Final Smash: Waddle Dee Army; Gee, I wonder what this is. TotallynotDedede'soldFinalSmashnopenopenope. Masked Dedede for FS.

-Taunts

Taunt Up; Waves towards screen with his spear-wielding hand.
Taunt Side; Plants his Spear into the ground, and dances around it.
Taunt Down; Eats a Cookie. Heals 1%. {I'M SORRY I HAD TOO.}
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[collapse=Moveset by Pikablu Pikachu]
DATA AND SPECIAL NOTES
Jumps: 2. (Same animation as KRtD)•Jump Height: Same as Samus.
Height: Same as Kirby.
Falling Speed: Same as Mario.
Weight: A bit more than Kirby.
Walking Speed: Same as Kirby.
Dash Speed: Same as Toon Link.
All moves using his spear have sweet spots on the spear point.
SPECIALS
Neutral Special (Spear Throw): Bandana Dee hurls a spear in an arc a distance that is half of Final Destination. This can be spammed to an extent, and gives the Dee a hover effect in the air. He can shuffle forward slowly while on the ground. This is based off of Triple Deluxe. (5% each)
Custom #1: Return to Dreamland style. Dee charges up his attack to throw 1,2, or 3 spears and cannot shuffle. (3%, 6%, 9%)
Custom #2: A combination of each! Bandana Dee can shuffle forward and can hover, but he can only throw 2 spears for less damage! (2%, 6%)
Side Special (Waddle Dee Leap): Dee jumps the same way as Waddle Dees do to damage opponents. This attack has lots of knockback but is very laggy. (16%)
Custom #1: Bandana Waddle Dee can charge up his leap to jump farther. (5-11%)
Custom #2: Bandana Dee spins his spear and charges forward without jumping. (9%)
Up Special (Spear Copter): Bandana Dee immediately spins his spear above him in this multi-hit attack that can deal up to 12% before hitting opponents away. This goes the height of Kirby’s Final Cutter and stays airborne with its hitbox even after the KO hit as Bandana Waddle Dee floats downwards. He can cancel the last part in favor of helpless state to fall faster.
Custom #1: Bandana Dee can deal up to 15% and more knockback, but the effect of his recovery isn't instant, as he must charge it up.
Custom #2: Bandana Dee gets recovery that is comparable to Olimar's Brawl Up Special without Pikmin, but he floats downward, able to change where is spear is so he can damage opponents from all sides, not just above him for up to 18%
Down Special (Star Shot): Bandana Dee raises his spear, and the same star used to damage enemies if you have no copy ability from the Kirby series appears. Referencing Bandana Dee being a boss as the star is a staple weapon that bosses create, he fires it forward by pointing his spear forward. The size of the star is the same as is if you swallowed a Waddle Dee. (8%)
Custom #1: Bandana Dee fires off a smaller star, akin to ones created by a bosses' weaker attacks. This variation can be spammed more affectively due to being fired faster. (4%)
Custom #2: Bandana Dee fires a huge star projectile, one Kirby can use only if he swallows multiple things or a big enemy. The projectile has a slower travel speed than the other projectiles. (15%)
Mechanic (Assist Star): Bandana Dee has a blue star icon above his portrait, where Little Mac's KO meter is shown. It generates food like this: the more damage/KOs Bandana Dee has under his belt he gets more food charged up, but it "powers down" the more he gets hit/gets KOed. It goes from from Ice Cream (5% heal; easy to get) to the Pep Brew you get before bosses (20% heal; hard to get) to a Maxim Tomato that he gives Dedede (50% heal like Maxim Tomatos; extremely hard to get)
Final Smash (Waddle Dee Hype Train): Taken from Triple Deluxe, Bandana Dee runs into a cave that appeared in the background while the fight stops, and emerges driving a huge Waddle Dee Train across newly built railroad tracks that Screen KOs everything in an area that is around the same height and width of 4 Bowsers forming a square around Bandana Dee when he unleashes his Final Smash. (30%)
SMASHES
Forward Smash: Bandana Dee employs his spear for a quick thrust forward like the spear ability's first jab. (20-27%)
Up Smash: Dee uses the Skyward Strike from the Spear ability’s repertoire; he moves his spear from one hand into both and strikes upward quickly. (18-25%)
Down Smash: Bandana Dee leaps onto the 2 stone blocks (summoned from hammerspace; they double his height) that he stands on during the Megaton Punch minigame while charging. Then he strikes down at the blocks which shatter into pebbles that deal damage. The sweetspot is Dee’s fist, but the hitbox encompasses a tad above him and around him due to the pebbles and shockwaves. If an opponent is next to Bandana Waddle Dee when he starts charging they are trapped next to him, resulting in the sweetspot. The charge animation is unique, as the megaton punch mini-game plays out next to him/above him, shrunk down, of course. (5-10% pebbles; 19-28% Megaton Punch)
TILTS
Forward Tilt: Bandana Dee stabs his spear like in his Forward Smash, except he keeps it closer to himself so he can angle it up or down. (11%)
Up Tilt: Dee poses the same way as he does in the Kirby Triple Deluxe artwork. (6%)
Down Tilt: Bandana Dee pokes his spear ahead of him. (7%)
JAB COMBO, DASH ATTACK, AND GET UP ATTACKS
Jab Combo: A- Bandana Dee uses a weaker version of his Forward Tilt. (3%) AA- Bandana Dee uses the repeated version of the Spear ability’s jab. (1% each) Finisher- Dee uses the last hit of Spear’s jab, an extended thrust forward. (5%)
Dash Attack: Bandana Dee performs the slide from the Kirby games. (4%)
Ledge Attack: Bandana Waddle Dee thrusts his spear above the ground in front of him before getting up. (6%)
Get Up Attack: Dee pokes his spear on each side of him while getting up. (7% each)
AERIALS
Neutral Aerial: Bandana Dee spins quickly while his spear is still outstretched, resulting in the sweetspot being farther away from Bandana Dee, making the attack primed for offense rather then defense. (13%)
Forward Aerial: Bandana Waddle Dee kicks once using both feet (10%)
Up Aerial: Bandana Dee uses his Up Smash, but in the air. (14%)
Down Aerial: Bandana Dee uses the Moon Drop from the Spear ability, spiraling downward and initial hitbox included. The second part of the attack has a strong meteor effect on the spear tip. Enemies hit by the first hit are trapped and get hit with the full force of the attack; they are not trapped if they get hit at any other time (like in Kirby Triple Deluxe). (12% first hit; 15% meteor)
Back Aerial: Bandana Dee bashes the butt of his spear behind him. (10%)

GRAB, PUMMEL, AND THROWS
Grab: Bandana Dee reaches in front of him.
Pummel: Dee punches the opponent with his free hand.
Forward Throw: Bandana Waddle Dee punts his victim. (8%)
Up Throw: Bandana Dee performs a deadly headbutt. (7%)
Down Throw: Bandana Dee uses Meta Knight and Kirby's Down Throw, but sends opponents behind him. (10%)
Back Throw: Bandana Waddle Dee hurls his enemy backwards before pivoting and hitting them with his spear point. (9%)
TAUNTS AND ENTRY ANIMATION
Forward Taunt: Dee fixes his Bandana’s placement.•Up Taunt: Dee makes the same gestures he does in Triple Deluxe after giving Kirby food.
Down Taunt: Bandana Dee does his version (shortened) of the Kirby Dance from Return to Dreamland.
Entry Animation: Bandana Dee crashes into the ground on a Warpstar. He is on the same bottom right part of the star as he is in the RtD intro.
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[collapse=Moveset by SS-bros14]
Strengths: Strong spear attacks, great recovery.
Weaknesses: Easy to KO, not that fast.
Speed: A tad faster than King Dedede.
Jump numbers/height: Same as Metaknight.
Entrance: Flies onto stage with spear copter.
Neutral Attack: Rapid spear lunge
Dash Attack: Running spear lunge
Side Tilt: Single spear lunge
Up Tilt: Spear overhead swing
Down Tilt: Sliding spear point
Side Smash: Spear throw
Up Smash: Up spear point
Down Smash: Down spear point
Neutral Aerial: Aerial spear throw
Up Aerial: Up air spear lunge
Forward Aerial: Air rapid spear lunge
Back Aerial: Air single spear lunge
Down Aerial: Downward spear point (Acts like Link's down aerial)
Neutral Special: Cannon (Works as a 5 step process. Press B once, Bandana Dee puts the cannon on his head. Press it again, it'll shoot a cannon ball. Press it again, it'll shoot another cannon ball. Press it another time, it'll shoot another. Press it again, and he'll throw the cannon.)
Side Special: Rainbow Line (Acts like PAC-Man's Side B)
Up Special: Spear copter (Acts like Link's Up B, except goes up faster and easier to move side to side.)
Down Special: Umbrella shield (Acts like Pit's Down B, except lasts shorter.)
Grab: Rope grab
Up Throw: Throws rope up.
Side Throw: Throws rope forward.
Back Throw: Throws rope back.
Down Throw: Like Metaknight's except with a spear.
Final Smash: Megaton Punch: Bandana Dee lunges his spear a short distance. Anyone who gets hit by it will fly into the air and land on the block from Megaton Punch. Bandana Dee will fly down punching, sending the opponents he caught into the air.
Taunt 1: Steps back a bit, and brings his spear back a bit.
Taunt 2: Twirls his spear then winks.
Taunt 3: Eats a cookie.

[/collapse]
[collapse=Moveset by Enderman1021]
INFO:

Tip of spear is a sweetspot.
A bit heavier than Kirby.
Dash Speed of Meta Knight.
Fall Speed of Luigi.
Walk Speed of Pikachu.

BASIC ATTACKS:

Spear Thrust - A: Bandana Dee thrusts his spear forward. (5%)
Spear Throw - side A: Bandana Dee throws his spear forward. (4%)
Spear Slam - down A: Bandana Dee thrusts his spear in the ground creating a small shockwave. (3%)
Up Cut - Up A: Bandana Dee thrusts his spear up. (5%)
Air Thrust - A in Air: Bandana Dee thrusts his spear forward. (5%)
Spear Barrage - Side A in Air: Bandana Dee throws up to 7 low damaging spears. (1% per spear) (Low knockback)
Spearcopter - Up A in Air: Bandana Dee spins his spear to fly for 4 seconds. (Captures opponents) (5%)
Moon Drop - Down A in Air: Bandana Dee points his spear downwards and runs it into the ground, increasing his fall speed. (7%)
Jab Barrage - Spam A: Bandana Dee jabs forward 4 times ending with a simple thrust. (6%) End jab. (5%)
Air Barrage - Spam A in Air: Bandana Dee jabs forward 4 times ending with a simple thrust. (6%) End jab. (5%)

SMASH ATTACKS

Reach Jab - Side Smash: Bandana Dee jabs his spear as far as he can. (15%) (High knockback)
Megaton Punch - Down Smash: Bandana Dee slams the ground with his fist creating a big shockwave. (10% shockwave) (20% punch)
Waddle Jump - Up A: Waddle Dee jumps up and slams the ground. (10 - 15%)

SPECIALS:

Parasol Block - B: Bandana Dee spins his parasol in front of him, also reflects projectiles. (6%)
Waddle Jump 2 - Side B: Waddle Dee jumps forward forming a medium shield afterwards lag. (10%)
Spear Uppercut - Up B: Waddle Dee jumps up while holding his spear in front of him. (8%)
Parasol Spin - Down B: Waddle points his parasol on the ground and spins it. (6%)
Parasol Glide - B in Air: waddle dee holds up his parasol gliding to the ground. (No damage)
Spear Swing - Side B in Air: Bandana Dee swings his spear around him. (8%)
Parasol Drill - Down B in Air: Bandana Dee points his parasol downwards while spinning it, increases falling speed. (6%)
Spear Slam - Up B in Air: Bandana Dee smashes the back of his spear in the ground. (7%)

GRABS:

Medium Strength.

Punch - A: Bandana Dee punches his enemy (2%)
Spear Drill - Down: Bandana Dee put his opponent under him and drills him/her with his spear. (6%)
Parasol Spin - Forward: Bandana Dee throws his enemy forward spinning him/her on his parasol. (7%)
Back Throw - Backwards: Waddle Dee throws his opponent behind him. (6%)
Spear Fishin' - Up: Waddle Dee throws his opponents up and stabs him/her with his spear.

FINAL SMASH: Spear Reign - Bandana Dee throws a glowing spear in the air which splits into 20 spears which come raining down on the stage. (10% per spear)

EXTRA:

TAUNTS:

1 - Bandana Dee fixes his bandana.
2 - Bandana Dee fixes the tie on his spear.
3 - Bandana Dee does a short version of the Kirby Dance.

Kirby Hat - Kirby gets his bandana and his spear.

Intro - Bandana Dee floats down on his parasol and readies his spear.

Pallete Swaps - Rainbow Curse Colours, Meta Knight colour and Sailor Dee Skin

Possible Snake Codec:

Snake: Another generic minion, this should be easy.

Otacon: Not really, Snake.

Snake: What do you mean?

Otacon: Bandana Waddle Dee, or Bandana Dee for short is King Dedede's right hand man! he is a master weilder of the spear and has extreme strength.

Snake: Strength from what?

Otacon: You think Dedede likes walking?
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COLOURS!


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[collapse=Colours by Chandelure]

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[collapse=Colours by SmashRiver64]

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[collapse=Colours by GamerGuy09]

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[Collapse=Colours by splat]

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[Collapse=Colours by FireTheWFT]

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[collapse=Colours by TheDarkMetaKnight]

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[collapse=Colours by Thelimomon]
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[/collapse]
BANDANA DEE'S MUSIC PARTY!


[collapse=Bandana Dee's Music Party!]














[/collapse]

For your Signature:












Special Thanks


-Hyper_Ridley.
For creating the Bandana Dee thread.
-FalKoopa.
For making me the new owner of the Bandana Dee thread.
-Ionekonwolf, XenoBrawler610, Liberation, Toxicroaker and God Robert's Cousin and MarioMeteor.
For being the most dedicated Bandana Dee supporters.
-Toxicroaker, Starphoenix, XenoBrawler610, GamerGuy09, SmashRiver64, RaccoonBL, Sailor Waddle Dee, Pikablu Pikachu, SS-bros14, Enderman1021 and ender_idk.
For making movesets for Bandana Dee.
-SmashRiver64, GamerGuy09, splat, FireTheWFT, TheDarkMetaKnight and Thelimomon.
For making colours for Bandana Dee.
-Dr. Canadian Bacon, SmashRiver64 and N3ON.
For making gifs and signature icons for Bandana Dee.
-Manic Rykker.
For creating the "How to deal with deetractors" section.
-People who voted YES in the poll.
For supporting Bandana Dee for Smash 4.


Also, you need to remember that if you don't support Bandana Dee...

Bandana Dee is obviously the most deserving character for Dee-LC.
 

Tortilla Noggin

Smash Obsessed
Joined
May 13, 2015
Messages
20,726
Welcome to the Bandana Brigade, @ Crimson23 Crimson23 ! No initiation song here, I'm afraid, but I'm told we post this weird video about a cookie, so, here, have a cookie.


Actually, have two cookies* since that gives me an excuse to post this in two languages and watch the hilarious reactions in both clips. :laugh:


*Yeah, I know it's not a cookie in the original version... :c
 
Last edited:

Crimson23

Smash Journeyman
Joined
Aug 9, 2015
Messages
315
Location
somewhere idk
3DS FC
0662-3915-4434
http://www.twitlonger.com/show/n_1sn7vrv I made this. Things to add:
Dash Attack:Literally just Meta Knight's. Can combo into Up-air.
Nicely ranged grab.
Pummel-A headbutt. 2%
Down throw-Throw them down and then STAB. Great to start combos.
Up Throw-Same as Link's.
Forward/Back throw-Both stab, launching the opponent. Combos into side tilt. Back throw is angled more upwards, comboing into Back-air.

http://www.twitlonger.com/show/n_1sn7vrv I made this. Things to add:
Dash Attack:Literally just Meta Knight's. Can combo into Up-air.
Nicely ranged grab.
Pummel-A headbutt. 2%
Down throw-Throw them down and then STAB. Great to start combos.
Up Throw-Same as Link's.
Forward/Back throw-Both stab, launching the opponent. Combos into side tilt. Back throw is angled more upwards, comboing into Back-air.
He'd also have a tipper for his tilts, excluding the up tilt.
 
Last edited by a moderator:

Freduardo

Smash Champion
Joined
Jan 8, 2014
Messages
2,394
Totally seriously. You know she's a consistent contender these days in the polls. As far as the Mario series goes, I think only Paper Mario would get in before her at this point. And remember, Captain Toad can't jump. :)

But you konw, I posted here because of Bandana Dee. I'm surprised no one said anything about that and instead chose to hate on Daisy. Well, good-bye Bandana Dee thread.

I feel the easiest way to get around the Captain Toad can't jump thing is to make him have a call back to mario 2. Everytime you try to jump, you're open and delayed a second while Toad ducks until he starts blinking to jump. Making jumping with him an even worse idea than with Mac. For his Up B he could throw some goomba's underneath him that rise him up by smooshing them.
 
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NintenZ

Smash Legend
Joined
Apr 8, 2015
Messages
12,445
Location
Nowhere important
3DS FC
5343-8848-6075
Switch FC
SW-0570-4210-6061
dear god my drafts keep being deleted and all the text turned black...

well like mario meteor said, none of your games have bdee, except one, also, the only sakurai game with bandana dee is super star, I could argue that besides ss ultra, those aren't the most popular games despite being good, most games I hear about that are the more popular ones are ss, 64, rtd, etc. that doesn't mean they are better, but they are more popular imo, none are bad though



lol I already support goomba,, and would probably buy it, also the goomba in a hat agument is ignorant lazy and invalid, sakurai never said a goomba couldn't be in, and we have yoshi, pokemon, and others



nope, most recognize that them but not the names, and to the pokemon thing,... really? REALLY?!


no mishap... just a mii costume... why do you think it hurts his chance? also I thought we were third... I think isaac is more popular than dee, so k. rool, dee, isaac? if he is more popular? k. rool is still imho themost likely newcomer still...

off topic: I hate this about the generation, as im usually grouped with casual kids who just scream at cod, I actually WANT, a gba and gc, so I can play games I missed, and I think the casual audience caused to vc games and such, people think mobile will take over gaming:laugh::facepalm:, while I'm usually on my kindle fire to post and such, I only mainly play 2 games, which are versions of other games, and I mainly play it because of a bug on the wii u that was never fixed. most mobile games are micro transactions and other trash

cant jump argument is trash, make him jump, no one can change my opinion, and like the mii costumes argument, and 2 roys, it is trash, fact.


about the first one, why is squashini so popular? for a one off boss? he's cool though, he should return, also dark matter gooey is cooler than regular, and old kirby has shoes?


k. rool once again mii costumes is a trash argument... krystal yeah paper mario, people could use the argument that bandana dee looks uninteresting, and he's a mario, so what?

mario is nintendo's best selling franchise, it's not overrepresentation if he is that famous, also he doesn't even make up a 4th of the roster


tbh I hope dee gets more than a spear and parasol...

I see your point, and gba games too

no, the marth arguments are trash anyway, if he had that mechanic he would take much more time to make, and wouldn't be added, and he would be bad after losing it, so... no.

its gonna be banned... but ok!

ok... probably too late...

ok... ill be in..... you all lose!

I can't join zilla... anyone wanna fight for ghostly's?
Have you tried twice?
I haven't posted here in the last 10 or so days.... what did I miss?

:231:
Well you missed my return from six weeks of moving.
 

D-Man9293

Smash Ace
Joined
Jul 11, 2015
Messages
515
Location
Usually Earth
Love it. Though, now I have a mangled version of the song Whistle While You Work stuck in my head. :laugh:
Now so do I. Woopee.

I haven't posted here in the last 10 or so days.... what did I miss?

:231:
All you missed to my knowledge is a video of a Waddle Dee eating a cookie and my new profile comment, as well as an awesome KRTDL video Chandelure posted. Other than that, nothing big.
 
Last edited:

Aunt Jemima

It's ya girl
Joined
Jul 2, 2014
Messages
3,619
If Bandana Dee has a proper disjoint and his Spear Toss, he'd probably cover most of Kirby's bad MUs. Bandana Dee pls.

Anyways, updates! It'll be a bit short for right now, but I'll start pumping out stuff later.

Kirby's Adventure: Extra Mode

Development for this has gone relatively smooth, outside of a couple silly things. I was working on allowing Mini Boss placement in all room, which worked, but ended up deleting every current flag placed in the game. This includes Mini Bosses, Bosses, Warp Stars, Doors, etc. so everything was kinda broken. I went back on my previous work and wasn't that satisfied, so I may be re-doing the first two worlds, though. There's not much to detail regarding this as it's simply a harder version of Kirby's Adventure. However, I may re-sprite certain enemies such as Rocky to look more like recent iterations:

http://www.spriters-resource.com/custom_edited/kirby/sheet/16814/

Ye. I'll have some videos 'n stuff up later, though! Also... is anybody interested in testing the game's builds?


Kirby's Adventure in Dreamland

There's a lot of things I still need to work out to ensure that this project will go through smoothly, but I've figured out a ton of stuff such as Super Enemy placement, Copy Ability expressions and World Map editing. However, I've worked out enough things so we can start getting onto questions! Also, to have things to show during development, I'll upload videos of testing things so you guys can see what's going on.

Anyways, first question. I'm having trouble switching out the in-game cutscenes with new things. Now, if I could switch out the cutscenes, I'd replace them with Kirby's Adventure-esque storybook cutscenes, I'd erase Magolor and Lor Starcutter and replace their bosses with Nightmare and Nightmare Orb. Along with that, Landia's Copy Ability would be replaced with the Star Rod. The Lor Starcutter on the World Map would probably be switched with the Halberd being run by Waddle Dee considering Meta Knight and King Dedede help you in the game.

Now, sadly, this may not be possible. If I can't switch out the cutscenes, the Lor Starcutter, Magolor, and Landia are all present in them, so it wouldn't make any sense. Would you guys be alright with this game following the game storyline/having the same bosses as RtDL? I'd do minor changes where possible, such as changing the scrolling level for Landia, but there's not much I can do beyond that if I can't change the cutscenes.

Sorry for the kinda lame update~

ooh, and one other question. you guys want Bandana Dee's Adventure in Dreamland?

 

God Robert's Cousin

Smash Hero
Joined
May 20, 2013
Messages
5,300
Location
Dustbowl
NNID
RepaignPalsims
3DS FC
4339-2483-2603
Ye. I'll have some videos 'n stuff up later, though! Also... is anybody interested in testing the game's builds?

ooh, and one other question. you guys want Bandana Dee's Adventure in Dreamland?
I would be very much interested in testing the builds. Does this run in Dolphin or would I be expected to use Homebrew on Wii? Or is this something different altogether?

And given the thread you're asking the latter in, I don't think the answer should be that hard to guess. :smirk:
 

Hypernovaguy64

Smash Lord
Joined
Apr 10, 2015
Messages
1,191
Location
Yes.
NNID
Warpstar64
YOOOOO!! My high school has an anime and gaming club!!! Time to tell my fellow colleagues about the dee!
 
Joined
Jul 22, 2015
Messages
638
Location
Home... where else would I be?
If Bandana Dee has a proper disjoint and his Spear Toss, he'd probably cover most of Kirby's bad MUs. Bandana Dee pls.

Anyways, updates! It'll be a bit short for right now, but I'll start pumping out stuff later.

Kirby's Adventure: Extra Mode

Development for this has gone relatively smooth, outside of a couple silly things. I was working on allowing Mini Boss placement in all room, which worked, but ended up deleting every current flag placed in the game. This includes Mini Bosses, Bosses, Warp Stars, Doors, etc. so everything was kinda broken. I went back on my previous work and wasn't that satisfied, so I may be re-doing the first two worlds, though. There's not much to detail regarding this as it's simply a harder version of Kirby's Adventure. However, I may re-sprite certain enemies such as Rocky to look more like recent iterations:

http://www.spriters-resource.com/custom_edited/kirby/sheet/16814/

Ye. I'll have some videos 'n stuff up later, though! Also... is anybody interested in testing the game's builds?


Kirby's Adventure in Dreamland

There's a lot of things I still need to work out to ensure that this project will go through smoothly, but I've figured out a ton of stuff such as Super Enemy placement, Copy Ability expressions and World Map editing. However, I've worked out enough things so we can start getting onto questions! Also, to have things to show during development, I'll upload videos of testing things so you guys can see what's going on.

Anyways, first question. I'm having trouble switching out the in-game cutscenes with new things. Now, if I could switch out the cutscenes, I'd replace them with Kirby's Adventure-esque storybook cutscenes, I'd erase Magolor and Lor Starcutter and replace their bosses with Nightmare and Nightmare Orb. Along with that, Landia's Copy Ability would be replaced with the Star Rod. The Lor Starcutter on the World Map would probably be switched with the Halberd being run by Waddle Dee considering Meta Knight and King Dedede help you in the game.

Now, sadly, this may not be possible. If I can't switch out the cutscenes, the Lor Starcutter, Magolor, and Landia are all present in them, so it wouldn't make any sense. Would you guys be alright with this game following the game storyline/having the same bosses as RtDL? I'd do minor changes where possible, such as changing the scrolling level for Landia, but there's not much I can do beyond that if I can't change the cutscenes.

Sorry for the kinda lame update~

ooh, and one other question. you guys want Bandana Dee's Adventure in Dreamland?
Yes, it might give Bandana Dee some more attention. I'm SICK of people only thinking they is just three main characters in the Kirby franchise, and thinking Bandana Dee is some minor character.
 

smashkirby

Smash Hero
Joined
Feb 15, 2014
Messages
6,985
Location
Smashville
If Bandana Dee has a proper disjoint and his Spear Toss, he'd probably cover most of Kirby's bad MUs. Bandana Dee pls.

Anyways, updates! It'll be a bit short for right now, but I'll start pumping out stuff later.

Kirby's Adventure: Extra Mode

Development for this has gone relatively smooth, outside of a couple silly things. I was working on allowing Mini Boss placement in all room, which worked, but ended up deleting every current flag placed in the game. This includes Mini Bosses, Bosses, Warp Stars, Doors, etc. so everything was kinda broken. I went back on my previous work and wasn't that satisfied, so I may be re-doing the first two worlds, though. There's not much to detail regarding this as it's simply a harder version of Kirby's Adventure. However, I may re-sprite certain enemies such as Rocky to look more like recent iterations:

http://www.spriters-resource.com/custom_edited/kirby/sheet/16814/

Ye. I'll have some videos 'n stuff up later, though! Also... is anybody interested in testing the game's builds?


Kirby's Adventure in Dreamland

There's a lot of things I still need to work out to ensure that this project will go through smoothly, but I've figured out a ton of stuff such as Super Enemy placement, Copy Ability expressions and World Map editing. However, I've worked out enough things so we can start getting onto questions! Also, to have things to show during development, I'll upload videos of testing things so you guys can see what's going on.

Anyways, first question. I'm having trouble switching out the in-game cutscenes with new things. Now, if I could switch out the cutscenes, I'd replace them with Kirby's Adventure-esque storybook cutscenes, I'd erase Magolor and Lor Starcutter and replace their bosses with Nightmare and Nightmare Orb. Along with that, Landia's Copy Ability would be replaced with the Star Rod. The Lor Starcutter on the World Map would probably be switched with the Halberd being run by Waddle Dee considering Meta Knight and King Dedede help you in the game.

Now, sadly, this may not be possible. If I can't switch out the cutscenes, the Lor Starcutter, Magolor, and Landia are all present in them, so it wouldn't make any sense. Would you guys be alright with this game following the game storyline/having the same bosses as RtDL? I'd do minor changes where possible, such as changing the scrolling level for Landia, but there's not much I can do beyond that if I can't change the cutscenes.

Sorry for the kinda lame update~

ooh, and one other question. you guys want Bandana Dee's Adventure in Dreamland?
I'd like to see B.D.'s Adventure in Dream Land! So far, it'll be the closest thing to B.D. getting his own "sub-mode"!
 

NintenZ

Smash Legend
Joined
Apr 8, 2015
Messages
12,445
Location
Nowhere important
3DS FC
5343-8848-6075
Switch FC
SW-0570-4210-6061
By the way, I just contacted Speed to see what her predictions are for the roster after the King K. Rool costume.
 

SS-bros14

Smash Champion
Joined
Jul 26, 2014
Messages
2,775
Location
VA, United States
3DS FC
4038-6159-5535
GUESS WHO HAS RETURNED FOR LIKE THE FIFTH TIME.
Anywho, two months until the Ballot ends... Let's hope our orange spear wielding friend makes it.
 

Shadow Keebey

Smash Hero
Joined
Jul 27, 2015
Messages
9,865
Location
Dark Space.
So, another question (I'm going to run out soon). What currently in smash characters do you hate the most? Mine is Mario, and by extension, Dr Mario. This is solely due to the Cape, and against AI, they ruthlessly exploit the fact that they know exactly when to use it to mess you up. This is also the reason I hate characters with counters and, to a lesser extent, reflectors.
 
Joined
Jul 22, 2015
Messages
638
Location
Home... where else would I be?
How would guys react to this announcement:
Sakurai have announce that King K. Rool, Issac, Wolf, Snake, Shantae, Dixie Kong,and even the Ice Climbers were the winners of the Smash Ballot.
Sakurai: Before I go, I have one more DLC character to announce.
Bandana Brigade: Oh my gosh.
Sakurai: This character was really popular on the polls.
Bandana Brigade: Yes...
Sakurai: This character uses a spear as a weapon.

Bandana Brigade: BANDANA DEE IS CONFIRM FOR DEELC!!

Sakurai: The final DLC character is none other than... TSUBASA ORIBE!!
Bandana Brigade: Wait? Who?
Sakurai: You know the girl with the black hair from the Shin Megami Tensei x Fire Emblem trailer. I added her the game to promote the game.
Bandana Brigade:



 

AndreaAC

Ridley's Propaganda Artist
Joined
Feb 9, 2014
Messages
24,550
How would guys react to this announcement:
Sakurai have announce that King K. Rool, Issac, Wolf, Snake, Shantae, Dixie Kong,and even the Ice Climbers were the winners of the Smash Ballot.
Sakurai: Before I go, I have one more DLC character to announce.
Bandana Brigade: Oh my gosh.
Sakurai: This character was really popular on the polls.
Bandana Brigade: Yes...
Sakurai: This character uses a spear as a weapon.

Bandana Brigade: BANDANA DEE IS CONFIRM FOR DEELC!!

Sakurai: The final DLC character is none other than... TSUBASA ORIBE!!
Bandana Brigade: Wait? Who?
Sakurai: You know the girl with the black hair from the Shin Megami Tensei x Fire Emblem trailer. I added her the game to promote the game.
Bandana Brigade:

The kirby and Dedede emotes are hilarious! xD
 

SS-bros14

Smash Champion
Joined
Jul 26, 2014
Messages
2,775
Location
VA, United States
3DS FC
4038-6159-5535
How would guys react to this announcement:
Sakurai have announce that King K. Rool, Issac, Wolf, Snake, Shantae, Dixie Kong,and even the Ice Climbers were the winners of the Smash Ballot.
Sakurai: Before I go, I have one more DLC character to announce.
Bandana Brigade: Oh my gosh.
Sakurai: This character was really popular on the polls.
Bandana Brigade: Yes...
Sakurai: This character uses a spear as a weapon.

Bandana Brigade: BANDANA DEE IS CONFIRM FOR DEELC!!

Sakurai: The final DLC character is none other than... TSUBASA ORIBE!!
Bandana Brigade: Wait? Who?
Sakurai: You know the girl with the black hair from the Shin Megami Tensei x Fire Emblem trailer. I added her the game to promote the game.
Bandana Brigade:

I would be angry, but I'm too busy laughing at that shaking Kirby.
 

Jiggly

Drop the mic, cause these fools sleeping on me
Joined
Apr 17, 2014
Messages
2,021
Location
The FBI Surveillance Van outside your house.
NNID
Jiggly101
How would guys react to this announcement:
Sakurai have announce that King K. Rool, Issac, Wolf, Snake, Shantae, Dixie Kong,and even the Ice Climbers were the winners of the Smash Ballot.
Sakurai: Before I go, I have one more DLC character to announce.
Bandana Brigade: Oh my gosh.
Sakurai: This character was really popular on the polls.
Bandana Brigade: Yes...
Sakurai: This character uses a spear as a weapon.

Bandana Brigade: BANDANA DEE IS CONFIRM FOR DEELC!!

Sakurai: The final DLC character is none other than... TSUBASA ORIBE!!
Bandana Brigade: Wait? Who?
Sakurai: You know the girl with the black hair from the Shin Megami Tensei x Fire Emblem trailer. I added her the game to promote the game.
Bandana Brigade:

Shantae isn't winning ****. Story over. GG
 

Jiggly

Drop the mic, cause these fools sleeping on me
Joined
Apr 17, 2014
Messages
2,021
Location
The FBI Surveillance Van outside your house.
NNID
Jiggly101
Neither is Tsubasa Oribe or the Ice Climbers.
But, THANK YOU! I'm sick of people hoping on the Shantae bandwagon, despite many of them didn't know Shantae even existed before the Ballot.
Shantae is a cool character with some interesting games, she just isn't gonna make it in :p
 
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