Rockaphin
Smash Champion
Gamefaqs is a very depressing place to visit.Here: http://www.gamefaqs.com/boards/633202-super-smash-bros-for-wii-u/69846382.
They're using the old "Goomba with a hat" excuse.
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Gamefaqs is a very depressing place to visit.Here: http://www.gamefaqs.com/boards/633202-super-smash-bros-for-wii-u/69846382.
They're using the old "Goomba with a hat" excuse.
video starts, meta knight walks along, see's a bandana from behind, walks up. ITS MII, Meta knight is outraged when bandana launches from the sky and slays his doppelgangerIf they were to tease Waddle Dee's bandana, they use the same Mii that wore Meta Knight's mask.
"Pic of the day. This hat thief didn't learn his lesson. Now he's wearing the underdog's bandana."
Sakurai is constantly breaking the "patterns" people make, though. Common sense explains the past. It doesn't predict the future. Not only does the man focus on gameplay foremost, but he does it while managing to be near completely unpredictable. Wii Fit Trainer and Greninja. Rayman trophy and Milotic stage hazard. Unless you're thinking from the standpoint of a game designer, you can't even begin to say you're thinking like Sakurai.Thinking like sakurai, I would like to keep patterns just for a simple standard, and really, bandanna could multi jump like all others helpers that can't fly do in SuperStar/SuperStar Ultra. He could even add that light sprinkle on each of his jumps.
There you go, you have he multi jumping with reasons and better, making association with a kirby game. No people who haven't played kirby would be thinking wrong.
And I know patterns doesn't mean nothing to gameplay, that is just a peculiarity that for concidence or not, seems to have being spead to all kirby reps (and jiggs), mainly because it reflects the situation of the kirby games ifself, where a bigger number of jumps is almost always present. It is a series of balls that can fly, and there is nothing wrong with that, I love it. It does not make it less unique.
I would have bandanna even grounded, he just need to get in.
This is why I think he will have 2 jumps. However, doesn't Pit not fly on his own, his wings are merely aesthetic, but it makes sense for him to fly somewhat because he has wings. With Bandana Dee, he has nothing to justify multiple jumps, besides actual gameplay that is only for balancing purposes for the Kirby series, but Sakurai obviously doesn't care about that because of the Knuckle Joe AT.Sakurai is constantly breaking the "patterns" people make, though. Common sense explains the past. It doesn't predict the future. Not only does the man focus on gameplay foremost, but he does it while managing to be near completely unpredictable. Wii Fit Trainer and Greninja. Rayman trophy and Milotic stage hazard. Unless you're thinking from the standpoint of a game designer, you can't even begin to say you're thinking like Sakurai.
Anyway, you weren't listening to what I was saying. In the context of Smash, Bandana Waddle Dee having multiple jumps makes no sense. Please name to me any character, any single character, who has multiple jumps that isn't known for floating or flying. We have Kirby, Jigglypuff, Dedede, Meta Knight, Pit, and Charizard as the only characters with more than 2 jumps. Again, notice how they all float (the former 3) or fly (the latter 3). This is based on the character's individual ability to do so. Compare this to the Kirby games, where the only times characters are able to fly are when they are in a multi-player setting with flyable Kirby. If the other players could not fly, they would literally be handicapped in not being able to perform all the same basic actions as the first player. For that reason, Bandana Waddle Dee can "fly" solely for the reason of equilibrium of gameplay. This is why we never see Waddle Dee, Waddle Doo, Bonkers, or any playable Kirby enemy fly outside of when they're a Helper. Were this another Kirby's Epic Yarn or Kirby Mass Attack where the first player cannot fly, the second player wouldn't need have to the ability to do so as well in a theoretical multiplayer in those games with Bandana Waddle Dee.
In other words, Bandana Waddle Dee himself is not known for flying and therefore does not have to transition into Smash as being able to fly. The Kirby games themselves, where a main mechanic is to be able to fly anywhere on the screen, are known for flying. Not Bandana Waddle Dee. The reason I stress this is because this mechanic is exclusive to the Kirby series itself, not any one particular character beyond Kirby himself. Apply this to the context of Smash Bros., where not every character needs to have the same mobility. The universal range of the Kirby series becomes irrelevant and thus not every character has the same range as Kirby, despite Smash Bros. being remarkably similar to Kirby's style of platforming in the first place. This is also why Knuckle Joe, who is known for being "just as able to fly" as Bandana Waddle Dee, does not have multiple jumps for his Assist Trophy. Considering he is an Assist Trophy and has no restraint of just how mobile he's allowed to be, were this "pattern" of yours relevant to Smash, Knuckle Joe would do the very thing you're speaking of. Since we know both Bandana Waddle Dee and Knuckle Joe do not fly by their very nature, it makes sense that neither are able to fly within Smash Bros.
I don't want to have to repeat myself beyond this wall of text, so let me say it one last time:
Bandana Waddle Dee flies in Return to Dream Land because it was a gameplay necessity and for that reason only. In Smash, where it will not be necessary to fly, Bandana Waddle Dee would have no need to fly for his gameplay and thus will only have 2 jumps to better fit his character, just like every single other of the 48 characters in Smash Bros. to not have a method of flight.
Now, do you understand, from a game design standpoint, the way a game designer like Sakurai would think when designing a game, why Bandana Waddle Dee wouldn't have multiple jumps?
That is a nice pic, but is there any instance of any Waddle Dee, normal or Bandana, using the Smash Run expression in a Kirby or previous Smash game? If so, it doesn't mean much.Maybe I'm looking to deep, but...
They're making different faces. It would make sense to have to characters that look alike be distinguished as much as possible.
(And that screen cap was hard to get. )
#TooSoon #WaitForHisDisconfirmationFirst #lolChrom
Fixed, and I personally can't see Magolor ever happening, not that I boycott him, but he floats.Too soon! Wait for his disconfirmation first! Lol Chrom
You can't fix what isn't broken, friend.Fixed, and I personally can't see Magolor ever happening, not that I boycott him, but he floats.
And then goku and Steve from minecraft destroy everyone, only to be saved by the Dee?Trailer: The smash logo cuts across the screen, and Wario's laugh is heard. Mario and Wario are duking it out, and Wario appears to be winning. Link comes to help Mario, but he is stopped by Ganondorf! Fox shoots at Ganondorf, but his lasers are reflected by Wolf! Pikachu, Samus, and DK are on the scene, but are stopped by Mewtwo, Ridley, and K. Rool! All hope is lost as the heroes get beaten down… But a familiar sound is heard! A warpstar, slams into the ground, and 4 heroes emerge! Kirby, King Dedede, Meta Knight, and Bandana Dee emerge from the dust cloud! They rush the Villains, and overpower them as gameplay is shown. The last part is the Kirby 4 performing the Kirby Dance in front of all of the defeated villains.
Hashtags are worthless, and the reason those characters work is because they have feetYou can't fix what isn't broken, friend.
Floating means nothing when we've gotten all of Mewtwo, Palutena, and Rosalina in Smash, by the way.
Sakurai is constantly breaking the "patterns" people make, though. Common sense explains the past. It doesn't predict the future. Not only does the man focus on gameplay foremost, but he does it while managing to be near completely unpredictable. Wii Fit Trainer and Greninja. Rayman trophy and Milotic stage hazard. Unless you're thinking from the standpoint of a game designer, you can't even begin to say you're thinking like Sakurai.
You make very relevant points, but I still can say some things:Anyway, you weren't listening to what I was saying. In the context of Smash, Bandana Waddle Dee having multiple jumps makes no sense. Please name to me any character, any single character, who has multiple jumps that isn't known for floating or flying. We have Kirby, Jigglypuff, Dedede, Meta Knight, Pit, and Charizard as the only characters with more than 2 jumps. Again, notice how they all float (the former 3) or fly (the latter 3). This is based on the character's individual ability to do so. Compare this to the Kirby games, where the only times characters are able to fly are when they are in a multi-player setting with flyable Kirby. If the other players could not fly, they would literally be handicapped in not being able to perform all the same basic actions as the first player. For that reason, Bandana Waddle Dee can "fly" solely for the reason of equilibrium of gameplay. This is why we never see Waddle Dee, Waddle Doo, Bonkers, or any playable Kirby enemy fly outside of when they're a Helper. Were this another Kirby's Epic Yarn or Kirby Mass Attack where the first player cannot fly, the second player wouldn't need have to the ability to do so as well in a theoretical multiplayer in those games with Bandana Waddle Dee.
In other words, Bandana Waddle Dee himself is not known for flying and therefore does not have to transition into Smash as being able to fly. The Kirby games themselves, where a main mechanic is to be able to fly anywhere on the screen, are known for flying. Not Bandana Waddle Dee. The reason I stress this is because this mechanic is exclusive to the Kirby series itself, not any one particular character beyond Kirby himself. Apply this to the context of Smash Bros., where not every character needs to have the same mobility. The universal range of the Kirby series becomes irrelevant and thus not every character has the same range as Kirby, despite Smash Bros. being remarkably similar to Kirby's style of platforming in the first place. Kirby, Dedede, and Meta Knight have multiple jumpes because their flight is directly tied into their natural abilities. Knuckle Joe, like Bandana Waddle Dee, does not have the natural ability to fly. This is why Knuckle Joe, who is known for being "just as able to fly" as Bandana Waddle Dee, does not have multiple jumps for his Assist Trophy. Considering he is an Assist Trophy and has no restraint of just how mobile he's allowed to be, were this "pattern" of yours relevant to Smash, Knuckle Joe would do the very thing you're speaking of. Since we know both Bandana Waddle Dee and Knuckle Joe do not fly by their very nature, it makes sense that neither are able to fly within Smash Bros.
Yes, I clearly understood. I didn't needed the yellow bold parts to make your points clear , I would read them all because your opinions are revelant and interesing. I understood your strong points in explaining a grounded Bandanna Dee. And I believe in them.I don't want to have to repeat myself beyond this wall of text, so let me say it one last time:
Bandana Waddle Dee flies in Return to Dream Land because it was a gameplay necessity and for that reason only. In Smash, where it will not be necessary to fly, Bandana Waddle Dee would have no need to fly for his gameplay and thus will only have 2 jumps to better fit his character, just like every single other of the 48 characters in Smash Bros. to not have a method of flight.
Now, do you understand, from a game design standpoint, the way a game designer like Sakurai would think when designing a game, why Bandana Waddle Dee wouldn't have multiple jumps?
lolGamefaqs is a very depressing place to visit.
Humor might not be your forte, then. #HashTagSwag #Learn2FunnyNerdHashtags are worthless, and the reason those characters work is because they have feet
inb4 FE jokes
Says the one with the geno pic...
The thing is, feet are important to smash to stand ground, but if Magolor would ever end up playable, I would have 0 objections. Let's not talk about None-BDee stuff, and YOU'RE MEAN!!! T-THumor might not be your forte, then. #HashTagSwag #Learn2FunnyNerd
And what difference does having feet make if they don't use them to move? You're literally discrediting Magolor over the most trivial thing. Hell, you'd sooner have a point if he didn't have hands. You don't need feet to hold items.
You Bandana Dee people do not know pain! lolSays the one with the geno pic...
Stay classy Gamefaqs
I had Dillon and Starfy taken away from me, and Pac-man, I know pain, but yours must be 9001x worse as Squeenix doesn't listen to fans that much...At least, that's what I'm toldYou Bandana Dee people do not know pain! lol
Can't wait for the reactions:When Bandana Dee gets announced, we need to do a raid on GameFAQs.
Another Blue-Haired weapon user‽Can't wait for the reactions:
"But I thought he was a Smash Run enemy!"
"What a waste of a slot"
"ANOTHER SPEAR USER!?"
"What is this Kirby clone doing here?"
"If Waddle Dee can be in, so can Goomba"
"But your argument is wrong! B-because I say so!"I have the key to shutting down the "Bandanna Dee is a generic enemy arguement forever:
http://smashbros-miiverse.com/characters/pikachu
That'd be amazing, but I feel that isn't gonna happen, cause it would take away some of the unique flair of Little Mac...I got a new idea for the Dee being unique. He could have an assist star meter that charges up food items. It would generate food like in Triple Deluxe the more damage/KOs Bandana Dee does, but it would "power down" the more he gets hit/gets KOed. It would go from Ice Cream (normal food heal; easy to get) to the juice shake thing you get before bosses (20% heal; hard to get) to the Maxim Tomato that he gives Dedede (50% heal like Maxim Tomatos; extremely hard to get)
Nah, I don't think it's necessary, a spear user would be a first timer in Smash, i's almost impossible for Sakurai not see the potential for him, he's even from the game series he created! C'mon Sakurai, use your bias one more time please!I got a new idea for the Dee being unique. He could have an assist star meter that charges up food items. It would generate food like in Triple Deluxe the more damage/KOs Bandana Dee does, but it would "power down" the more he gets hit/gets KOed. It would go from Ice Cream (normal food heal; easy to get) to the juice shake thing you get before bosses (20% heal; hard to get) to the Maxim Tomato that he gives Dedede (50% heal like Maxim Tomatos; extremely hard to get)
The only reason I thought of that was because it made him more unique and some complaints saying he would be too much like Marth because he would have a sweetspot at the tip. I know that a spear user is unique enough, but its always nice to have new mechanics.Nah, I don't think it's necessary, a spear user would be a first timer in Smash, i's almost impossible for Sakurai not see the potential for him, he's even from the game series he created! C'mon Sakurai, use your bias one more time please!
How is healing yourself by doing damage and losing your healing items by taking damage similar to a near OHKO punch? Just because the way you charge it up is somewhat similar, its not nearly the same. My mechanic rewards the player for doing well, like Bandana Dee rewards the player for getting so far in the level/world. If you don't do well, you don't get the assist star. Its not like Sakurai cares about Luma taking away from Ice Climbers or Olimar's Pikmin taking away from the Ice Climbers either.That'd be amazing, but I feel that isn't gonna happen, cause it would take away some of the unique flair of Little Mac...
lmao"ANOTHER SPEAR USER!?"
In normal Kirby games Bandana Dee actually fights the normal Waddle Dees, so the Parasol Waddle Dee argument doesn't work.Looks like people are still using the Parasol Waddle Dee in Smash Run argument again... if Bandana Dee doesn't get in it wouldn't have anything to do with the Smash Run enemies.
While this mean that there isn't anymore Kirby veterans that can be secret but it can also imply that there are no secret characters at all. I don't think this hurts his chances that much. I think that the non-reveal of King Dedede FS is worrying because Bandana Dee could easily be part of it. Still there is a large lack of Kirby content in the game with STILL no new Kirby stage.
Bottom line is that I'm so hyped that Mega Knight is returning. I've been waiting for him for months and he looks awesome.
Miiverse again?I hate it when people say Bandana Dee would be a joke character, then go and sincerely ask for someone like Goku
I think that both need to be recognized while arguing for Bandana Dee. Goombario is a helper of Paper Mario that is the most generic Mario enemy with a hat. Detractors perceive Bandana Dee the same way, but as a helper of King Dedede/Kirby. Captain Toad is a much better argument for supporters, since both are apart of a generic species with something to set them aesthetically apart, and both are still very important to their respective franchises, especially when it comes to recent and upcoming titles.I hate how the excuse used is, "Goombario should be playable then."
Look, I'm a HUGE fan of the Paper Mario series. I'd love to see Paper Mario before any other character, but this is an awful comparison. Goombario, while important in the original Paper Mario, isn't a main character of the franchise. To my knowledge, Bandana Dee has become a major reoccuring character in the Kirby franchise. If I recall correctly, he is playable in most of the newer games or at least plays some sort of role. If Goombario were to appear, he'd probably appear either as a Paper Mario codec call sort of ordeal, or in Paper Mario's moveset if he were to be playable. Bandana Dee has shown enough merit to be Smash newcomer.
Captain Toad, in my opinion, would make for a MUCH better comparison.