![Charizard :4charizard: :4charizard:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
1) Less lag on charizards tilts
2) Vastly reduce end lag after landing a flare blitz so he can't be hit while prone after it's shielded
3) Drift further during rocksmash
4) Increased air speed on charizard
5) Reduce start up frames on Fair and Nair
![Palutena :4palutena: :4palutena:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
6) Reduce lag on palutenas tilts significantly
7) Reduce end lag on paluntenas reflect barrier
![Megaman :4megaman: :4megaman:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
8) Allow megaman to use As while leaf shield is up having it only throw when pressing B
![Captain Falcon :4falcon: :4falcon:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
9) Decrease falcon's Fair sweetspot knockback significantly, and decrease damage by 2%
10) Remove 4 wind up frames from falcon punch and add 4 cooldown frames
11) Decrease falcons weight by 4
![Lucario :4lucario: :4lucario:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
12) Decrease the effects of lucarios aura and increase base damage to compensate, the effect is just a little to strong and makes him countered hard by characters that can kill him before he gets his aura up high, while countering any low knockback power character since it can go higher.
![Zero Suit Zamus :4zss: :4zss:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
13) Add 2 startup frames to zero suits Fsmash
14) Slightly decrease ZS weight
![Sheik :4sheik: :4sheik:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
15) Add lag frames to sheik all around
![Diddy Kong :4diddy: :4diddy:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
16) Decrease the knockback and damage of diddy's U air
17) Decrease diddy's weight significantly
![Sonic :4sonic: :4sonic:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
18) Decrease priority on dash attacks so they can be clashed easier
19) Add 2 frames of start up lag to his Fair
![Donkey Kong :4dk: :4dk:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
20) DKs up special now deflects projectiles, since DK hates projectiles so much
21) Decrease wind up frames on Fair and slightly increase hitbox
![Shulk :4shulk: :4shulk:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
22) Shield mode doesn't decrease damage output, but decreases move speed a small bit more
![Bowser Jr. :4bowserjr: :4bowserjr:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Larry :4larry: :4larry:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Roy :4roy: :4roy:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Wendy :4wendy: :4wendy:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Iggy :4iggy: :4iggy:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Morton :4morton: :4morton:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Lemmy :4lemmy: :4lemmy:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Ludwig :4ludwig: :4ludwig:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
23) Slightly reduce end lag and start up lag on using cannon
24) Decrease duration of Fsmash, making the hits happen faster for the same damage
![Luigi :4luigi: :4luigi:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
26) Go to prone after using side special in the air
27) Slightly decrease speed of Fair making it harder to combo
![Kirby :4kirby: :4kirby:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
28) Increase range on all smashes and tilts
29) Make copied abilities more powerful than that of the copied ability, no other character has to go through the trouble of sucking someone up to get a special, so kirby should have a slight advantage with his copied ability.
![Ness :4ness: :4ness:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
30) Add 2 frames end lag after throwing PK fire, making it slightly harder to combo into a throw
31) Slightly decrease backthow throw power
![Little Mac :4littlemac: :4littlemac:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
32) Reduce super armor
33) Slightly increase weight
![R.O.B :4rob: :4rob:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
34) Decrease Uair knockback and increase startup lag slightly
![Olimar :4olimar: :4olimar:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Alph :4alph: :4alph:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
35) Increase pikmin health 50%
36) Increase range on all smashes
37) Increase range on all airals
38) double range of up tilt
39) Increase speed of dash attack
![Villager Male :4villager: :4villager:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Villager Female :4villagerf: :4villagerf:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
40) Limit the amount of time villager can hold something in his pockets
![Samus :4samus: :4samus:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
41) Change Fair to hit at a lower angle so it reaches in front of samus sooner
42) Increase Fsmash range a small amount
43) Increase fall speed of bombs so it's easier to drop them on people
![King Dedede :4dedede: :4dedede:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
44) Increase gordo momentum so they are harder to reflect
45) Increase fall speed and jump height so he's less floaty
46) Decrease start up lag on tilts, smashes and f air