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Don't know, but probably around 20-25 including grunts.By the way, how many soundbites do you need?
There are no tutorials, but i can show how its done:It doesn't give me any of those options. Is there a tutorial on the thread that i can look up? No one wants to reply to my thread. If not, thanks anyways.
Good night and who needs to eat, sleep and take breaks? Thats lame. /sAlright. So far I've found a few good sounds that could be used with his victory animations, and one that'd be great for a taunt.
Since his base of operations in the show is a cave, I'm hoping to find a decent echoing scream that could be used for a Star KO.
It'll take me about a week to get through the series, accounting for activities like sleeping, eating, and taking breaks so that my brain doesn't turn to mashed bananas.
Anyways, I'm off to bed. Tomorrow the torture begins anew.
YES,Er...don't know. Maybe have this Kraid be Fake Kraid and then have him call real thing?
...ok, now just need to figure out how to actualy do this.YES,
Have a huge, super armored, immune to grabs Kraid fall down and bring death and destruction and stage-sized hitboxes on those that dare to defy the ALMIGHTY SPACE PIRATES! HAHAHAHAHAHAhahaha...
hrm, yep, sounds good to me.
Don't know, but probably around 20-25 including grunts.
There are no tutorials, but i can show how its done:
View attachment 86896
And thats it. Then just save it (if there is no Game ID, then put RSBE01 in that box).[/QUOT] You're a savior! Do you accept donations?
Thanks, but no.You're a savior! Do you accept donations?
Thanks and fixed. Still thick, but not so wide.BaganSmashBros Nice profile picture! My only problem is K. Rool looks.. well.. well he looks like he just ate a whole McDonalds.
That kind of sucks. CAN i help in anyway then? CSPs, bps, CSS Icons, Animations?Thanks, but no.
How good are you with those? I need to see your stuff first. Mostly interested in CSPs and animations.That kind of sucks. CAN i help in anyway then? CSPs, bps, CSS Icons, Animations?
AnimationsHow good are you with those? I need to see your stuff first. Mostly interested in CSPs and animations.
...i was going to make a request in that thread at some point. Then you can help. Do you want to animate certain character(s) or all of them are fine?Animations
http://forums.kc-mm.com/index.php?topic=75009.msg1345901#msg1345901
CSPs i'll have to upload individually, which will take a while, so i'm gonna work on a thread for that tonight.
Bagan, by chance would you mind making a low poly model for Ridley(N64 based)?
I can't make models, but there is something that could be used for that.Bagan, by chance would you mind making a low poly model for Ridley(N64 based)?
Thanks. Would you mind sending it over?I can't make models, but there is something that could be used for that.
View attachment 87221
Just needs to have its textures and rigging fixed and it needs to be symetrical. And probably optimized.
Here. He is 5.2x smaller than default model, missing claws on his toes, teeth or just anything inside his mouth, spikes on tips of each wing finger and his design wasn't fixed yet.Thanks. Would you mind sending it over?
Metal Face looks awesome, The only problem I have is the Trace Effect He has, It looks pretty wierd..And its done:
Would have uploaded it to Youtube if it worked for me, but its blocked for this country again. For some reasons, audio is delayed even though it was fine in original video...thanks, Dailymotion. I missed few times, but whaddya gonna do.
If there will be video of higher quality, i doubt this one will remain.
But its accurate to the source.Metal Face looks awesome, The only problem I have is the Trace Effect He has, It looks pretty wierd..
Oh okay, Now I see why its like that. I'm now perfectly fine with it.But its accurate to the source.
View attachment 87272View attachment 87275
It just never gets turned off while it sometimes didn't appear in XC and texture for trail is different.
All are fine. Whatever I can help with. I should have a better computer soon that actually runs brawlbox 100% and hopefully runs maya when i learn how to use itRecording something. Will be ready today or tomorrow.
...i was going to make a request in that thread at some point. Then you can help. Do you want to animate certain character(s) or all of them are fine?
Good to know and Maya would be prefered if it will be available.All are fine. Whatever I can help with. I should have a better computer soon that actually runs brawlbox 100% and hopefully runs maya when i learn how to use it
I can make gifs of that stuff if needed.I'm not going to lie, I can't comment on how good or bad the moveset or animations are. He's moving too fast, it's almost instant.
For that reason, I'm withholding from giving more comments on the moveset.
"HEY HEY, TIME TO DIE!!!"And its done:
Would have uploaded it to Youtube if it worked for me, but its blocked for this country again. For some reasons, audio is delayed even though it was fine in original video...thanks, Dailymotion. I missed few times, but whaddya gonna do.
If there will be video of higher quality, i doubt this one will remain.
Yeah, he is awesome and thanks."HEY HEY, TIME TO DIE!!!"
Oh god I can't even describe how awesome Metal Face is. I was nerding out throughout the video.
I really appreciate the quality that you place into your mods Bagan. Its not just some badly made and poorly animated atrocity that you see a lot of on the brawl vault. Hats off to you and your team and I look forward to playing as Metal Face.
(also just as a alt colour idea, what about a Metal Sonic colour. Cuz, you know..... "Metal" Face....)
(I'll see myself out...)
Thanks and at least there are model hacks for Shulk over Ike and voice replacement. Not same, but better than nothing.I seriously can't even believe how good Metal Face looks! I wish Shulk was in this game to face off against him soooo bad. Excellent work man!
Cheap kills? I don't think its possible to kill with it until very high % and it launches straight up (not 90*, but 80* is close enough), like with Pit's arrows (which at least can be angled after they are shot). But i'll admit that i just put this thing in his moveset to give him uncharged Neutral B and a way to deal with opponents from distance.The only problem I see is that fireball. It doesn't seem very useful in neutral for small stages, too annoying in large stages and a way to get some cheap kills. It doesn't seem to work well with the rest of his moveset either.
Other than that he looks great.
That is absolutely incredible. Any idea when it will be released?And its done:
And its done:
Would have uploaded it to Youtube if it worked for me, but its blocked for this country again. For some reasons, audio is delayed even though it was fine in original video...thanks, Dailymotion. I missed few times, but whaddya gonna do.
If there will be video of higher quality, i doubt this one will remain.
That is ridiculously cool. I can't wait to play Metal Face! Your Ridley is awesome. I'm looking forward to K. Rool too!And its done:
Would have uploaded it to Youtube if it worked for me, but its blocked for this country again. For some reasons, audio is delayed even though it was fine in original video...thanks, Dailymotion. I missed few times, but whaddya gonna do.
If there will be video of higher quality, i doubt this one will remain.
Not when you actually hit him. He is like Ganondorf with that except worse because he falls faster and only his wings lack hurtboxes. And he can barely recover unless he is right below ledge or above it.He almost looks OP as derp. :V
No. Im working on him and K. Rool at same time, so, things are random.That is absolutely incredible. Any idea when it will be released?
Side Smash. Low knockback (because of long hitbox duration), high shield damage (usually breaks them or at least gets close to doing that) and high damage. Launches straight up, so, it can't be used to safely gimp people. Based off his Dead Way art from Xenoblade Chronicles, but modified to work like in Project X Zone 2:what was that spinny disc move he used a couple times
Thanks.
Thanks and yes. PyortLuzhin and others already work on making it possible to use clone engine properly as far as i know. The only problem would be soundbanks.That is ridiculously cool. I can't wait to play Metal Face! Your Ridley is awesome. I'm looking forward to K. Rool too!
Is there any chance we'll be able to add your characters to 3.6 without overwriting other characters at some point? If I could give them their own slots, I'd see no reason not to have these in my regular Project M build all the time. I'd love to experiment with the characters in friendlies and really explore their balance with the rest of the cast.
As for K. Rool: alot, and probably a crap ton more if for some reason he doesn't get into Smash 4 after Dec. 15.1963 views in one day? Didn't expected that. I wonder how much Kraid or even K. Rool will get...
Hey Bagan, how did were you able to use Mario's Final Smash stuff for Ridley?