is all this talk about hypothetical mod-confirmed information (and drugs) getting us anywhere?
Here's a question for you: if, near the end of D1, I think that the potential lynchee is town, I will do my best to change the lynch to an inactive, assuming we have an
extremely inactive player, who shows no signs of improving. My reasoning for this is because D1 lynches often are mislynches, and after seeing what happened D1 in Pokemafia, as opposed to what happend D1 in Mindgamed Mafia (in the disco room) I am very content lynching inactives.
The question: is this scummy?
Actually, that's a bad question. But it's what I plan on doing if I don't agree with the potential D1 lynch.
For reference, this is what happened in the games I mentioned:
In Pokemafia, I was the mod. I watched as the town quarreled, and then decided to last minute lynch between two people, who weren't quite
inactive, but were V/LA most of D1, but were returning from V/LA. Both of them claimed, both of them had unusual, but potentially powerful, PRs. People ignored that, and then lynched them anyway, resulting in, of course, a mislynch. It was extremely frustrating to watch, and a lynch on someone that was PURELY inactive/deadweight would have been better spent.
In Mindgamed mafia, the D1 lynch was wavering between 2-3 people, none of whom I was convinced was scum. I pushed the lynch onto someone who was utterly inactive, and bam, he was scum. (and it turned out the 2-3 potential other lynches were town)
These games convinced me that lynching inactives D1 is my best choice if I'm not feeling the other D1 lynch options. That, and the fact that inactivity keeps killing games, which is why I wanted people to confirm they wouldn't be inactive/replace out during signups :D