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Awesome Brawl (ABrawl)

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Kinryu

Smash Cadet
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AWESOME BRAWL (ABrawl)
Where its all about making things look and feel awesome

(slim version) This post will be updated later to be more official and contain more information on the progress of this project. This is just to get the word out that it exists so people can give feedback when material is finally released.


A Myth? No Awesome brawl has been and is still going strong in development although not openly till now. The project has reached a closed beta state. Video's will be posted soon.

Goal
A Balanced, fast, competative game with very flashy graphical changes, unique characters and character changes, and new additions in a combo heavy yet still quite technical environment.

We want it so when you pull a sick combo it feels like a reward for all your technical skill, and it looked FREAKING AWESOME!

General Changes
Hitstun at .51
Autosweetspot ledges is on but less invincibility and instant ledge reaction
Dashdancing etc...
Most characters have multiple jumps (you get combo'd all over... in order to recover most characters needed more jumps.)
Teching increased

General Character changes (individual changes will be available soon)
Speed and movement changes
Damage and knockback changes
Major moveset changes
Awesome New graphical changes or additions
More variety in play


Future Plans and Ideas
Final smashes can be obtained through certain circumstances (still debating on what those circumstances should be)
Sheild breaks after high numbers of damage dealt at once. (much like dazing in 2d fighters)
Way more graphical effects and graphical effect changes for all characters
More Niche's in character playstyles
More options for all characters
Awesome New moves
Awesome New characters


Additional information
An important development goal is that every character be unique. For example: Bowser is all about grabs, grab combo's, and using certain moves to pull the opponent in with wind effects or stun the opponent in order to get a powerful grab in.
 

alexgamer03

Smash Rookie
Joined
Oct 3, 2009
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What are you bringing to the table which is new? This feels kind of like it's going to be a cheap knockoff of other projects.
i agree.
this is pretty much a rip-off other peoples hard work.

and this has all been introduced already in b- and +

it's not much to be excited about since they have been already made.
Like i said. a complete rip off.
 

shanus

Smash Hero
Joined
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Moves dont even need to be sped up. Back when B+ was at its infancy and had around 10% hitstun you could do 0-deaths with no speed or knockback alterations. This is O_o
 

Kinryu

Smash Cadet
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Messages
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Instead of responding to all the negativity I will just say.

Please be patient, stop hating, and wait for more information. This project has been in development for a while. It is legit, unique, and isn't stopping anytime soon.
 
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Instead of responding to all the negativity I will just say.

Please be patient, stop hating, and wait for more information. This project has been in development for a while. It is legit, unique, and isn't stopping anytime soon.
http://www.smashboards.com/showthread.php?t=265743

Mostly the one on niche. The issue is, we just all have no clue what you're talking about, and no verification if you have been developing it.
 

Kinryu

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What makes this project different then? I guess I can just admit this is basically making brawl more like a fighter by adding basic fighting game elements. Making cool combo's possible is just a part of that, then its all about character development to make it so each character brings something different to each fight. Next, its innovative ideas, like getting final smashes as if it there is a special meter, or adding shield damage so that after doing a few nice combo's the opponents shield breaks and you get a free hit.

If I were to go with a niche for the overall project I suppose that's what Its really aiming at. As for verification just hold on man I'll get some good preview videos up soon then you'll understand. Its in closed beta meaning its going through pretty rigorous testing for character issues and making sure everything is working right so far, I call it step2. Step 1 was establishing the codes used in the gct and getting all the characters down to a base character idea. Step 2 expanded every character's potential and added combo's and basically strengthened everyones base character. Step 3 should look better graphically and most major character changes should be made. Bowser is a Step 3 character already. Then after step 4, which is the few finishing touches and most known issues worked out, there will be a download link for public beta. When every character is doing what they are supposed to will this be available.

I'll update the OP soon. Sorry for all the confusion I still haven't had a solid block of time to update the OP with everything.
 

Kinryu

Smash Cadet
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Shoulda let me in on minus :) I had a couple good edits for it but, editing characters just made me want to make my own project and my own custom characters. The next project I make will probably be Joke brawl but that depends on if I have time and if someone isn't already making it.

If anyone wants to help I would love to trade ideas. currently im looking at

Thanks to Dantarion's OpenSA, I discovered a useful variable in Fighter.pac!

IC-Basic[2] is your damage %. Don't get too excited -- if you add or subtract from it, the game crashes. You can, however, use it to have certain things happen based on your current percentage.

For example, I used it to make a kill-able Giga Bowser, which I'm going to post in the Character Submission thread momentarily.

That said, if anyone has a set of codes that makes Giga Bowser reliably accessible as a character, free of crashes, please give it to me.
As a possible way to bring in final smashes at higher percents.

If that doesn't work Ill either make smashballs not spawn when turned on so when someones getting destroyed suddenly they have their final smash without smashballs flying around. (Kind of like ultra combo's in sf) Or, just spawn a smashball when someone is shieldbroken and play off my other plans.
 

[TSON]

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And how do you plan on checking IC-Basic[2] in every subaction and action without going over the filesize limit?

Hell, how do you plan on giving final smashes without smash balls?
 

Kinryu

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Why would it have to check IC-Basic[2] in everything? The conclusion I came up with was that if you reached a certain percent you could taunt to get your final smash. I also considered making taunts into basically long cooldown powerups that would give Final smashes.

This idea works off the taunt code though.

Taunt enables Final Smash [Y.S ported by brkirch]
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000
Use your taunt to gain a final Smash! (Does not work in SSE or Boss Battles)

The other idea was to edit smash balls to either have longer spawn intervals so they never actually spawned or somehow take away the spawn completely. the theory behind this is that when you then had smashballs on during actual gameplay would your character still spawn with a free final smash when down a few stocks?
 

Akuma2120

Smash Ace
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Well.... after getting killed many times without killing the other character even once, you automatically get a smash ball, try it out yourself, put on a 2P versus and have infinite stock and time, and just keep killing the other character while that controller is set down

Eventually the character that keeps getting killed will respawn and have a smash ball(doesn't appear, you just have it)

So, maybe you could tweak that a little to make it happen sooner?
 

Revven

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That's based on the person who is losing by a long shot and there isn't any known way to control it/remove it without someone making a code or investigating it with a USB Gecko.
 

JoeGrandma

Smash Journeyman
Joined
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Messages
368
Final Smashes and Smash Balls and those kind of mechanics are pretty complex and buggy... good luck with that.

But I'm still rooting for you, in the event that you find out how to do it and impress everyone! Or something to that effect.
 

[TSON]

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Why would it have to check IC-Basic[2] in everything? The conclusion I came up with was that if you reached a certain percent you could taunt to get your final smash. I also considered making taunts into basically long cooldown powerups that would give Final smashes.

This idea works off the taunt code though.

Taunt enables Final Smash [Y.S ported by brkirch]
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000
Use your taunt to gain a final Smash! (Does not work in SSE or Boss Battles)

The other idea was to edit smash balls to either have longer spawn intervals so they never actually spawned or somehow take away the spawn completely. the theory behind this is that when you then had smashballs on during actual gameplay would your character still spawn with a free final smash when down a few stocks?
IC-Basic[2] is your percentage. And from what I can tell, that code is in ASM. You'd need to beg one of the two active coders who know ASM to get that coded. And even then, they're both really busy.
 

Kinryu

Smash Cadet
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Right now were looking at attaining final smashes after shield breaking someone.

Well.... after getting killed many times without killing the other character even once, you automatically get a smash ball, try it out yourself, put on a 2P versus and have infinite stock and time, and just keep killing the other character while that controller is set down

Eventually the character that keeps getting killed will respawn and have a smash ball(doesn't appear, you just have it)

So, maybe you could tweak that a little to make it happen sooner?
^This guy gets my other idea^

But try to make smashballs never appear so the only way to get it is by getting your *** kicked?

Another simple yet reasonable idea that would get the job done.


Updates soon!
 

Dantarion

Smash Champion
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No offense, but no.

Your project sounds awful. You probably aren't going to get people to help you, and you probably aren't going to have people trying to play it. I support Project/Brawl+/BBrawl/Brawl-/Brawl64 because they were/are all projects with clear goals, and support structures that other people could get behind.

Your project seems to be "I want to make this because I want to make this"
 

Kinryu

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No offense, but no.

Your project sounds awful. You probably aren't going to get people to help you, and you probably aren't going to have people trying to play it. I support Project/Brawl+/BBrawl/Brawl-/Brawl64 because they were/are all projects with clear goals, and support structures that other people could get behind.

Your project seems to be "I want to make this because I want to make this"
"No offense, but no."?
Sorry bub, I'm a programming major who does **** like this all the time while he's bored. Telling me my project is garbage when I've given such little information says a lot more about you than me. The only help I really wanted from these boards was character development and moveset ideas, everything else I can handle easily. Besides, enough of my move ideas are inspired by mugen characters already I should just call it mugenbrawl.

Enough useless raging I'm not bad I'm just busy it's getting really old.. :( Probably the last post you will see me respond to for a long while.
 
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"No offense, but no."?
Sorry bub, I'm a programming major who does **** like this all the time while he's bored. Telling me my project is garbage when I've given such little information says a lot more about you than me.
This particular "you" is, AFAIK, second only to PW as far as hacking brawl goes. So... no. Just... no. Plus,

Besides, enough of my move ideas are inspired by mugen characters already I should just call it mugenbrawl.
...no.

Come back with some tangible results, and not before then please.
 

Kinryu

Smash Cadet
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Still no OP update because I'm 1. lazy 2. Project M is making us all look like scrubs atm and 3. its sorta fun to respond to all these haters who have little faith

Budgetplayer no... just no. lol all you've done in this thread is sound like a douche bro. Way to copy Dantarions swag. Learn to lol, as a rule from now on you can't demand I share anything until you do. As far as I'm concerned with Dantarion he can bite me bro why should I care? I don't come in to his threads and just say his projects are garbage with little evidence. I don't care who you are that's rude. What about my project sounds awful, I'm curious? In response to "This is a crappy Brawl-/+ clone" I haven't even seen the most recent versions of brawl- I've only played an early version once at a tournament, if little has changed I can guarentee we aren't the same. I don't think I even need to explain why this isn't brawl plus... Please, My definition of general changes means the base I'm working off of. So, instead of idiotically yelling, "combo's? New Moves? Faster Gameplay?! We already have those! This is a RIPOFF!!" you could be patient and wait to see details about what is actually new. I posted a disclaimer below the title in the OP for god sakes...

Thanks for your suggestions about smashballs but honestly none of them will ever be used. No offense but, none of them will ever look good enough or work well enough to compare to the work of other major projects. Unfortunately for me I am going to have to code :(. Fortunately for you this means more polish :). I was simply being nice trying to keep conversation going and apparently people took it seriously and saw it as a weakness.

Awesome Brawl will just speak for itself when its finally ready for beta. Its called Awesome Brawl for a reason guys. I apologize for all this grief, I apologize for not sharing anything, but mainly I apologize to those of you who are or were actually interested (if I havent scared you all away with my previous retarted blabber).

To start over I'll just ask, would you prefer Falco's Fair be changed completely, or altered to be a more useful spinning firebird looking attack?
 

Kinryu

Smash Cadet
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Messages
39
Close this thread, its like trying to convince a child your bringing him a great new toy except, before you can explain what the toy is or what it does he throws a temper tantrum about it and stubbornly won't listen.

My work on awesome brawl will never stop because so far even in early stages its been the most fun and competitive brawl project that I am proud to have been programming.

I will return with custom characters but not till they're finished, cause we all know how that turns out...

Peace.:)
 

Dantarion

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One thing you need to understand is that the only reason you are able to do ANYTHING in this hacking world is because of the work of others. In your little Awesome Brawl build your working on, you have the countless work of others.

No matter how much you want to, you won't be able to release anything that you can really state is all your own work. So, when doing things, you have to think of the scene itself. By starting a project like this, you indirectly affect the perception of the other "full set" projects.

Brawl+
BBrawl
Project:M
Brawl-

These projects already exist. The idea for your project is so vague, it certainly overlaps with one of these projects. Hell, Brawl+ and Project:M overlap a lot. The point is this.

You are not working "Alone".

It is almost impossible to make a PSA without consulting some page on here where NAMQ or Eldiran or TSON or Guy or someone has posted information. Its impossible for you to make a project without using codes and programs made by Phantom Wings and Kryal, and if your crazy about breaking new ground, OpenSA2(my <3 project)

If i left you out, sorry

If your gonna use so many other peoples work that they have made available for others to use, you need to respect the community that creates, uses, and documents the tools and methods available for you to accomplish what you want to accomplish.

If you have skill like you claim to do, lets see you to something. Insulting me and saying "I'm a programming major" just because as you agree, you didn't post ANY concrete evidence that you are going to do anything other than create a semi-clone mishmash of others work

Quick question how would I go about giving my character multiple jumps?
Edit the Jumps attribute.
When I edit Dedede using Dant's mod how do I then save the file so it will work? I have tried a few things but everytime I start brawl and select dedede the game freezes :(

Is there a different way than using the new PSA and Dantarions mod that I can edit dedede and the pokemon and that I can be sure will not corrupt when saved?
Other than this thread, these are your only posts in the Smash Workshop section. What reason do we have to take you seriously like you want us to?
 

Dantarion

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BPC, you had been around here though. People actually knew you, and you had be poking around the PSA related threads and stuff.
 

Kinryu

Smash Cadet
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^lol troll^

I had respect for the community bro, you and PW are amazing and have done amazing things. The new stage hacking is where its at! But that was before I started this thread. Before I could say or do anything productive, people started Bs'ing me and posted bs on my front page. Not questions, BS. I would love to get into this more and I would love to help you guys further develop this but wtf. Trolling the new guys thread seems pretty counter productive. As you put it its hard to create a project that doesn't overlap in some way with others. They all pretty much start out the same and develop their own unique niches. I never wanted to insult anyone in fact I ignored a lot of these posts because I'm not trying to be an arrogant jerk I just wanted a simple post up that said "hey, I claim this name, here's the base structure I'm working off of, expect to see more of me." But I apparently can't just leave it like that. You can't get behind something that has no substance I know. But please don't muck it up just to have posted something. Until I have substance I'm ready to release, I'm at a loss as to what I should do in order to get this project into a more positive light.

PS. Dantarion both those posts were huge facepalm moments for me. You've caught me with my pants down there lol.

Just close the thread Ill come back later. Its not really that big a deal honestly.
 

DotheDiddyMonkeyDance

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The ammount of hitstun your planning on putting is way too much. it should be around inbetween like brawl+ versions of .46~.48. .51 would make it feel like you have no way to defend or recover yourself unless you hopefully DI the right way. even if you do it would take litterally no skill to pull off a combo due to that high ammount.
 

Veril

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with hitstun that high the only real way to escape a combo would be to tech out of it, and that won't work with most vertical combos.

You're also going to have a lot of issues with CGs.


Who has played this beta besides you? What legitimately new material is being added here? B- has insanely high hitstun, B+ has the faster pace and balance... This, on paper, looks like a less goofy B-. What are you doing with shieldstun and hitlag? Character specifics? Footage?

Seriously you need more before you make a project thread.
 

pokelover980

Smash Ace
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Messages
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Wow, this thread looks like it went worse than mine :U

Anyways, word of advice: Come in with something and be good at describing your purpose or your thread will end up like mine and you'll feel no reason to continue and halt progress until you can come up with something good like me. I halted progress and had Bio close my thread for good reason, though I never really stated it, it should have seemed clear.
 
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The ammount of hitstun your planning on putting is way too much. it should be around inbetween like brawl+ versions of .46~.48. .51 would make it feel like you have no way to defend or recover yourself unless you hopefully DI the right way. even if you do it would take litterally no skill to pull off a combo due to that high ammount.
LOL WHAT .51 hitstun??? oh lawd
...we have 0.54 last I checked. :laugh:
 

Kinryu

Smash Cadet
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Out of curiosity has anyone already pointed out that allowing snake to cancel his grenades in the air with an air dodge allows him to just drop and catch the grenade? I was playing around with allowing him to cancel things and ended up really liking that.
 

Wolfric

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For real, stop BS'ing, you asked for:
Quick question how would I go about giving my character multiple jumps?
That was on 02-08-2010, 07:51 PM and then started this thread on 03-11-2010, 02:31 PM.

On that lapse of time, you've really got everything covered up to show us the Project? No, this thread's more like an idea you've got in your head, still looking for help to get it onto the game, nothing else.

Then you said
^lol troll^

I had respect for the community bro, you and PW are amazing and have done amazing things.
But that was after you got busted by Dantarion, before that you tried to make him look like a fool stating:
Sorry bub, I'm a programming major who does **** like this all the time
I'm not known around here but I'm updated with everything going on here, I'm just the kind of guy who doesn't likes to get involved a lot, but I'll give you my advice:

If you want this Workshop to take you serious you've got to be sincere and state real facts, I was interested in this Project 'til I read everything going on, now I'm not sure what's my opinion on this neither I'm sure if I can believe a word you said, "programming major".
 

Kinryu

Smash Cadet
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Except its right here I can play it.... I said I would come back once its finished, if you think someone can't figure out psa in under a months time your not giving PW enough credit for making such a useful and easy tool. I hate fighting on forums because It's useless and counterproductive to whatever the forum's goals are. So please stop wasting your time don't start this useless threads argument's up again, I'll come back when its finished not before. I'm out.

/kinryu
 

Veril

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Very well... feel free to PM me when you have a beta to release and can actually respond to the numerous questions and concerns that you have ignored. I'll close this thread until that point.
 
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