Kinryu
Smash Cadet
- Joined
- May 31, 2009
- Messages
- 39
AWESOME BRAWL (ABrawl)
Where its all about making things look and feel awesome
(slim version) This post will be updated later to be more official and contain more information on the progress of this project. This is just to get the word out that it exists so people can give feedback when material is finally released.
A Myth? No Awesome brawl has been and is still going strong in development although not openly till now. The project has reached a closed beta state. Video's will be posted soon.
Goal
A Balanced, fast, competative game with very flashy graphical changes, unique characters and character changes, and new additions in a combo heavy yet still quite technical environment.
We want it so when you pull a sick combo it feels like a reward for all your technical skill, and it looked FREAKING AWESOME!
General Changes
Hitstun at .51
Autosweetspot ledges is on but less invincibility and instant ledge reaction
Dashdancing etc...
Most characters have multiple jumps (you get combo'd all over... in order to recover most characters needed more jumps.)
Teching increased
General Character changes (individual changes will be available soon)
Speed and movement changes
Damage and knockback changes
Major moveset changes
Awesome New graphical changes or additions
More variety in play
Future Plans and Ideas
Final smashes can be obtained through certain circumstances (still debating on what those circumstances should be)
Sheild breaks after high numbers of damage dealt at once. (much like dazing in 2d fighters)
Way more graphical effects and graphical effect changes for all characters
More Niche's in character playstyles
More options for all characters
Awesome New moves
Awesome New characters
Additional information
An important development goal is that every character be unique. For example: Bowser is all about grabs, grab combo's, and using certain moves to pull the opponent in with wind effects or stun the opponent in order to get a powerful grab in.
Where its all about making things look and feel awesome
(slim version) This post will be updated later to be more official and contain more information on the progress of this project. This is just to get the word out that it exists so people can give feedback when material is finally released.
A Myth? No Awesome brawl has been and is still going strong in development although not openly till now. The project has reached a closed beta state. Video's will be posted soon.
Goal
A Balanced, fast, competative game with very flashy graphical changes, unique characters and character changes, and new additions in a combo heavy yet still quite technical environment.
We want it so when you pull a sick combo it feels like a reward for all your technical skill, and it looked FREAKING AWESOME!
General Changes
Hitstun at .51
Autosweetspot ledges is on but less invincibility and instant ledge reaction
Dashdancing etc...
Most characters have multiple jumps (you get combo'd all over... in order to recover most characters needed more jumps.)
Teching increased
General Character changes (individual changes will be available soon)
Speed and movement changes
Damage and knockback changes
Major moveset changes
Awesome New graphical changes or additions
More variety in play
Future Plans and Ideas
Final smashes can be obtained through certain circumstances (still debating on what those circumstances should be)
Sheild breaks after high numbers of damage dealt at once. (much like dazing in 2d fighters)
Way more graphical effects and graphical effect changes for all characters
More Niche's in character playstyles
More options for all characters
Awesome New moves
Awesome New characters
Additional information
An important development goal is that every character be unique. For example: Bowser is all about grabs, grab combo's, and using certain moves to pull the opponent in with wind effects or stun the opponent in order to get a powerful grab in.