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Narpas_sword
I'm not sure, it's an interesting proposition. I'd say sure why not but there are some implications for balance that I haven't thought through.
What about increasing the default lag on specials by 50% and having l-cancel reduce by 50% putting the resulting frames of lag at 75% of current values? For Falco, this would make little difference, but for Pikachu this would probably open up some interesting approach options.
And here we get to the point that I think people only ever acknowledge as a "so what it's only a hypothetical". Execution barriers are a way of balancing things in a way that isn't as crude as "change up-smash BKB to x". To go a little further, and be explicit with the hypothetical that people only ever touch on. Fox without technical execution barriers is absurdly OP. The frame data for nair is pretty crazy even given you have to work for it currently. Without work, it's outright broken. You could say, well lets slow him down, tack a couple of frames on here and there etc, but now you've taken something away from what I personally think makes Melee jaw droppingly beautiful and that's sheer visceral speed when played at the highest level. You have to lower the ceiling (speed of thought, speed of attack) to simultaneously lower the floor and maintain balance.
Also, an example of "argument from auto-combo" is, why don't Fox and Falco multi-shine by default? I mean, it's strictly superior to single shine, I always want to do it, why can't I just hold down B to spam Shine's as fast as they'll come out?
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Draco_The
Stop being childish man. I've come in here, dropped my opinion on what is ultimately a subjective question on game design, NOT a question of "objective game design" which people keep claiming it is. The very phrase "objective game design" is oxymoronic, what is fun to one person is not necessarily fun to another.
Should dance-dance revolution be played with half the required steps?
Should Street Fighter be played with forward to fireball, up to shoryuken?
Maybe they should, maybe they shouldn't, both of those are questions of execution and I personally thing both are open to debate.
Finally, regarding which button should be used for L-cancelling. I like the feel of L personally, I wouldn't design it around the D-pad because it would require giving up your control stick thumb and slow down the play for a succesful execution, rather than speed it up. A or X might be interesting but also probably slow down rather than speed up.
(Yes I know you're being rhetorical, or at least think you are, but the fact that I can give you what I think is a legitimate answer to that question goes to show, yet again, that it's not "objectively stupid" and can be considered under its own merits as a design question).