AuraStUrm
Smash Journeyman
lol Nick hated the old intro, so i changed this
Basically, bring setups and TVs and stuff. And people. Lots and lots of people.
Location/Contact info
Where it is: My house
3304 South 116th AVENUE (NOT street)
Omaha, NE 68144
If you need help with something, PM me or call/text at 402-650-7288
If you need housing, talk to Dan (ShermanTheTank) or Tyser (resTy)... I think
General information
Time: Start showing up around noon, leave by 11:00-11:30
Tournament costs:
$5 Brawl Singles
$5 Melee Singles
$1 Side tournaments
$10 per team doubles tournaments
Dunno how much for Brawl- yet, discuss
Pool split:
1st place: 60%
2nd place: 30%
3rd place: 10%
Tournament Rules
-3 Stock
-8 minute timer
-Items are set to "off" and "none"
-If the timer runs out, the victor is determined first by stock and then by percentage.
-Resolving Ties: If percents are the same or both players die simultaneously, there will be a 1 stock, 3 minute, same characters, same stage rematch.
-All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
-In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
-You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
-Extending Meta Knight's Dimensional Cape by leaving the ground and returning to it while invisible is banned. (For example, flicking the C-Stick up while holding down on the control stick during the move will cause this to happen.)
-Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while using an infinite to run out the timer rather than to score a KO is. As such, any infinite chain-grabs, locks, etc. cannot exceed 300%.
-Any action which prevents the game from continuing (i.e. by causing the game to crash or causing all characters to freeze indefinitely) is banned. If the Tournament Organizer or a judge can conclusively determine the player responsible for the failure, that player loses the interrupted game. Players are expected to know their characters and prevent this from happening.
-Some interactions (for example, a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalize on this in a timely manner; a failure to do so is stalling.
NEW AND SUPER COOL LEDGE GRAB LIMIT!!!!!!!! If a tournament match goes to time and a player grabbed the ledge more than 40 times, that player loses that game; if both players grabbed the ledge more than 40 times, normal time-out rules apply.
Set Format
1. Opponents make their character select screen choices for the first match. *
2. Opponents start the stage striking procedure.
The stage striking order changes depending on the number of stages allowed. When reading this order, “1” is player 1 and “2” is player 2. The optimal striking orders are as follows:
3 Stages: 2-1
5 Stages: 1-2-2-1
7 Stages: 1-1-2-2-2-1
9 Stages: 1-1-1-2-2-2-2-1
3. Each player may announce one stage to be banned for counterpicks of the set.
4. The first game is played, using the stage chosen during step 2.
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List. **
6. The winner of the previous match chooses their character.
7. The loser of the previous match chooses their character.
8. Repeat steps 5-7 for all proceeding matches.
*Double blind character selection may be called for the first match. Also, the choices made here include the character's color and whether the player will start as Samus or Zero Suit Samus, as Zelda or Sheik, or as a particular Pokemon for Pokemon Trainer.
**No player may choose a stage they have already won on in that set unless agreed upon by both players.
Doubles Rules
-Team Attack must be set to ON.
-Sharing stocks is allowed.
-The controller ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
-If the clock expires in a team match and the total number of stocks of each team is equal, use the sum of the final percentage of players on each team as the tiebreaker; whichever team has a lower sum wins. (A player who has been eliminated has no stocks and 0%).
-In team play, causing both characters of a team to become frozen (i.e. by interrupting a throw with a wind attack) is to be treated the same way as freezing the opponent in singles. Leaving only one of your opponent's characters frozen is legal since the teammate can work to undo the freeze.
Stage List
Neutral Stages
Battlefield
Castle Siege
Final Destination
Lylat Cruise
Pokemon Stadium 1
Smashville
Yoshi's Island
Counterpick Stages
Brinstar
Castle Siege
Delfino Plaza
Frigate Orpheon
Halberd
Jungle Japes
Norfair
Pictochat
Pokemon Stadium 2
Rainbow Cruise
Banned Stages
everything else
Results for 4/30
Note: I was unable to save the Round Robin brackets for some reason.
Brawl Singles - Round Robin
Results by sets won, then games won/lost
1. Joker - 9-0, 18-1
2. Rob - 8-1, 17-2
3. Jarell - 7-2, 14-6
4. Smeesh - 5-4, 11-10
5. Gamegenie - 5-4, 11-11
6. Wang - 4-5, 9-11
7. Hot Carl - 3-6, 8-14
8. NoM - 3-6, 8-13
9. Echo - 1-8, 3-17
10. Aura - 0-9, 4-18
Mortal Kombat 9 - Round Robin
1. The Dude (HQYZ) - 7-0, 14-1
2. Echo - 5-2, 12-5
3. JBM - 5-2, 11-6
4. MK Mike - 5-2, 11-7
5. Rob - 2-5, 6-10
6. Gamegenie - 2-5, 5-10
7. Tyler - 2-5, 5-11
8. Smeesh - 0-7, 0-14
So, these tournaments are going to be on hiatus until August, because I'm doing other stuff for pretty much the whole summer. Sorry!
Basically, bring setups and TVs and stuff. And people. Lots and lots of people.
Location/Contact info
Where it is: My house
3304 South 116th AVENUE (NOT street)
Omaha, NE 68144
If you need help with something, PM me or call/text at 402-650-7288
If you need housing, talk to Dan (ShermanTheTank) or Tyser (resTy)... I think
General information
Time: Start showing up around noon, leave by 11:00-11:30
Tournament costs:
$5 Brawl Singles
$5 Melee Singles
$1 Side tournaments
$10 per team doubles tournaments
Dunno how much for Brawl- yet, discuss
Pool split:
1st place: 60%
2nd place: 30%
3rd place: 10%
Tournament Rules
-3 Stock
-8 minute timer
-Items are set to "off" and "none"
-If the timer runs out, the victor is determined first by stock and then by percentage.
-Resolving Ties: If percents are the same or both players die simultaneously, there will be a 1 stock, 3 minute, same characters, same stage rematch.
-All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
-In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
-You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
-Extending Meta Knight's Dimensional Cape by leaving the ground and returning to it while invisible is banned. (For example, flicking the C-Stick up while holding down on the control stick during the move will cause this to happen.)
-Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while using an infinite to run out the timer rather than to score a KO is. As such, any infinite chain-grabs, locks, etc. cannot exceed 300%.
-Any action which prevents the game from continuing (i.e. by causing the game to crash or causing all characters to freeze indefinitely) is banned. If the Tournament Organizer or a judge can conclusively determine the player responsible for the failure, that player loses the interrupted game. Players are expected to know their characters and prevent this from happening.
-Some interactions (for example, a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalize on this in a timely manner; a failure to do so is stalling.
NEW AND SUPER COOL LEDGE GRAB LIMIT!!!!!!!! If a tournament match goes to time and a player grabbed the ledge more than 40 times, that player loses that game; if both players grabbed the ledge more than 40 times, normal time-out rules apply.
Set Format
1. Opponents make their character select screen choices for the first match. *
2. Opponents start the stage striking procedure.
The stage striking order changes depending on the number of stages allowed. When reading this order, “1” is player 1 and “2” is player 2. The optimal striking orders are as follows:
3 Stages: 2-1
5 Stages: 1-2-2-1
7 Stages: 1-1-2-2-2-1
9 Stages: 1-1-1-2-2-2-2-1
3. Each player may announce one stage to be banned for counterpicks of the set.
4. The first game is played, using the stage chosen during step 2.
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List. **
6. The winner of the previous match chooses their character.
7. The loser of the previous match chooses their character.
8. Repeat steps 5-7 for all proceeding matches.
*Double blind character selection may be called for the first match. Also, the choices made here include the character's color and whether the player will start as Samus or Zero Suit Samus, as Zelda or Sheik, or as a particular Pokemon for Pokemon Trainer.
**No player may choose a stage they have already won on in that set unless agreed upon by both players.
Doubles Rules
-Team Attack must be set to ON.
-Sharing stocks is allowed.
-The controller ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
-If the clock expires in a team match and the total number of stocks of each team is equal, use the sum of the final percentage of players on each team as the tiebreaker; whichever team has a lower sum wins. (A player who has been eliminated has no stocks and 0%).
-In team play, causing both characters of a team to become frozen (i.e. by interrupting a throw with a wind attack) is to be treated the same way as freezing the opponent in singles. Leaving only one of your opponent's characters frozen is legal since the teammate can work to undo the freeze.
Stage List
Neutral Stages
Battlefield
Castle Siege
Final Destination
Lylat Cruise
Pokemon Stadium 1
Smashville
Yoshi's Island
Counterpick Stages
Brinstar
Castle Siege
Delfino Plaza
Frigate Orpheon
Halberd
Jungle Japes
Norfair
Pictochat
Pokemon Stadium 2
Rainbow Cruise
Banned Stages
everything else
Results for 4/30
Note: I was unable to save the Round Robin brackets for some reason.
Brawl Singles - Round Robin
Results by sets won, then games won/lost
1. Joker - 9-0, 18-1
2. Rob - 8-1, 17-2
3. Jarell - 7-2, 14-6
4. Smeesh - 5-4, 11-10
5. Gamegenie - 5-4, 11-11
6. Wang - 4-5, 9-11
7. Hot Carl - 3-6, 8-14
8. NoM - 3-6, 8-13
9. Echo - 1-8, 3-17
10. Aura - 0-9, 4-18
Mortal Kombat 9 - Round Robin
1. The Dude (HQYZ) - 7-0, 14-1
2. Echo - 5-2, 12-5
3. JBM - 5-2, 11-6
4. MK Mike - 5-2, 11-7
5. Rob - 2-5, 6-10
6. Gamegenie - 2-5, 5-10
7. Tyler - 2-5, 5-11
8. Smeesh - 0-7, 0-14
So, these tournaments are going to be on hiatus until August, because I'm doing other stuff for pretty much the whole summer. Sorry!