KayLo!
Smarter than your average wabbit.
All right, so here's something I've noticed after watching and/or playing many, many new Pikachu players: lots of you do not know how to FH tjolt the right way. (Other experienced players I've brought it up to have noticed this as well.) This advice won't be game-breaking for you, but it will certainly improve your Pika and keep you from getting punished so often.
This is the WRONG way to FH tjolt:
- Input jump, then hit the B button.
When you do it this way, tjolt comes out as Pikachu gets to the peak of his jump. The reason why this is bad is that you are stuck in cooldown lag when you hit the ground, so if the opponent shields the jolt, they can easily punish you (usually with a grab or long-ranged ground move, provided they're within range to do so).
This is the RIGHT way to FH tjolt:
- Input jump and hit the B button at the same time.
This way, Pikachu tjolts as he rises off the ground, and you can double jump before you hit the ground since you're not stuck in cooldown. This allows you to DJ into an aerial if they try to rush in and punish, or you can jump out of the way of an incoming move. It's not foolproof (especially if they pshield the jolt), but it leaves you much, much less punishable. Even if you decide not to use your second jump, it's still better to not be in tjolt's endlag when you land.
Just thought I'd comment on this since I've seen it so often with newer Pikas, and tjolt is a significant part of Pika's game. Not gonna lie, I get lazy in friendlies and do it the wrong way too..... but when it comes to serious matches, it can make a big difference, so do it right plz. =P
This is the WRONG way to FH tjolt:
- Input jump, then hit the B button.
When you do it this way, tjolt comes out as Pikachu gets to the peak of his jump. The reason why this is bad is that you are stuck in cooldown lag when you hit the ground, so if the opponent shields the jolt, they can easily punish you (usually with a grab or long-ranged ground move, provided they're within range to do so).
This is the RIGHT way to FH tjolt:
- Input jump and hit the B button at the same time.
This way, Pikachu tjolts as he rises off the ground, and you can double jump before you hit the ground since you're not stuck in cooldown. This allows you to DJ into an aerial if they try to rush in and punish, or you can jump out of the way of an incoming move. It's not foolproof (especially if they pshield the jolt), but it leaves you much, much less punishable. Even if you decide not to use your second jump, it's still better to not be in tjolt's endlag when you land.
Just thought I'd comment on this since I've seen it so often with newer Pikas, and tjolt is a significant part of Pika's game. Not gonna lie, I get lazy in friendlies and do it the wrong way too..... but when it comes to serious matches, it can make a big difference, so do it right plz. =P