Silent Wolf
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Stop using the term "mind games" in reference to how smart one is as a player, come on now.
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This... is actually a very post.Mindgames is such a nasty, broad term. It barely means anything lololol.
It's like "tech skill".
What are you talking about? No one EVER messes up in Melee, people actually have those Daigo level psychic reads...Mindgames is just when you make a mistake and it ends up working and making you look awesome. Example:
I am Captain Falcon. I go to jump cancel grab a person shielding. They jump out of shield to avoid the grab and at the same time I accidentally flub the jump cancel and end up kneeing them out of the air. This is madness!
Madness?!
THIS. IS. MINDGAMES!!!!
Lol, right?who gives a crap
No way, I think that's awesome. It's good to have two very basic concepts from which you can then begin to break the game down from. Mindgames and Tech Skill are just terms we use for Mental and Physical, or Thoughts and Execution. I mean, really those terms are more specific but they just kinda developed that way. As long as you understand that I think you're fine.Breaking smash down into a binary of "tech skill" and "mindgames" was a terribly flawed idea from the start.
Indeed, the Jigglypuff thing and the Isai d-smash are one and the same, they are categorized as "mindgames" for sure, we cannot deny this. "Lag Baiting" (as I call it) is one of the central types of mind games. However, yeah, I know what you mean though, the simple two category system (mindgames and tech skill) was and still is ********.The Isai trick could be considered a mindgame, since it's definitely tricking around with someone's perception of how punishable the D-smash is by attacking their unfamiliarity with how low lag it actually is... but then that just seems like a bait. Doesn't really seem all that different than Jigglypuff whiffing something, then ducking to try and get Sheik or whatever to grab so she can score the free Rest.
The trouble with mindgames is that it's become such an umbrella term (which was never really defined very well from the get-go) and most of the things that people are calling "mindgames" have better, more specific terms that we already apply to those types of situations.
Breaking smash down into a binary of "tech skill" and "mindgames" was a terribly flawed idea from the start.
Yeah, you're completely right, I'm on the same page as you in regards to the ACTUAL mindgames used in matches.KirbyKaze said:At many levels of play (including the middle regions of high level play) you can win without "tricking" your opponent at all, and simply by doing the correct moves over and over again and it can be extremely robotic.
That isn't a mindgame at all because you're not playing with their head or habits or anything like that, you're just doing correct moves based on the MU or whatever.
That sounds alot like what I was thinking about recently.KirbyKaze;11962879 [... said:you're just doing correct moves based on the MU or whatever. [...]