kown
Smash Lord
sagemoon has a way better argument for wavedashing than i could think of. nice job
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Wingdashing lol, dont get it confused XDsagemoon has a way better argument for wavedashing than i could think of. nice job
Beat you too it hahaha. I'll post so i guess you wont have to double post?EDIT: This post was before Sagemoon's.
I did say something about the follow through, look at my post after UndrDog's again. The same thing with Kown is happening here. It's coming down to my experience versus yours. I've yet to find this useful for myself, but I'm no longer going to tell others to stop it completely.Arrow Looping/Swarming
Personally I don't think you should have posted these in the same argument. Arrow swarming, which is where you loop more than one arrow at a time, is relatively pointless in my opinion. It takes too much time to set up and is virtually impossible to control effectively enough to actually hit your opponent w/ more than one arrow.
However I do find arrow looping very important in my game. In your post you mention how its easy to predict and only does about 5% damage. You say nothing about the follow through. Have you tried arrow looping as an approach? With this you can get more range w/ lets say an f-tilt while applying pressure on your opponent to dodge or block an arrow.
Furthermore if your opponent tries to air dodge/spot dodge you can follow up as soon as the dodge is done.
This is exactly what I'm trying to say. If you force your opponent to react to an arrow, then it sets you up in a better position. This tech shouldn't be used to just hit someone with an arrow, it should be used to manipulate your opponent and put them under a high pressure situation.
Wing shoving on grenades and bananas was one of the first things I tried to do. Catching and throwing the items is better. Pushing people off the edge seems like a really risky thing to do, with little reward. You have to be up close and vulnerable to use this. Your opponent could grab or attack you if you try. Even if you succeed, it's like you said, it doesn't kill.Wing Shoving
In my opinion not the greatest move, but its still not useless. There are certain characters such as snake or diddy that set up items like a grenade or banana. You can push these out of your way without being punished (assuming you wing cancel it) this is effective against snake if he tries to do that shield grenade crap (where he has a grenade dropped w/ a shield and if you try to attack him you will get blown up). Also this can be used to push characters away from you at the ledge, and you can follow with a ledge hop fair or ledge hop double arrow, or ledge hop arrow to fair.
Its not useful for killing your opponent. I've managed to do it once, only when my opponent messed up.
The only way others were describing it was like a wavedash. I'll admit I haven't looked into it too in-depth. But as I did list dashing, and/or fox trotting as an alternative that gives more options.WingDashing
I don't think you've looked into this tech enough to fully describe a counter argument no offense. You describe it like it should be applied as a wave dash. Which is not how this tech should be used. It does work for spacing, but not nearly the same caliber as a wave dash.
I'm going to have to test this. If it sounds as good as you make it do in theory, then this may be what makes it useful.There are other things that make this tech useful though. First off that wind push effect can mess up an aerial approach. Lets take a real situation. My friend who plays Mario is approaching me with nair. He's about to hit me. I can put my shield up and block the attack and then counterattack with f-smash out of shield. However, my friend can auto cancel his nair and jab combo me before i can get an f-smash in. Therefor I'm left having to block everything.
In this same situation. I can also Wingdash slightly backwards as his is at my head level. When i do this, the wind push effect keeps him in the air just a bit and leaves him hanging right there to be punished. I've now set myself up for a perfect opportunity to f-smash him. He can't avoid this and the wind push effect basically gave me a sort of wall to punish him.
Another thing I'll have to test. I get the feeling that plain shield dashing or jumping would work better, but we'll see.Another way of using this is to use it as an approach against a projectile. For this example i will take pikachu. His full jump neutral b is very campy and effective. I could easily just try to mirror the electricity back at him. I don't know if anyone has played a pikachu that does this, but its really not effective and wont stop the pikachu. When you use a mirror shield, you cant follow up after the move. It basically just adding damage (assuming you hit the character) and it normally ends up with an even trade. The mirror shield will leave you vulnerable due to its lag if you pull it out expecting a projectile.(i just realized this was probably not the best hypothetical situation, but you get the idea)
In the same situation, I can wingdash to cancel out this projectile and follow up with a forward smash, or w/e else i want to really. Wingdashing is really good at approaching projectiles, even pits arrow is canceled out with a wing dash. Basically its an effective way to close space while going through a projectile. This does take some timing though, about the same timing as a powershield, maybe with a few extra frames. Powershielding works, but you don't close that gap and cant punish fast enough. With wingdashing you can actually hit your opponent before they get out of their lag time from the projectile.
Now this applictation doesn't look useful at all. What ever happened to spotdodging?Finally, wingdashing prevents you from getting grabbed. I find this most helpful against long ranged grabs such as link, or ice climbers (they can combo you up to 70% with a grab you you gotta be cautious). Taking into consideration that you can do this move out of a shield, you can avoid being grabbed if you can predict it right (big if i know..). However there is also times when its obvious that your opponent wants to shield grab you, take that into considerations and you can do some pretty cool stuffs. If your opponent dodges, most the time you can get the down smash off as they come out of the dodge, if they don't dodge early enough, then you push them out of range with wing push.
I think you misinterpreted the ledge thing. I'm saying to do this while you are on the ledge. You get the wind push while you are below the stage, and then you grab the ledge again. it doesnt leave you vulnerable at all because you never pop your head above the stage.Wing shoving on grenades and bananas was one of the first things I tried to do. Catching and throwing the items is better. Pushing people off the edge seems like a really risky thing to do, with little reward. You have to be up close and vulnerable to use this. Your opponent could grab or attack you if you try. Even if you succeed, it's like you said, it doesn't kill.
spot dodgeing is also useful, but at the same time theres less options for spacing. Having both to use makes more options. And mixing those options are what creates style and eventually dominance of the game.Now this applictation doesn't look useful at all. What ever happened to spotdodging?
From what I got out of this, I get the feeling that energy based projectiles can be canceled when timing the Wingdash correctly. Is this correct?Another way of using this is to use it as an approach against a projectile. For this example i will take pikachu. His full jump neutral b is very campy and effective. I could easily just try to mirror the electricity back at him. I don't know if anyone has played a pikachu that does this, but its really not effective and wont stop the pikachu. When you use a mirror shield, you cant follow up after the move. It basically just adding damage (assuming you hit the character) and it normally ends up with an even trade. The mirror shield will leave you vulnerable due to its lag if you pull it out expecting a projectile.(i just realized this was probably not the best hypothetical situation, but you get the idea)
In the same situation, I can wingdash to cancel out this projectile and follow up with a forward smash, or w/e else i want to really. Wingdashing is really good at approaching projectiles, even pits arrow is canceled out with a wing dash. Basically its an effective way to close space while going through a projectile. This does take some timing though, about the same timing as a powershield, maybe with a few extra frames. Powershielding works, but you don't close that gap and cant punish fast enough. With wingdashing you can actually hit your opponent before they get out of their lag time from the projectile.
Okay, you're going to be hard pressed to show me how wings can be useful here. At that close of range, there's no way to tell if your opponent is going to do a grab or an attack. Wings may stop the grab, but it won't always work against the attack. Spotdodging avoids both. Because you can't do this on reaction, you have to depend on chance, and your best chance is with spotdodging.spot dodgeing is also useful, but at the same time theres less options for spacing. Having both to use makes more options. And mixing those options are what creates style and eventually dominance of the game.
Lol. Here I was responding as if I thought you knew what Wingdashing was and thought it was useless. I'm sorry, you should have said that you didn't look into it in depth. Then I would have mentioned how Sagemoon seems to have success and knows how to use the tech well. I unfortunately don't know how to apply it yet. Sad I know.The only way others were describing it was like a wavedash. I'll admit I haven't looked into it too in-depth. But as I did list dashing, and/or fox trotting as an alternative that gives more options.
These are good things to know sagemoon. Maybe you can make an instructional video since you seem to have a good understanding of this tech.I'm going to have to test this. If it sounds as good as you make it do in theory, then this may be what makes it useful.
Thanks! I'm impressed that you were brave enough to stand out and voice your opinion on these matters!Thank you for taking this maturely, I'm really impressed.
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\you dont need to do it on reaction, When i wingdash in those situations, i normally go back a bit and f-tilt (thus being out of range for an attack) this is because if the player knows you're gonna spotdodge, you're gonna get punished as to if he knows you're gonna wingdash, you just end up where you started. See what i'm saying? You can also mix up where you're gonna wingdash as opposed to when you spot dodge you stay in the same place. They are both very useful and depending on the situation, one will be more useful. Its all about the mindgames XD
In my opinion, i always want to stay close with Pit because most of his attacks have shorter range compare to other characters.you dont need to do it on reaction, When i wingdash in those situations, i normally go back a bit and f-tilt (thus being out of range for an attack) this is because if the player knows you're gonna spotdodge, you're gonna get punished as to if he knows you're gonna wingdash, you just end up where you started. See what i'm saying? You can also mix up where you're gonna wingdash as opposed to when you spot dodge you stay in the same place. They are both very useful and depending on the situation, one will be more useful. Its all about the mindgames XD
I made the bad assumption that everything there was to know about wingdashing was in the first post of the topic. I shouldn't have done that. But could you update the first post? It could prevent confusion like mine.Lol. Here I was responding as if I thought you knew what Wingdashing was and thought it was useless. I'm sorry, you should have said that you didn't look into it in depth. Then I would have mentioned how Sagemoon seems to have success and knows how to use the tech well. I unfortunately don't know how to apply it yet. Sad I know.
Well, yes, I do think we should do the basics before any adv tech, but this thread was made to argue whether or not these techs should be used at all.What i think (maybe Rhy also) is that we should try to get the basic down first and get really good that it before moving on the these "Adv." tech
WingDashing may or may not be useless. There are a couple of things to try out first.so bacially wingdashing in use-less now but with more discovery could work. and wing shoving is very situational and push back nades. arrow looping i think is usefull as a mind game and a little damage if they dont airdodge seem liek not mush else for arrow looping
the forward tilt will out prioritize it.\
But if you wing dash and he knows it, can't he dash attack you?
Lets say you want to stay close all the time. You can get shield grabbed, shield to smash, or a lot of other actions can be used to punish you. f-tilt has insane range, use it to out range people.In my opinion, i always want to stay close with Pit because most of his attacks have shorter range compare to other characters.
What i think (maybe Rhy also) is that we should try to get the basic down first and get really good that it before moving on the these "Adv." tech
So this was your intention? Maybe a change of title to "A serious discussion about Adv Tech" would be more appropriate because the current title makes it sound like you are making a statement. It can also put anyone on the defensive even before opening your thread, especially those whom this topic refers to. Just a thought.Well, yes, I do think we should do the basics before any adv tech, but this thread was made to argue whether or not these techs should be used at all.
i think the idea is right, however i dont think these ATs are silly and these ATs help you space and not get hit.I agree with all of this. People get caught up with silly techniques and forget how to really play the game. Being a solid player is much more important than any impractical "advanced" technique that's discovered. Just focus on not getting hit, your spacing, and your opponents tendencies. That's all you need.
Rhyfelwyr said:When I made the thread, I honestly didn't see any saving graces to these techs (I still might not), and no one told me any in this thread for the longest time. Putting people on the defensive can work sometimes. It makes people feel like they have something invested or to defend, and then they'll work that much harder at seeing all the arguments and making their own. Look at all the replies this thread has gotten.
Also, I was making a resolution (Although it should have had the word "should" in it to make it proper) like you would in a debate. In this case I'm the affirmative, and most people coming in choose to be the negative. There's nothing wrong with have two completely opposing sides.