Title: Assassin's Creed
Box Art:
Standard Edition:
Limited Edition:
Genre: Action
ERSB Rating: Mature
Platform: PS3, XBox 360, PC
Published by: Ubisoft
Developed by: Ubisoft Montreal
Number of Players: 1
Release Date:
US: November 13, 2007
Europe: November 16, 2007
Australia: November 2007
MSRP:
Standard Edition: $59.99
Limited Edition: $69.99
Honestly, I think this game looks amazing. I'm looking forward to it more than any of the other next-gen games I've see so far.
You play the game as Altair, an Assassin during the Third Crusade in the Middle Ages. The game is completely free-roaming like Grand Theft Auto, but with many of the acrobatic and movement elements of the Prince of Persia games. In fact, it's being developed by Ubisoft Montreal, the developer responsible for the new Prince of Persia as well as the Splinter Cell games.
Of course, your main objectives throughout the game will be assassinations. This part of the game makes use of a number of unique features, one of which is something that Ubisoft has termed "social stealth." In essence, your character will not approach targets by sneaking from shadow to shadow. Instead, he'll blend into the crowd, making no unusual moves so that the gaurds won't notice his presense. Or, if he's made the right friends, he could fall in with a group of monks and use them to get close to the target.
Once he's gone and killed his target, it gets harder blend back in. Instead, he can make use of another ability to make his escape. In the game, Altair is able climb walls, leap from building to building and go just about anywhere he can find something to grab hold of (and he can grab hold of anything that sticks out two inches or more). This ability parrallels a real life sport called Parkour, or free running.
The game world features multiple cities, with layout and architecture culled from records from the time period the game is based on. For travel, Altair has a horse to ride on.
There are a number of other exciting elements in the game, including the realistic movement and reactions of the crowd, and the combat which centers around quickly subduing your opponent and escaping, rather than bulldozing your way through waves of enemies, but I'm tired of writing.
You can find an extremely impressive live XBox 360 demo of Assassin's Creed here, as well as other videos scattered across the internet. Screenshots are down below.
Altair Looking down on the square.
Altair blending in with a group of monks (he's the one with the red sash hanging from his waist).
Altair stabbing a gaurd through the chest on a rooftop.
Altair riding his horse between cities.
Altair jumping from building to building.
An impressive overhead view of a port located in a large city.
By the way, you can find some amazing videos of free running here, although I should probably warn you that the music's horrible and the first minute or so is relatively unimpressive.
Box Art:
Standard Edition:
Limited Edition:
Genre: Action
ERSB Rating: Mature
Platform: PS3, XBox 360, PC
Published by: Ubisoft
Developed by: Ubisoft Montreal
Number of Players: 1
Release Date:
US: November 13, 2007
Europe: November 16, 2007
Australia: November 2007
MSRP:
Standard Edition: $59.99
Limited Edition: $69.99
Honestly, I think this game looks amazing. I'm looking forward to it more than any of the other next-gen games I've see so far.
You play the game as Altair, an Assassin during the Third Crusade in the Middle Ages. The game is completely free-roaming like Grand Theft Auto, but with many of the acrobatic and movement elements of the Prince of Persia games. In fact, it's being developed by Ubisoft Montreal, the developer responsible for the new Prince of Persia as well as the Splinter Cell games.
Of course, your main objectives throughout the game will be assassinations. This part of the game makes use of a number of unique features, one of which is something that Ubisoft has termed "social stealth." In essence, your character will not approach targets by sneaking from shadow to shadow. Instead, he'll blend into the crowd, making no unusual moves so that the gaurds won't notice his presense. Or, if he's made the right friends, he could fall in with a group of monks and use them to get close to the target.
Once he's gone and killed his target, it gets harder blend back in. Instead, he can make use of another ability to make his escape. In the game, Altair is able climb walls, leap from building to building and go just about anywhere he can find something to grab hold of (and he can grab hold of anything that sticks out two inches or more). This ability parrallels a real life sport called Parkour, or free running.
The game world features multiple cities, with layout and architecture culled from records from the time period the game is based on. For travel, Altair has a horse to ride on.
There are a number of other exciting elements in the game, including the realistic movement and reactions of the crowd, and the combat which centers around quickly subduing your opponent and escaping, rather than bulldozing your way through waves of enemies, but I'm tired of writing.
You can find an extremely impressive live XBox 360 demo of Assassin's Creed here, as well as other videos scattered across the internet. Screenshots are down below.
Altair Looking down on the square.
Altair blending in with a group of monks (he's the one with the red sash hanging from his waist).
Altair stabbing a gaurd through the chest on a rooftop.
Altair riding his horse between cities.
Altair jumping from building to building.
An impressive overhead view of a port located in a large city.
By the way, you can find some amazing videos of free running here, although I should probably warn you that the music's horrible and the first minute or so is relatively unimpressive.