When is too much? Should mafia stick to the basics or play off of flavor? I ask things such as these because I am trying to create the perfect balance of different dimensions; Flavor, gameplay, mafia, characters roles in game relating to their individual alignment, all of this tied into one. I have a tendency in mafia games to go too far, but continuously reaching out for that just amazing game. Ever since LoDscrew though, I wonder how much is too much; Night actions running through multiple people, ******* roles, and just the confusion of the play.
So, DGers, tell me what you like in a mafia game! What you want to experience! New things that I havent thought of that you'd love to play in! Pitch them discuss them, and most of all critique them.
So, DGers, tell me what you like in a mafia game! What you want to experience! New things that I havent thought of that you'd love to play in! Pitch them discuss them, and most of all critique them.