DuckPimp
Smash Ace
#mallardnation
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
different variations of jab-grab on shieldWhat are good mix ups for falcon?
I think most people wouldn't hesitate to say something like 60-40 falco, but it's maybe debatable when you consider how hard falcon's punishing game is and how easily falco gets gimped by one stray weak knee. I don't think there's any question that falco has the advantage though just given lasers and shine >.>What do you people think the MU ratio of Falco vs C. Falcon is?
I think it is 65-35 Falco, because CF is finished once a combo starts. I do realize, however, that Falco can be kneed offstage very easily, which can be trouble for Falco.I think most people wouldn't hesitate to say something like 60-40 falco, but it's maybe debatable when you consider how hard falcon's punishing game is and how easily falco gets gimped by one stray weak knee. I don't think there's any question that falco has the advantage though just given lasers and shine >.>
THANK YOU! Finally someone aggrees with me.Holy **** tech chases and combos are different, and thats why the match up is 65-35. Falcons hard punishes at low precent are almost completely prediction based, whereas falco gets a bunch of GUARANTEED damage off a cc shine. The neutral game is for sure the hardest, Falcon gets punished equally as bad as vs. fox, and his techcases are a dice roll. 65-35
you can say what you want, and i agree with the analysis that falcon's combos are far less guaranteed, but...i mean at some point you can't make excuses just because the matchup sucks.Holy **** tech chases and combos are different, and thats why the match up is 65-35. Falcons hard punishes at low precent are almost completely prediction based, whereas falco gets a bunch of GUARANTEED damage off a cc shine. The neutral game is for sure the hardest, Falcon gets punished equally as bad as vs. fox, and his techcases are a dice roll. 65-35
http://www.youtube.com/watch?v=V0O2e-lFABc&sns=em Here is a conjecture.you can say what you want, and i agree with the analysis that falcon's combos are far less guaranteed, but...i mean at some point you can't make excuses just because the matchup sucks.
like Tactician said, there are matchups in the game that approach 65-35 or perhaps even 70-30 (someone correct me if i'm wrong but i'd say something like marth/luigi is that bad) whereas falcon is still a high tier character and still has the tools necessary to deal with falco, especially when it comes to gimping with proper edgeguarding. you could maybe make an argument for it being such a terrible matchup on certain stages (e.g. FoD, FD if he's a particularly laser-campy ****er), but the idea is that if you play falcon your combos are going to be based on prediction and hard punishes and momentum PERIOD. that's just how he's played.
plus it's sort of pedantic in the first place to care if it's 60-40 or 65-35. just get him off the edge and he's one dead bird.
also if you think falco's that bad then you haven't played sheik. sheik is a harder matchup and i'm definitely not willing to say it's 70-30 sheik. thus falco is 60-40, sheik is probably 65-35 on a bad day. falcon arguably only has one favorable high tier matchup (peach, two if you think the marth MU isn't even which i think most would say that it is), but he can still compete in the hands of the right player because his playstyle is so punishing and volatile.
for example:
http://www.youtube.com/watch?v=6ZfQbjOGbbg
EDIT: also falco's slow as balls compared to fox so although neutral game sucks because of lasers it can be significantly easier than fox without that retardedly fast nair plane flying around. as tactician said, it's just about keeping up, avoiding lasers, and closing that distance to get that opportunity, then capitalizing hard.
amazing adviceif first you don't succeed
should try it 10 more times
falcons the king of taking a beating
yeah i think i've played shaeden like once a long time ago and got manhandled.Debating falcon's matchups is fruitless. There's a big difference between high-level of play and the play we are at as well.
IIRC, the consensus among top falcon mains (hax/s2j/etc) is that falco is the hardest. I think most agree that Fox is harder than sheik as well, but I'm not sure.
heinz I don't think you've played HIV/Shaedon/Moose enough tho. Sheik isn't thaaaat bad.
Does not compute.Debating falcon's matchups is fruitless.
ohhhhhhhhI just want you guys to stop being *******
I love fighting sheik and spacies, but you shouldn't pretend,like I'm saying it's unwinnable.
30 dollar mm heinz
Actually, the point was that if the MU were any closer than 65-35, Tubes would have at least put on SOME damage, but he did not. By the way, I do main Falco, but I use CF quite a bit.lol you can't just cite a match between one of the best falco mains to ever play the game and a relatively unknown falcon like bada-bing bada-boom
under that logic the matchup is like 90-10
falcon has seriously glaring weaknesses and they're all evident in that video but it would be ignoring over a decade of serious improvement by falcon mains everywhere to say that it's that crippling of a matchup
plus you play falco, don't you voltz? so what do you care if it's 60-40 or even 95-5? it's rfrizzle over here who wants his charity stock
"kill yourself three times then it's even!"
yeah, matchup proportions aren't designed to tell you like how many stocks a character will take. it's not like a 60-40 matchup means character A will take 60% of the eight stocks between the characters and character B will take 40% of them or something like that. it's more like character A is predicted to win 60% of the games at the highest level.Actually, the point was that if the MU were any closer than 65-35, Tubes would have at least put on SOME damage, but he did not. By the way, I do main Falco, but I use CF quite a bit.
How could you not draw meaning from a depiction of a MU once you understand what purpose it serves?I don't understand how people make MU ratios. They're pretty darn arbitrary for the most part it seems.
This should be the official definition lol.A MU ratio is like one character has more situations where he's disadvantaged/advantaged compared to the character he's facing. Understanding those situations will mean that you can definitely work around it so that you won't be in those situations in the first place.. IE Falcon in shield vs a spacy. Something like this is obviously a big disadvantage, so in order to not be too close to a spacy in the first place.. you have to get better movement, better spacing with moves.
And sometimes there's absolutely nothing you can do like Falcon/Ganon recoveries are easily punished by at least characters that cover off-stage really well. It would also be a big reason why matchups are more difficult than others.How could you not draw meaning from a depiction of a MU once you understand what purpose it serves?
This should be the official definition lol.