Enshoku
Smash Lord
no, I'm afraid not.Is there a way to get the SSE trophies besides picking up a trophy item and tossing it at the enemy?
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no, I'm afraid not.Is there a way to get the SSE trophies besides picking up a trophy item and tossing it at the enemy?
Wouldn't the underlying concept behind the word "dodge" be to avoid the attack entirely?When you get hit, does dodging reduce knock back
No. Yes. 10char.Can you unlock Japanese audio and that thing that lets you take certain stages off when you select random?
not to totally rip off of uchida's post, but no, the japanese music isn't on the cd(it's a dual layer disk as it is, doncha' know?)and yes you can ban stages, but custom stages are either all banned or none banned :/Can you unlock Japanese audio and that thing that lets you take certain stages off when you select random?
or just short hop->fastfall->DI downward is the fastest way to L-cancel.Am I correct in saying a short hop -> aerial -> fast fall would auto L-cancel?
I had by brother help me test this, and tap is definetly a no-no.I'm studying the percentages of my characters kill moves, and would like to know whether smash DI works best to prevent a KO, or tap DI, so that I can get the percentages of kill moves with optimal DI holding the opponent in the match.
200 Vs. Matches and all stages unlocked. (41 total, Melee and Regular)How do I unlock the ability to turn off stages when set to Random?
you can't roll of it, the closest thing to a roll is a shorthop, other than that, nothing has changed..so im not sure how edgehogging works in brawl.
if i'm on the ledge, they can't grab it. they can, though, hit me and sweetspot it. (marth's up-b, for example) Is that right?
can you still roll off it and make the other guy miss like in melee?
basically, what are my hogging options?
row one, block nine. It's a beautiful stage except for the cannonball, and death by bottom of the ship, and the catapult...Where (column / row) in the Vault is the stage "Great Sea." I want to unlock it with the hammer.
your jump length is determined by how long the A-stick/x-y button is held, but I'd recommend ONLY using a button to jump, that way you can easily U-smash and U-tilt on the ground. All button are changable, including Zl Zr L and R.1. In SSB "up on stick" jump is different from "the button C" jump (stick gave a little more height). In Brawl, are stick and button jumps any different?
2. On the classic controller, can you map both Z buttons to different functions (like say one for attack and one for jump)? What about R and L?
Thanks in advance.
Not as far as I've seen. I'm pretty sure that computer players stickers and cd's don't count, either.Anyone know if someone else gets a sticker or cd in an online match if it records you as getting it too?
Do A upA. Now do it again, but wiggle the joystick to both diagonals while doing this. That is a tilt, it's a bit harder to tilt properly in the middle of a fight unless your opponent gives you time to think, or you can do it without thinking. It's just 4 extra moves, ne?What is tilting and how do you "tilt"
both people select a character, it's very rare to get two people who spend 20 minutes counterpicking each other on the character select screen, and it's up to the tournament director to deal with it whatever way he/she sees fit.A question about tournament rules...
There's advanced slob picks for the second game and on of the match, but what about the first? What's the procedure for selecting your character then?
nope, nothing. The co-op events are utterly useless as well...I just beat event 41 on hard... does that not unlock anything in Brawl? Kinda disappointing if so.
Afraid you can't. When playing co-op the second character will still have it's custom moveset though.Recently I completed Subspace Emissiary. Then I accidentally deleted the "name" registered for that save file and now I am forced to use the default control scheme whenever I open that save file. How do I change that?
no, just airdodge, or roll past them. You can still airdodge, but it's best to just use a midair approach. His shots don't have 8 years of stun on them anymore either so just shield after you get hit to stop the next shot.should you still shorthop out of falco's blaster shots in brawl?
That's pretty much how most people are playing right now, and using battlefield to boot. Just ask people for friend codes, someone actually added me on msn for that specific reason, twas weird...where can i find friend codes of people who like to play 1 on 1, basic stages, with no items?
www.smashboards.com/ffwhere can i find friend codes of people who like to play 1 on 1, basic stages, with no items?
is this a question? Yes bonsly is a HEAVY projectile, and garvadoir reflect projectiles, excluding falco's reflector, which is just a split hitbox.u chuck bonsly and gardevior reflects projectiles
I don't think so; I tried it in Training mode. If one is floating around or if someone is ready to pull their Final Smash, a second Smash Ball won't appear.Alright - excuse the ridiculousness of the question, but is it possible for two smash balls to be in existance at one time? Or can one appear whilesomeone is in FA, in rare circumstances? Probably not, but it was just a thought.
because there are more wii's then brawl disks, and quite a few songs are instrumental.how much of the music is orchestrated?
and why's the format for wii number and brawl fc different??
DI=directional input, and simply means changing your direction while/after being hit, so your opponent can't combo you, unless he/she predicts your DI...Now, I'm going to feel stupid asking this, but forgive my ignorance...
I've searched and read about Directional Influence, but for some reason I haven't been able to peg it's effects. It seems you can partially control your direction when your getting hit, but I don't quite understand what it means to "Input a DI"...
BTW: Again, I'm sure I sound like a complete ignorant moron for asking this =p. Please bare with me.
no, nor will you ever see two assist trophies on the field at the same time. One smash ball and one assist trophy are all that can be on the field at any given time.Alright - excuse the ridiculousness of the question, but is it possible for two smash balls to be in existance at one time? Or can one appear whilesomeone is in FA, in rare circumstances? Probably not, but it was just a thought.
An attack which sends downwards when opponent is in the air. Falco's dair and DK's forward B are good examples.Whats a spike?
i meant when you type your codes into smashboards, your wii code is separated by spaces, while your brawl code is separated by hyphensbecause there are more wii's then brawl disks, and quite a few songs are instrumental.
60-80, and as for the hyphens vs. spaces, I'm clueless.i meant when you type your codes into smashboards, your wii code is separated by spaces, while your brawl code is separated by hyphens
it bugs me a considerable amount
and do you have an exact number? for that would be quite nice
Whats a spike?
And also, what format do you need to put an image in your sig. The regular doesnt work. Heres the one i wanna put:
[url]http://img253.imageshack.us/img253/8154/adamsig12wq7.png[/url]
So what should be the format for this sig?
Thanks.[/QUOTE]
a spike a move that sends you downward that cannot be meteor canceled. .Jpg works, png and bmp don't. I haven't checked gif, but I assume it works