The Star King
Smash Hero
- Joined
- Nov 6, 2007
- Messages
- 9,681
Turning around and utilting is hard?True, but that's generally hard to do, which is actually quite important to keep in mind when deciding where to DI.
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Turning around and utilting is hard?True, but that's generally hard to do, which is actually quite important to keep in mind when deciding where to DI.
Without doinng some cheaty macros modifiers or Keyboard buffering yep, is hard, a 64 controller have 25% of deadzoneTurning around and utilting is hard?
When you say the client, you mean the file named Project64.exe?It doesnt matter what pj64 emulator you're using. You just need the client that supports p2p and you're set. Download the latest client from the smash index, paste it into the pj64kve folder replacing the old client.
i am sorry, but i am laughing so hard right now.Desclamer I do not know much about TAS so I could be completely wrong.
Tool
Assisted
Speed-Runs
That is what TAS stands for if I remember correctly. Basically use save states and cheats (To a limited degree do not abuse them.) To get a result that is normally beyond what a human could do. If I remember correctly.
If I am wrong please correct me.i am sorry, but i am laughing so hard right now.
no, but he was asking about how to do tas, not what tas was.
If I am wrong please correct me.
Yes.Turning around and utilting is hard?
My bad.no, but he was asking about how to do tas, not what tas was.
Ok, good to know. All my info on TAS is second hand, so I was not to knowledgeable on the subject.TAS is much more than using savestates. It's also slowing the game down to a frame by frame level, like "left-c on frame 210, A on frame 246" to ensure perfect play.
Open up the task manager (ctrl+shift+esc or ctrl+alt+del), look at the Processes tab, and see what's using CPU besides PJ64k, and try to stop it.I need help I am getting 10~30 FPS on my project 64 what are the tricks to reduce it, because it is really getting to be a huge problem.
How do I reduce resolution on PJ64k?Open up the task manager (ctrl+shift+esc or ctrl+alt+del), look at the Processes tab, and see what's using CPU besides PJ64k, and try to stop it.
Reduce the resolution that PJ64k runs at.
Those are the two main things.
marco's annoy me...especially when i play someone with super di..Pivot utilts are cheese on a keyboard w/o macros....
was the ping ok with dsl?I never had a problem back when I had DSL. But yeah, I've heard of people with problems too. I'm going to go out on a limb and say it's something they're doing wrong, not the DSL provider.![]()
Thanks!!!Client is the file named "kailleraclient.dll". And you should download Ownasaurus one (look for the thread), so you can ping spoof, directly copy paste your IP for p2p and so on.
Nobody knows about TAS? =(
There's a thing in the Smash index about port forwarding. Refer to that. You'll need to know the password and stuff to your router, though, so make sure you have that!Thanks!!!
And now I'm just stuck with the allocating the port part.
Any help in how to do the port thing in windows 7 would be really appreciated.
It would be a hassle, but you can download some emulinker files, run a server on your comupter and then ping spoof to it... or have 2 project64ks and p2p to yourself with a custom delay setting.Hey, so QUESTION
Is there any way on any emulator to PURPOSELY create a lag or delay in the game? I ask because it would be nice to be able to practice at 2-4 frames when I can't play online.
Tried a game or two the other day, and had serious problems adjusting. It got easier, obviously, but is still very different from console play. Hate that sluggish feeling, and I'd like to be able to practice at it without DSing every 30 seconds at school.
you can actually connect to yourself via p2p and set the frames to what ever you want using owna's client.Hey, so QUESTION
Is there any way on any emulator to PURPOSELY create a lag or delay in the game? I ask because it would be nice to be able to practice at 2-4 frames when I can't play online.
Tried a game or two the other day, and had serious problems adjusting. It got easier, obviously, but is still very different from console play. Hate that sluggish feeling, and I'd like to be able to practice at it without DSing every 30 seconds at school.