cot(θ)
Smash Journeyman
- Joined
- Feb 16, 2006
- Messages
- 299
One of the major complaints I've heard about Sm4sh is that due to the high base knockback on most moves, there are very few true combos. Personally, I don't think this is a bad thing at all, and in my opinion, true combos are actually harmful to competitive play.
My reasoning is simply that for the duration of a true combo, there's no real interaction between players, which is what a competitive game is all about. The attacker is basically playing a single-player game for the duration of the combo. And the defender is, well, probably desperately DI'ing in the hopes that his opponent will screw up, and if he doesn't, then the defender's actions are basically useless.
In my opinion, it's much more interesting to put the defender in a state of disadvantage - the attacker has more options than the defender, and has been rightly rewarded for landing a hit, but the defender can still reset the match to neutral by out-playing the attacker. To me, that's more exciting than seeing someone pull off a huge combo chain.
What do you think - are true combos good for competitive gameplay? What about them makes them worth the time spent in non-interactive gameplay? Discuss!
[collapse="Please don't use specific games as justification for your position without adequate reasoning."]
[/collapse]
My reasoning is simply that for the duration of a true combo, there's no real interaction between players, which is what a competitive game is all about. The attacker is basically playing a single-player game for the duration of the combo. And the defender is, well, probably desperately DI'ing in the hopes that his opponent will screw up, and if he doesn't, then the defender's actions are basically useless.
In my opinion, it's much more interesting to put the defender in a state of disadvantage - the attacker has more options than the defender, and has been rightly rewarded for landing a hit, but the defender can still reset the match to neutral by out-playing the attacker. To me, that's more exciting than seeing someone pull off a huge combo chain.
What do you think - are true combos good for competitive gameplay? What about them makes them worth the time spent in non-interactive gameplay? Discuss!
[collapse="Please don't use specific games as justification for your position without adequate reasoning."]
This post is referring to Brawl's mechanics to make a point about combos, and is referring to Melee's mechanics to specify/clarify his position. This is an acceptable use of references to specific games.You hit them once they hit you once you hit them once they hit you once until the match is over makes for an extremely boring game. A large part of why Brawl fizzled out so rapidly.
Melee style combos are perfect for this sort of game genre.
This post is unconstructive, and is using Melee as a sort of argument from authority. Please don't make posts like this.No. They're terrible for competitive play. That's why melee is so bad. /sarcasm
[/collapse]
Last edited: