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Fixed.Brawl had more true combos than Smash 4. Jab-locks, infinites, and chainthrows are all lame combos.
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Fixed.Brawl had more true combos than Smash 4. Jab-locks, infinites, and chainthrows are all lame combos.
I agree. True combos are synonymous with lame combos, as zero gameplay is indeed synonymous with lame.Fixed.
Bowser has uair combos, though I agree he doesn't have much- but that's why he's bad in Melee.The thing though is that in every Smash game, NOT every character has true combos. I've played all smash games and some characters weren't designed to be combo-heavy characters and they barely have true combos, but they make up for it with other aspects of their playstyle. Bowser is a good example of this; He barely has any true combos, but he makes up for it with Mix-ups, Spacing, and kill power. True, he's never been a top tier character at all (though I think he's mid tier in Smash 4), but as long as their other aspects make up for that, they're good.
However, I do think there are some characters in Smash 4 that should have true combos, and I don't care if they are just two hits or three hits or more. One of those best examples is Ganondorf. True, he does have Dthrow into Uair, but it's very difficult to land due to DI.
IMO, having true combos on certain characters isn't a bad thing, but I feel if only certain characters can have true combos, you have to make sure other characters have other options to make up for their lack of true combos. As I said, Bowser is an example of this.
thats why IC were low tier due to thweir grab, just dont get brabbed?-_-
If you know your opponent can start a true combo by hitting you with X attack, then just avoid getting hit by X attack. Bam, interesting gameplay.
If that's not enough of an argument, then there's the fact that "what happens after the combo is over" is also an interesting part of gameplay. There are plenty of true combos in this game, but the way each player reacts after the end is... interaction.
tl;dr it's fine l2p
Game kills combos.I agree. True combos are synonymous with lame combos, as zero gameplay is indeed synonymous with lame.
I think there's always been a big misunderstanding about exactly what combos are. There is no creativity in true combos. If there's something exciting to watch or fun to play, it almost definitely isn't a true combo.
Melee's greatest innovation was DI, which removed the vast majority of true combos and made the game a million times more interesting and well-suited for competition and spectators.
It's ironic that Melee is hailed for its combos, when in reality Melee killed combos and ushered in a modern golden age of gameplay, a return to substance over style that continues in Smash to this day.
That's right, but I'm talking about Smash 4, not Melee.Bowser has uair combos, though I agree he doesn't have much- but that's why he's bad in Melee.
Ganondorf has definite several hit combos in Melee.
This is the situation where "might as well drop your controller" comes in to mind.As with many other things, combos can be good but only in moderation. There is such a thing as too much/
That game is literally one where every character has multiple infinites and 100% combos. Imagine if everyone in Smash was Ice Climbers.This is the situation where "might as well drop your controller" comes in to mind.
There isn't ground teching or wtf? Actually got boring.
In a sense it's completely faithful to it's source material, seeing as everyone in Hokuto no Ken itself (including everyone in that game with the exception of Mamiya, Mr. Heart and maybe Jagi) were pretty broken to begin with.That game is literally one where every character has multiple infinites and 100% combos. Imagine if everyone in Smash was Ice Climbers.
They wouldn't have to nerf it if most of the cast had access to combos like his. I'd be happy if they just started buffing everyone else, though that would be a challenge.I find it kind of funny how people are constantly lamenting the lack of combos in 4, calling it one of the strikes against it ever being competitive, but as soon as someone finds Diddy's throw combo all anyone can talk about is how they need to nerf it.
I'll take my combos please, the good with the bad.
You are implying Melee is all 0-death while actually it doesn't happen that often. Combo videos highlight when they do happen, but if you analyze many of the combos, they are escapable at some point and it highlights a players ability to read/react to techs or DI. Smash 64 has 0-death combo's too, but that's not the majority of high level play either. A simple down-air knee combo isn't always guaranteed as you have to react to DI and time it (timing seems easy, but to inexperienced players, its possible to miss). The thing about Melee combo's that people love is that many of them are free form and take timing. In a game like Marvel, you can do those combo's with your eyes closed once you've confirmed the hit.I'm conflicted. While I dislike "true" combos because they don't really represent skill, they represent the ability to press buttons in a set order, especially in easy inescapable combos like Mario's d-throw to utilt combo at low percentages easily racking up damage, I do like combos because they're a good way to rack up damage if you can land them. That's also one thing I dislike about Melee: the competitive scene seems very combo-heavy, and most "awesome videos" I see about cool kills are just inescapable combos that ended with a meteor smash or racked up high enough damage to prevent recovery.
I'd say I'd rather have them out over the game having to be balanced around them. I'd rather the game be about who can outplay the other, instead of being about who managed to get his inescapable 0-to-death combo first (metaphorically, of course).
As bad as I am at it, I have to say I love how the focus of play in Sm4sh is more about zoning out your enemy and playing mind-games, even if I end up hating the game because I constantly lose to a guy one day, I'll come back the next day and have fun because I know it's about me improving, not me having to avoid getting in one specific situation and dying because of the one mistake.