Piford
Smash Lord
- Joined
- Sep 17, 2014
- Messages
- 1,150
- NNID
- SuperZelda
So something that gets thrown around a lot is that recoveries were majorly buffed going from Brawl to Smash 4. I wanted to see if this was actually true, so I looked for some data on recoveries and here's what I found. Now some of this could be wrong so feel free to correct me. Also I can't get video comparisons, but that would be really cool if it was somehow possible.
Cape doesn't lift him up as much in the air
Air Speed is higher, but his Super Jump Punch has less horizontal and vertical recovery. Luigi Cyclone also doesn't raise him as high
(From Melee) Air Speed drastically reduced, but jump hight is higher. Sheet doesn't boost him at all anymore, Super Jump Punch doesn't travel as high, and Dr. Tornado doesn't travel as high
Double Jump has more height. Her umbrella covers more height
Double Jump has more height. Whirling Fortress gains more height.
Egg boosts him up a bit, but his aerial speed is a bit lower
Aerial speed is significantly slower. His corkscrew has increased height, but his Fart gains less height.
Faster Speed, and spinning Kong gains more vertical distance
Rocket Barrel needs to charged longer, but it covers more angles
Air Speed increased, along with his Spin Attack gaining more height. Tether Recovery Boosted.
Air Speed Reduced and Spin Attack gains less height and distance. Tether Recovery Boosted.
Teleport goes farther
Air Speed Increased. Tether Recovery removed.
Air Speed Reduced. Removal of Grab Armor makes Ganondorf easier to edgeguard.
Air Speed Reduced. Tether Recovery Boosted.
Air Speed Increased. Tether Recovery Boosted. Her new recovery move doesn't gain as much height as her old one.
Air Speed Reduced
Falls Faster. Jumps don't go as high. Air Speed increased. Glide removed significantly hurting recovery. Mach Tornado goes significantly shorter distance, has more ending lag, and cannot sweetspot the ledge anymore.
Jump height increased. His up special can now grab the ledge on the way up.
Illusion no longer puts Fox in a helpless state, which significantly boosts his recovery. He loses the ability to shorten Illusion, which is a slight nerf. Fire Fox covers a greater distance. Air Speed increased. Fall Speed increased.
Phantasm no longer puts Falco in a helpless state, which significantly boosts his recovery.
Skull Bash travels farther, but has more lag. Quick Attack is slower, has more ending lag, and covers less distance
Pound doesn't covers as much range
Glide removed significant hurt recovery. Fly goes a bit higher
Extreme Speed now gains distance as Lucario takes more damage, significantly boosting recovery.
Raptor Boosts doesn't travel as far in the air. Falcon Dive covers more distance, but the removal of Grab Armor makes Captain Falcon easier to edgeguard.
PK Thunder was significantly buffed making it harder to edgeguard Ness, and PK Thunder 2 goes further
Air Speed reduced. Dancing Blade has more ending lag, reducing it's recovery potential.
Air Speed Increased. Double Jump goes higher. Quick Draw goes farther. Quick Draw no longer puts Ike in a helpless state if the attack connects. Aether can no longer grab the ledge from behind
Fire covers more distance
Air speed reduced. Mid air jumps don't go as high. Glide removed significant hurt recovery. Upper Dash Arm adds new recovery option, although it doesn't make up for the loss of glide. Power of Flight replaces Wings of Icarus
New Recovery move significantly boosts his recovery, but requires him to sacrifice pikmin to achieve the best results.
Air Speed Increased. Robo Burner is significantly slower, doesn't gain as much height from repeated use.
Air Speed Increased. Spring Jump has reduced distance and Spin Dash is less safe of a recovery move.
So overall we have a mix of buffs and nerfs. Some are huge improvements like Olimar, while other's are big nerfs like Charizard. Overall we have 17 characters nerfed and 17 buffed. So it seems as if recoveries were more rebalanced in Smash 4 as opposed to buffed significantly. There are of course a lot of new Characters who have impressive recoveries like Villager, but there are also ones that have very unimpressive ones like Little Mac.
So overall we have a mix of buffs and nerfs. Some are huge improvements like Olimar, while other's are big nerfs like Charizard. Overall we have 17 characters nerfed and 17 buffed. So it seems as if recoveries were more rebalanced in Smash 4 as opposed to buffed significantly. There are of course a lot of new Characters who have impressive recoveries like Villager, but there are also ones that have very unimpressive ones like Little Mac.