the_CAM_factor
Smash Journeyman
the entire game is putting out properly timed hitboxes with correct spacing and at the end of the day that is what edge gaurding is. i completly agree that edge guarding shoud take just as much skill as a succesful recovery but right now i just think that the recovery is better than the edge gaurd for a large number of chars.
I agree that snake is more vulnerable than alot of the cast (besides the attack out of his up b) but some chars do feel overpowered in thier ability to get back the stage.
I agree that snake is more vulnerable than alot of the cast (besides the attack out of his up b) but some chars do feel overpowered in thier ability to get back the stage.