I like to use my glide as a means to approach. Glide canceling with the right spacing on the glide attack - it has a pretty large hotbox so you can attack the shield and still land outside shield grab range - you can do many moves from your arsenal. I like to mix it up depending on where I land and my opponents habits.
If my opponent likes his shield grabs, i perform an up smash out of my glide cancel which will suck in any opponent that decides to let out their shield after the glide attack.
If my opponent has seen through this and decides to hold on to his shield past the glide cancel, the shield will in most cases block the up smash. Then it gets exciting:
Depending on habits and which character I'm facing, I can either grab out of the glide cancel, which will be fast enough most of the time and effective against most opponents
OR
for opponents with insanely quick grabs - cough Lucario cough - or precise and prepared opponents, I like to space myself with the glide attack so as to land a small distance away but enough to connect the shield with the glide attack, and then I immediately follow with the forward B. This attack eats shields, and is Pit's anti -shield imo.
if the opponent decides to roll behind me and i see this, i can do the toward be in the opposite direction to still catch him.
This is all assuming you hit the opponents shield with the very quick, powerful, prioritized and well-ranged glide attack. If you hit the opponent himself, then he's definitely a distance away from you now, and you can proceed with your arrows and whatnot.
I've tried this on a variety of characters and works well in almost all cases. Some projectile spammers tend to be troublesome, but it's nice to use this every once in a while if you ask me.
In conclusion, although it is easy to see when the glide attack is coming, due to the double jump start-up, due to it's decent speed and the deadly glide attack and glide cancel, coupled with the mindgames of the follow-up attack, it usually does well as a pressuring attack, and is in most cases difficult to punish. I like it when people try to challenge the glide attack and fail.
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