I'm down to MM anyone that isn't Isai or Boom.
Cool we will do a few recorded mms if you dont mind

Also if anyone wants to know here are the rules from the Apex site.
Super Smash Bros. 64
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Competition Rules
Competition format is Double Elimination.
All sets with the exception of the below are best-of-3.
Winners Semis, Losers Quarters and Losers Semis are best-of-5.
Winners Finals, Losers Finals and Grand Finals are best-of-7.
Online matches are best-of-5, with Winners Finals, Losers Finals and Grand Finals best-of-7.
Set size is 64 cap
Game Settings
Mode: STOCK
Stocks: 5
Handicap: OFF
Team Attack: ON
Stage Select: ON
Damage: 100%
Item Switch: NONE
All Characters Available
Stages
The Starter Stage List consists of Congo Jungle, Hyrule Castle and Dream Land.
The Counterpick Stage List consists of Peach’s Castle.
First match of all sets is selected by a 3-stage striking system with the Starter Stage List. An impartial observer/tournament organiser flips a coin to decide who strikes first. Rock-paper-scissors is alright too, but it’s technically a skill irrelevant to smash.
The 64 Recommended Ruleset uses the stage striking system. In this system, players take turns striking stages from the Starter Stage List until only one remains; these stages are not banned and can be counterpicked later in the set.
Characters
All characters are legal.
Black DK (Right-C), Dark Samus (Down-C) and Dark Falcon (Right-C) are discouraged if Congo Jungle is the stage for visibility reasons. The opposing player may reset the match without penalty if they wish for a colour change. Taking or dealing any damage nullifies this right.
Low Tiers are all characters in B tier and below: Yoshi, Donkey Kong, Jigglypuff, Ness, Luigi, Samus and Link.
Set Procedure
Players select characters for first match. Double Blind Picks may be called.
Players strike stages.
The first match is played.
The loser of the previous match selects the next match’s stage from the Starter Stage and Counterpick Stage Lists.
The winner of the previous match selects their character.
The loser of the previous match selects their character.
The next match is played.
Above four steps are repeated if necessary.
General Rules
Game will played on console
8/10 minute time limit is put in place for all matches, especially Hyrule.
Draws are decided first by stock, then by percentage.
Disrupting your opponent physically or intending to disrupt their play will result in a warning. Repeated action will result in disqualification from the tournament. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible.
Pausing is discouraged, and should only be done at the end of a stock, if at all. At other times, the pauser loses their current stock. If the pause causes the opponent to lose their stock, the pauser loses two stocks.
Extreme stalling is disallowed. Any reported case of such will result in a warning, followed by automatic forfeit of the match. If this is reported again, automatic forfeit is enforced without a warning. If there is no movement from either player, the player with fewer stocks/loser percentage is considered to be stalling.
Mages DQ is enforced. When a match is called, both players must promptly arrive. If a player is 2 minutes late, they receive a warning. At 4 minutes late, they lose the first game of the set and forfeit counterpick rights. At 6 minutes late, they forfeit the entire set.
Taken from the recommended 64 rule set.
GET READY TO SMASH!!!!