To be fair, our venerated director is more of a retro gamer. Maybe he is more a fan of the classic Fire Emblems, like myself.
Awakening did well in appealing to veterans of the series, so I hope Sakurai-san picked it up as well.Um...
They both have blue hair? And they both use swords and are royal...
Am I missing something?
It makes sense. Sakurai is on the younger side of Nintendo designers (or least he looks it) so he was probably in high school in the days of NES, so he had more time for video games. Nowadays, he spends a great deal amount of time and energy on his games, as we can tell by his work on Smash. So he definitely doesn't have the same amount of time.
In terms of international vs non-international, being non-international lowers a character's chances, but they can still get in. They just need compelling reasons for their addition. Roy made it into Melee because he was easy to make (like any other FE character derived from Marth would have been) and he had some characteristics that made him stand out. It doesn't make sense to compare FE series prior to Melee to what FE is today. FE going international influenced the series in many different ways. Marth made it into Brawl because his place in FE and Nintendo history outweighed his lack of an international release or any other factors. Roy, when it came to Brawl, unfortunately did not make the cut.
Chrom's international release is one advantage he has over Roy. I think it's hard to dispute that. It's also the advantage Ike had over in the pre-Brawl days. But these factors should weigh against other factors. However, I think these factors do carry a lot of weight.
I technically made a Chrom moveset via the Awakening Lords thread, so I thought I would share it. It derived partially from my Lucina moveset. Hopefully that doesn't show.
Chrom Moveset:
Some of the attacks use this movie as a reference:
http://www.youtube.com/watch?v=5NpJ_afFukQ
A button attacks
A-A-A: Slash: Chrom use high to low sword strike, from his left shoulder, to his opponent's right. He follows up with a second sword strike from the opposite side, and ends the combo with a left to right sword strike, that goes from low to mid .
A- forward: Turning strike: He turns his body counter clockwise and swings his sword with two hands in a mid to high slash.
A-up: Upward slash: Chrom slashes from his left hip to the right side in an upward direction.
A-down: One handed sword slash: While crouching, Chom slashes from right to left one, and a second press he stabs from left to right
Smash attacks
Forward: Shepherd's Blade: Standing still, Chrom slashes his sword with a doublehanded side slash. The sword has blue flames (3:30).
Down: Fallen Flames. Chrom does a slash on both sides with blue flames.
Up: Rise of the Exault: Chrom charges blue flames at his side, and hit an upward one handed slash with blue flames.
Aerials (note: in the air, she just hold her sword with her right hand.)
Nair: Slash: he slashes forward with his sword.
Fair: Spinning strike: he spins in the air, and strikes from his right shoulder to his left hip
Dair: Double handed slash. Chrom unleashes a two handed sword strike, from up to down. Seen at 5:40.
Bair: Turning strike: he turns in the air, beginning his strike mid through the air, but its a front slash
Grabs (not really able to throw opponent off the stage.
Grab: grabs opponent with left hand.
Grab + A: hits the opponent with his elbow.
Grab up: throws the opponent up, and slashes the opponent.
Grab down: Throw his opponent down, then does a downward stab, with his cape waving in the background.
Grab forward: throws the opponent forward, and then hits them with a slash
Grab back: throws her opponent backward, and then hits them with a back slash
Chrom Specials:
Neutral Special: Rightful King
Chrom stabs the sword into the ground with one hand, with fully waving cape behind him. Can be charged (Like prior to his battle animations in Awakening).
Side: Blue Aether - Chrom moves forward, stabbing the opponent with a one handed sword strike using the top edge of his Falchion. It has blue flames. He runs upright and is invincible during the move, but takes damage. (seen at
5:57).
Up: Divine Crash: Chrom waves his sword around really quickly, and jumps high in the air,, and does a downward two handed stab (with blue flame (seen at
3:40). Chrom only does damage on the way down but is unable to flinch prior.
Down: Counter - Like every other Fire Emblem character.
Chrom Taunts:
Up: Chrom hold his sword up and says: "Your end has come!"
Side: He points his sword forward and proclaims "Anything can change!"
Down: Chrom sheaths his sword and his cape waves in the background. He unsheathe's his sword to go back in to his normal stance.
Chrom Entrance:
Chrom arrives via warp spells (rescue in awakening). Chrom does his waving cape and then unsheathes his sword.
Kirby Hat:
Short blue hair and a small white cape for Chrom.
Chrom with this moveset would fit under the beatdown archetype.