Wow... You can't possibly be serious with this post. You really think that the people who prefer Melee are the majority? That's kinda sad. 145,000 of 11 million is not a majority, no matter how you slice it. And how is it my single personal opinion when there are people in this very topic who have stated that they prefer Brawl over Melee? Troll better, please.
There are a lot more people than 145,000 people that enjoy competitive and semi-competitive Melee. You can't use a streams peak time as anecdotal evidence and say "ah ha!" The reality is we don't know how many people, statistically speaking, enjoy the game casually versus competitively. It's mostly irrelevant anyway because we're on a competitive forum discussing things in regards to competitive Smash.
So I just hallucinated the other posts in this thread, particularly the one that referred to his opinion as being fact and that he was "vastly superior"? I don't think so...
Well I'm not going to go and speak for others, but your powers of observation aren't exactly the greatest. I'll leave it at that.
That's another thing flawed with your argument. The Smash Bros. series doesn't HAVE sequels. It has INSTALLMENTS. The games are meant to be different from each other. Brawl was never meant to be Melee 2 or it'd be called that. If Nintendo wanted to just make a Melee sequel, Iwata wouldn't have coerced Sakurai into working on it back in 2005. They would have just went through with their Melee 2.0 plan instead of having it as backup should he have said no.
Ah, yes. The crux argument everyone falls back on. The good ol' Melee 2.0 fallacy.
Case in point, I don't give a **** Brawl wasn't Melee 2.0. Most people who waited for Brawl's release didn't either. I care it was a bad game, and that it subsequently caused a divide in the community. Regardless of whether it was an "installment" or "sequel", there's no reason for a back track in game quality. I'm not interested in semantic arguments.
As majora said earlier, Smash is not supposed to be a competitive fighting game. You can use it that way, but if that was what it was meant for, then why put items in if they're not supposed to be used? Why put in stages that are going to be banned anyway? It simply does not compute. So claiming that competitive players are the primary and majority audience is simply ignorant on your part. And I'm just one of the vocal people. There are countless others who don't go onto SmashBoards who very likely feel the same way. We don't know for sure, but they're not here complaining about Brawl. So they must have liked it to SOME degree.
What makes you believe there aren't also advocates of the competitive side who aren't also forum goers? I'm tired of you forum monkeys perpetuating nonsense instead of critically thinking for yourselves. Why are you even on these boards if you're even going to bother justifying your argument over developer intention? This is a
competitive Smash forum and you're advocating your points based on the idea that Smash isn't supposed to be a fighting game? As if it even matters?
Here.
www.gamefaqs.com That's where you should be. You can have your casual fun with your casual friends and talk about how much you don't want Smash to be competitive because it wasn't supposed to be competitive there.
And to add on to this, developer intention means diddly squat. Combos in fighting games were an accident that made it through the developer tests on a whim, and without that circumstantial point in history, we might not be enjoying Smash or other fighting games as they are today. You don't see people arguing over whether or not combo's were intended or not as a means to justify their inclusion in games, or even that fighting games are oriented around it. What matters is what kind of an experience it brings.
No one cares at the end of the day whether Sakurai purposely made Melee for the hardcore crowd (which he did) or if he got drunk off his ass one night and accidentally made this "party game" by a complete fluke. What matters is that Smash overall is a fun competitive experience, and it can be without compromising casual player integrity. As long as it continues to do that, I see zero downsides.
Long story short, people like Melee better and people like Brawl better. I'm not saying one is right or wrong. I'm saying that those who think Melee is better should stop forcing their opinions down the Brawl people's throats. I don't care that you think Brawl is garbage and I'm sick and tired of having to hear about it everywhere I go. In my opinion, if Brawl was really as bad as they make it out to be, then it wouldn't be sitting at an average of 93 on Metacritic. In turn, if you leave me alone, I'll leave you alone. Sounds fair, right?
I can't speak for other people and their actions. And to be fair, I think that people who criticize others for
playing or enjoying Brawl are in the wrong. But when people bring up legitimate concerns about Brawl as it pertains to future Smash games to come, that isn't as a means to make people who play Brawl feel bad. And it would be a lot easier if some people came to terms with the idea that competitive or not, there were a lot of things that were done poorly and incorrectly as far as Brawl is concerned that
many people would not like to see repeated.
If you want to have a debate, how about actually debate my points. Actually bring up a counter argument instead of just trying to brush it to the side.
You can't counter argument an argument that has no logical basis to it. Your comparison was a gross hyperbole that didn't have any meaning. You can't equate the idea of breaking your characters legs to not halving your characters landing lag if you miss a single button within a few frames of input. That's ridiculous. You're looking for sympathetic acknowledgement, not intellectual acknowledgment.
Like I said, normal people play games as a past time, not to find a sense of accomplishment. Society views people who find accomplishments in video games to be sad. Most people look at accomplishments though their work, their family and marriage, and their activities in the community. They don't find accomplishments though pressing L after every air attack.
Normal people? Who would you define as normal, exactly? Sounds like you're talking from a pretty self proclaimed point of view. And why are we bringing societal views in to this? Video games on a whole have always been controversial, and yet here we are debating on a video game forum. Like, seriously?
Not to mention that a large foundation of video games are built on accomplishment. You say people play games as a 'past time', but what the hell does that even mean? People play video games for enjoyment, and enjoyment is achieved through different means depending on the audience the game targets and the sense of enjoyment the player is seeking. Video games for a long, long, long time have vastly catered to the idea of giving the player a sense of achievement and accomplishment through trial and tribulation, and overcoming obstacles. That's what Mario was about. That's what Sonic was about. That's what Donkey Kong was about. They were all about getting to the next level of the game, as with all platformers. Even with games that are more about alternative aspects, such as story telling in RPG games like Final Fantasy, or the Tales of series, they all have intrinsic aspects of levels of achievement, like a leveling system, or item rewards. ****, XBox Live and PS Network have an achievement and trophy system to provide even further incentive to the player.
The most popularly played PC game in the world derives its playerbase through competitive achievement. World of Warcraft does this through materialistic achievement.
This is very, very, very easy to see. I don't even know why I'm having to argue about this.
Again, games are made as a past time. Making the game technically demanding doesn't work because people don't want to put the time in to learn the mechanics. You can get away with this for strategic depth, not not mechanics.
Why? Because somehow strategic depth is more satisfying than mechanical prowess? Because strategic thinking is somehow easier or more difficult, or more or less rewarding, then someone's ability to execute a move or a combo? Has it never occurred to you that people derive their enjoyment from different things?
HAHAHAHAHAHAHAHAHAHAHAHAHAH
I love how you can write a ton of stuff but have no actually content. But it's OK, maybe people will take you seriously if you throw out insults that make you seem smart. Oh, debating with you guys is so fun. I don't even have to make point but just call you on your bull****.
Since you seem to be enjoying this so much, I guess this is your pass time? I'm simply envious.