FinalStarmen
Smash Ace
Well... luck be to you, Ganondorf, and the rest of the low-tier characters.Nah, man, what could possibly go wro...
Oh. Maybe just a tad worried, then.
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Well... luck be to you, Ganondorf, and the rest of the low-tier characters.Nah, man, what could possibly go wro...
Oh. Maybe just a tad worried, then.
But super fairness is boring. I am not talking about balanced, I am talking about fair. The only fair thing is for everyone to have the same moves/speed/damage/etc. That is the most "fair" and "balanced." Of course it is impossible to 100% make something balanced for every player and character. It is out of your hands, quit worrying about it.Nah, man, what could possibly go wro...
Oh. Maybe just a tad worried, then.
This right here.Smash has never been anything but a well-polished and highly enjoyable release. I have no worries.
It is out of your hands, quit worrying about it.
Well, Sakurai has made statements on Smash 4 that his priorities on the roster are to have as many characters in as he can get, but also to have characters that actually add to the game. And Mega Man and Villager seem like good indications, at the very least.People seem to care more about stuffing the game with as many characters as possible instead of having characters who actually bring something more than astethics. Nothing wrong with that, but, I believe that Sakurai doesn't really care about the fans' outcry. He has proven that over and over again.
Brawl was crap no-one wants to play a inferior game just because it is the newer release. It is so slow and boring to watch and defensive.If people go back to Melee, that means they're stuck in the past...let's all face it, Brawl was NOT a better competitive game than Melee, but it was a MUCH BETTER game as a whole. It's just that these people can't seem to get their head out of their wavedashing as*es. People who are able to grasp new gameplay mechanics will just move on to SSBWiiU like they should, and people who can't accept that "Melee-competitive" is NOT a good reference point will just keep playing Fox and Marth on Final Destination with no items, sad for them.
Sakurai adds some characters that aren't requested intentionally, like R.O.B, Snake, G&W, Ice Climbers, and recently Wii Fit Trainer. However, the majority of characters are still requested by fans from all over the world. Wario, Diddy Kong, Meta Knight, King Dedede, Charizard (even including Squirtle and Ivysaur), Pit, not to mention Sonic. Those are just some of the Brawl characters, then there's of course Bowser, Peach, Mewtwo, Marth and Ganondorf for Melee. We also have Mega Man and Villager for Smash 4.People seem to care more about stuffing the game with as many characters as possible instead of having characters who actually bring something more than astethics. Nothing wrong with that, but, I believe that Sakurai doesn't really care about the fans' outcry. He has proven that over and over again.
It's just impossible to please two polar opposites. I do think it's best to not just lean one way, like Melee leaned so heavily towards the competitive scene and Brawl leaned so heavily towards the casual scene. I really hope Sakurai can execute his little plan of hitting the in-between. The competitive scene will most likely never get another Melee, and this certainly isn't the game for that either, but that doesn't mean it's going to lack in quality, it just means that the smaller competitive fanbase will probably still stick to Melee/Project M.Quailty wise the game should be fine gameplay wise who knows it is seems like it is just gonna be brawl 2.0. Sakurai doesn't care about competive players or people who liked melee's style of gameplay there will never be a universeral smash due to people like different things. it is so saddening that people actually like the non casual entry of smash and they get nothing.
I don't think I missed anything at all. You only proved my point. Things change. Sometimes a little. Sometime a lot. Starcraft 2 is VASTLY different from Starcraft 1 but that didn't stop everyone from playing it. Not everything was going to be the same as Melee like SSB4 will not be the same as Brawl. Anyone thinking otherwise is is fooling themselves.What a terrible post. You would have a point if Brawl only changed a few things from Melee but from a gameplay perspective the two games are almost nothing alike. Brawl literally stripped Melee of everything that us Melee players thought was great and exciting about it.
And FYI not every person who prefers Melee > Brawl is expecting a "Melee 2.0" from Smash 4. Plenty of Melee players in my scene are going to give Smash 4 a chance even though they know it most likely won't be anything like Melee.
so it means they souldn't purchase it? Since sakurai only cares about casual consumers.Sakurai adds some characters that aren't requested intentionally, like R.O.B, Snake, G&W, Ice Climbers, and recently Wii Fit Trainer. However, the majority of characters are still requested by fans from all over the world. Wario, Diddy Kong, Meta Knight, King Dedede, Charizard (even including Squirtle and Ivysaur), Pit, not to mention Sonic. Those are just some of the Brawl characters, then there's of course Bowser, Peach, Mewtwo, Marth and Ganondorf for Melee. We also have Mega Man and Villager for Smash 4.
It's true that Sakurai makes some whacky inclusions time to time, but the majority of inclusions are still fan requests.
It's just impossible to please two polar opposites. I do think it's best to not just lean one way, like Melee leaned so heavily towards the competitive scene and Brawl leaned so heavily towards the casual scene. I really hope Sakurai can execute his little plan of hitting the in-between. The competitive scene will most likely never get another Melee, and this certainly isn't the game for that either, but that doesn't mean it's going to lack in quality, it just means that the smaller competitive fanbase will probably still stick to Melee/Project M.
I don't think I missed anything at all. You only proved my point. Things change. Sometimes a little. Sometime a lot. Starcraft 2 is VASTLY different from Starcraft 1 but that didn't stop everyone from playing it. Not everything was going to be the same as Melee like SSB4 will not be the same as Brawl. Anyone thinking otherwise is is fooling themselves.
You don't care about the Super Smash Brothers series, You care only about Melee.
I'm not saying you should do anything. I'm saying what you actually believe. So who is making the terrible accusations (Hint: it's you).2 terrible accusations in a row... You're on a roll buddy. Just because a game has the name "Smash Bros" in the title it doesn't immediately mean I'm supposed to blindly fawn over the game despite the fact that I find the gameplay much less enjoyable than Melee overall. Why should I be forced to play a game that I find less enjoyable? Because everyone else is? Because I'm somehow not supporting the smash series as a whole if I don't want to play Brawl? Terrible logic.
And once again I'm going to have to repeat myself but I'll put the words in nice big letters this time so you can actually digest what I'm saying... PLENTY OF MELLE PLAYERS IN MY SCENE ARE GOING TO GIVE SMASH 4 A CHANCE DESPITE THE FACT THAT THEY KNOW IT WILL MOST LIKELY BE NOTHING LIKE MELEE. Why? Because *gasp* we actually do love the Smash Bros series!
I'm not saying you should do anything. I'm saying what you actually believe. So who is making the terrible accusations (Hint: it's you).
They will never get along as long as each community claims their own respective game is better than the other.I'm done with this troll. People like you are why the Melee and Brawl communities will never get along.
In all seriousness, as much as I'd love to be proven wrong, I think Project M is going to hinder any "meeting in the middle". It is essentially another way for people to stop playing melee only to keep playing melee, and more than a few people have decided that Project M is a far better game than Smash 4 far in advance and won't even give Smash 4 a look until there is a Project M for the Wii U or 3DS.They will never get along as long as each community claims their own respective game is better than the other.
There are Melee elitists that exist. They make a point to say that Brawl is inferior, which ruffles feathers. (Including mine, I prefer Brawl)
That, however, has not stopped me from trying out Project M. I know that I dislike Melee's mechanics as opposed to Brawl's. But I'm still trying to enjoy it.
I'm trying to broaden my horizons. "Why do people like this more than Brawl?" Is what I asked myself, and sought out to find the answer.
Now I understand why people like Melee, and why people like Brawl.
Maybe, just maybe, Sm4sh will allow us to meet in the middle.
We can set aside our stupid "SSBM Vs SSBB" arguments and agree that Smash 4 is a great compromise. Both can play and enjoy equally, without the need for comparison to a previous game.
But that's just my hopes for this series.
I hope the wars stop. But I know the fighting will continue. No matter how good the game is, there will always be "those" guys. But I also hope, like you said, that they stay FAR from the game.In all seriousness, as much as I'd love to be proven wrong, I think Project M is going to hinder any "meeting in the middle". It is essentially another way for people to stop playing melee only to keep playing melee, and more than a few people have decided that Project M is a far better game than Smash 4 far in advance and won't even give Smash 4 a look until there is a Project M for the Wii U or 3DS.
I'm mostly just hoping that the undesirable aggressive and nasty groups will actually leave Smash 4 alone while all of the sane people move in to try it out, but I kind of doubt that possibility too. Maybe I'm just a major pessimist though.
I clearly know how you feel because you told me. You told me how Brawl changed too much. You even define yourself as a Melee player. You claim you are one way but your response shows you believe something totally different. You love Melee but not the series. Go read my other post to find out why.Because I CLEARLY hate anything that isn't Melee just because I dislike Brawl. Because you CLEARLY know how I feel about the Smash series better than I actually do. Because I CLEARLY hate anything new about the Smash series despite the literal pages and pages of posts I've contributed to the Smash 4 section because of how much I'm eagerly anticipating this game.
Reason the communities wont get along is because one is a cult. And for the record, I was never trolling you. I don't think you know what trolling is.I'm done with this troll. People like you are why the Melee and Brawl communities will never get along.
Oh God... I just......... Can someone please point me to where I can find the ignore function on this site? Never had to utilize it in my 5+ years of posting here up until now.Reason the communities wont get along is because one is a cult.
Imagine how people feel who've been putting up with this "war" thing for seven or so years now. It's not less pointless now than it was then.Man all this drama over video games Not saying that the game isn't important but I have just recently joined the smash community and I'm already tired of this whole "war" thing *sigh*.
But am I worried about the game's quality? Long answer short: no.
Yeah, I suppose then That I am really lucky in that regard huh?Imagine how people feel who've been putting up with this "war" thing for seven or so years now. It's not less pointless now than it was then.
It's just impossible to please two polar opposites. I do think it's best to not just lean one way, like Melee leaned so heavily towards the competitive scene and Brawl leaned so heavily towards the casual scene. I really hope Sakurai can execute his little plan of hitting the in-between. The competitive scene will most likely never get another Melee, and this certainly isn't the game for that either, but that doesn't mean it's going to lack in quality, it just means that the smaller competitive fanbase will probably still stick to Melee/Project M.
Melee wasn't too hard against the casuals back in the Gamecube days. However, with a full-fledged online system, casuals would get clobbered. Even if you put in an Elo system, there will always be those douchebags which find a way around it just to clobber beginners.I don't get this mindset. Melee may have a lot of depth, but it was also very accessible. I played melee for years before I got into competitive play, and loved it. Casual brawl was a little more fun than casual melee, but that's only due to the new items and characters. (Also the stage builder was awesome.) In terms of pure gameplay, I like melee more. If i'm gonna play competitively i'll play melee. If I want to play casually, i'll play brawl. I don't like brawl more for casual play because it's a more casual game. I like it more because it has more stuff.
I don't see a reason why the game can't suit both types of people.
As a casual myself when Brawl first came out, I loved how you could do multiple attacks in air without dying. I've also had some of my friends who only began playing Smash with Brawl check out Melee, and I'm not kidding when I say they've said that it sucks in comparison. So in the eyes of the casuals going back to Melee-style gameplay would be dumping down the gameplay as far as I see it, since Melee plays extremely laggy without l-cancelling, and in all honesty it's pretty bad unless you do l-cancel, and you can't ask a casual player to sit down and learn such things, especially not in order to enjoy the gameplay that he could enjoy fully in the previous installment of the game.
Well you can't blame those people sakurai doesn't try to appeal to them this game seems like it is heading the brawl 2.0 direction with tripping removed as of now.I hope the wars stop. But I know the fighting will continue. No matter how good the game is, there will always be "those" guys. But I also hope, like you said, that they stay FAR from the game.
And the whole Project M over Sm4sh thing, without having even played the latter, just upsets me greatly.
But, I'm sure it will turn out fine in the end. I'll try to be the optimist here.
That could work, that or just reduced landing lag all across the board. I do think that auto-cancelling would work best out of those two, since it'd fix one of the big problems the competitive scene had with Brawl, while the casual scene would simply have to learn to properly react to the new change of pace, which is pretty much an automatic process you do by just playing the game, unlike having to make an input on the right frame.This is why I'm such a huge supporter of auto L-canceling. It allows casuals to follow their aerials up easier but still maintains the depth needed for more movement options in competitive play.
If people go back to Melee, that means they're stuck in the past...let's all face it, Brawl was NOT a better competitive game than Melee, but it was a MUCH BETTER game as a whole. It's just that these people can't seem to get their head out of their wavedashing as*es. People who are able to grasp new gameplay mechanics will just move on to SSBWiiU like they should, and people who can't accept that "Melee-competitive" is NOT a good reference point will just keep playing Fox and Marth on Final Destination with no items, sad for them.
I think it's a weird split between people who actually get Brawl and Melee and prefer Melee, and people who get Melee and either do or don't get Brawl but decide that Brawl is incapable of being a good experience objectively because it isn't close enough to being Melee. And people can pretend all they want that that second group doesn't exist and the first group is the only one, but I've seen enough of both to know better.Well, I wouldn't say those who prefer to stay to Melee are "stuck in the past" it's moreso they just don't find Brawl's gameplay enjoyable compated to Melee's gameplay.
Overall Brawl certainly exceeded Melee in term of content and offering more gameplay options, having several more bosses as well as a mode to fight them, the introduction of the Final Smashes, the ability to take photos during almost any mode with any controller, in Melee snapshots could only be taken during one special mode, and the 4th controller had to be used to take snapshots) allowed players to combine several different specials modes, and introduced online play, with both friends or with anyone.
Continue this discussion as you all wish, as this is all I'm saying on the matter.
The tears, they are delicious. Maybe I should troll. Its seems I can really rile people up just stating the obvious.Oh God... I just......... Can someone please point me to where I can find the ignore function on this site? Never had to utilize it in my 5+ years of posting here up until now.
EDIT: Found it. That's one less annoyance I'll have to deal with.
Wariofan already pointed it out, but the problem was there was a lot of unnecessary hurdles. To list a fewI don't get this mindset. Melee may have a lot of depth, but it was also very accessible. I played melee for years before I got into competitive play, and loved it. Casual brawl was a little more fun than casual melee, but that's only due to the new items and characters. (Also the stage builder was awesome.) In terms of pure gameplay, I like melee more. If i'm gonna play competitively i'll play melee. If I want to play casually, i'll play brawl. I don't like brawl more for casual play because it's a more casual game. I like it more because it has more stuff.
I don't see a reason why the game can't suit both types of people.
L-canceling is NOT hard. When I learned about L-canceling, it took me 3 attempts to get it right! THREE! That was under fifteen seconds.Wariofan already pointed it out, but the problem was there was a lot of unnecessary hurdles. To list a few
- You couldn't grab the ledge if you were facing backwards. It was also very easy to turn your character around with some recoveries
- You could only air dodge once and you are completely vulnerable afterwards. Even if you don't do a bad dodge, its very hard for the person in the air to get out of harm's way
- Perfect shielding was far harder. It also reflected projectiles for some reason
- L-canceling which is just a pointless tech. Give a huge advantage to neckberd who play the game for 60 hours a week instead of getting a job or passing their classes. Hope you don't have a normal life. Same for Wavedashing
- Longer hitstun (by a lot). Gives you less control over your character
- The speed, though this could be overcome a lot easier than the rest.
Not everyone might find it easy. And even then, some people may have this ungodly expectation that they should be able to play a good game without peripheral techniques.L-canceling is NOT hard. When I learned about L-canceling, it took me 3 attempts to get it right! THREE! That was under fifteen seconds.
Note that you have to do it in rapid succession. Anyone can do it on things like Link's Down B.L-canceling is NOT hard. When I learned about L-canceling, it took me 3 attempts to get it right! THREE! That was under fifteen seconds.