so the other day it hit me that bairs can be platform cancelled, which means the bair itself must propel snake up (and it does - he "lies down" in the air higher up than where his feet were prior to the bair).
say you're up-b'ing to recover and you're sliding on the stage as you elevate. this is a treacherous situation for a snake - c4 jump or airdodging are his only options - c4 inflicts damage and at high percent requires a tech, while airdodging can be punished
now instead of doing either of these, bair as you rise up. DI towards the stage during the bair so that the bair's landing animation is played pretty much instantly. there will still be a hitbox which is great for people waiting on-stage to grab gimp you, and it pretty much teleports you from about a foot below the edge to actually on the stage. much more effective than either of the aforementioned techniques.
say you're up-b'ing to recover and you're sliding on the stage as you elevate. this is a treacherous situation for a snake - c4 jump or airdodging are his only options - c4 inflicts damage and at high percent requires a tech, while airdodging can be punished
now instead of doing either of these, bair as you rise up. DI towards the stage during the bair so that the bair's landing animation is played pretty much instantly. there will still be a hitbox which is great for people waiting on-stage to grab gimp you, and it pretty much teleports you from about a foot below the edge to actually on the stage. much more effective than either of the aforementioned techniques.