Tito Maas
Smash Ace
The OP seems to criticize a lot of stuff. I think this thread would be enhanced if OP offered alternatives or the "proper" way to do the things he tells you not to do.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Except I did.The OP seems to criticize a lot of stuff. I think this thread would be enhanced if OP offered alternatives or the "proper" way to do the things he tells you not to do.
You've actually inadvertently supported @ Big-Cat 's point. You just set up a dichotomy where playing safe = playing to win, and playing risky = playing showy. What Kuma is arguing I think is that part of playing to win is knowing when to take risks, especially when your character is high risk/high reward. Sometimes the smartest thing to do in a competition is the "dumbest" thing possible if it isn't expected.lol, you just told people to take more risks and not play so safe (and to not pick sheik) and then you criticized people for trying to play showy and not playing to win? You're contradicting yourself with those statements.
People don't just pick sheik cause she's safe. She gets some of the best rewards off of confirms and has the most meaningful confirm moves in the game. These things along with safety are what make her the best, not just one of them. Whether people start throwing out strong moves randomly or not is not going to change the amount of sheik players there are. Only changes in patches will.
I'll be honest, I very much dislike these "meta" talks. The whole concept of "meta" just drives me up the wall. I'm sick of hearing about it, people just play differently, there is no all encompassing concept that controls how people are playing.
I wouldn't have made this post if it were not for all the self defeating posters I see on here.Most of the people who fit all of those I'd say don't really visit Smashboards, although there are many people like this that I know, I met a Ganondorf main who tries to gimp people way off the stage. He throws away stocks like dollar bills at the strip club doing that.
that's true also, I can name a few people here who fit that description perfectlyI wouldn't have made this post if it were not for all the self defeating posters I see on here.
Haha, nope.You don't take risks.
This is mostly aimed at the mid level. A lot of players at this level and below will think the only approaching option in Smash 4 is jump ins, but then you own't do that because it's unsafe on shield. There's a reason why, there's a lot of rewards and spacing options with it, so there naturally has to be a balance with the risk. That aside, it doesn't hurt to take the risk sometimes to toss out a powerful attack as a hard read. It's high risk, high reward. You have to learn how to manage risks and just go “here goes nothing”.
If you don't take risks, we're just going to have 90% of our matches on Smashville STILL and everyone picks Sheik because she's the safest character in the game.
True, this one really isn't the fault of the players. Smash's training mode is probably the worst in gaming, hands down. It omits mecahnics, lies to you, and gives you no control over the CPU opponent. It's good for movement tech, and that's about it. Without another human you really can't practice well, and even then the extent of your training will only be as good as your opponent's skill level.You don't know how to practice.
This isn't quite anyone's fault. In other fighting games, practice is not that hard to set up. Things like random block, working on combos, resets, etc. aren't options we have available in Smash. Smash is very bare bones with its training mode, but you can still practice.
You can study up on how DI works (it's a lot less complex than you think), what is a character's strength and weaknesses, and more. One thing I found extremely helpful was seeing that every character is designed to be proficient in two out of three ranges – close, mid, and long. Exceptions may exist here and there, but this is generally the case. With that in mind, you can try to exploit that hole in their range options. This is where CPU's can be helpful, but their capacity is limited.
Nobody cares about perfect pivot. It would have practical use if its execution barrier wasn't so ridiculously high, even for fighting game standards. Nothing in Melee was as difficult to consistently pull off as PPivot.You care more about execution than strategy.
This is human nature really. You gravitate to the flashy stuff sooner than the boring and practical. Things like perfect pivot are very limited in their practical usage. You can get cool combos with them, but the chance of pulling them off at high level is unlikely. It's not about who can do the coolest stuff, it's about who uses their stuff the best.
This sounds like a point in defense of campy players, yet seems to be at odds with your first point, which seems to encourage people to take risks.You play for show, not to win.
Maybe it's the whole talk of eSports and sponsors, and maybe a little bit of Melee's influence, but for the love of God do what you have to win. This is a game, not a show. If you don't need to win using a bunch of rushdown then don't do it. If you need to, go ahead. Don't go for style. If you get style, that's great and is definitely a crowd pleaser, but don't go looking for it.
No, people just don't care enough to practice it. Perfect pivoting isn't even hard if you have practice, and you have got to be kidding if you think it's harder than doing things like invincible ledge dash or even like consistently wavelanding on platforms, multishines, chaining waveshines, etc.Nobody cares about perfect pivot. It would have practical use if its execution barrier wasn't so ridiculously high, even for fighting game standards. Nothing in Melee was as difficult to consistently pull off as PPivot.
I do think it's harder than wavedashing. Wavedash is a simple set of digital inputs, you jump, then you airdodge, the difficult part is timing. And to anyone who's played a fighting game with combos/links before, even the most precise timings can be made easier with muscle memory. OFC this counts for perfect pivot as well but the reason I say it's harder is because we're no longer talking digital inputs anymore.No, people just don't care enough to practice it. Perfect pivoting isn't even hard if you have practice, and you have got to be kidding if you think it's harder than doing things like invincible ledge dash or even like consistently wavelanding on platforms, multishines, chaining waveshines, etc.
Zss is by far the riskiest, in terms of how she plays, perceived top tier and she has a good amount of representation at high level.Haha, nope.
This is not only the difference between a good/bad player, but a viable/unviable character. You don't take risks because risky players get baited and punished. Smash 4's slanted preference for defense only make this exponentially worse.
The meta isn't leaning towards risky characters because they don't win matches.
ZSS is a completely different type of risky. She's still one of the safest characters in the game, wiffing an UpB (that kills at absurdly low % mind you) doesn't make her risky when she has kill moves and Zair with like, no landing lag at all.Zss is by far the riskiest, in terms of how she plays, perceived top tier and she has a good amount of representation at high level.
All those moves don't beat sheild. Grab does and is risky as hell. She's a high risk high reward character.ZSS is a completely different type of risky. She's still one of the safest characters in the game, wiffing an UpB (that kills at absurdly low % mind you) doesn't make her risky when she has kill moves and Zair with like, no landing lag at all.
Not really, it is just that some of the things Captain Falcon does that is considered stylish is actually a legit way to play and win with Falcon. Getting a hard read to get a kill with a knee is as stylish as it is a smart move to do. Besides, sometimes you just gotta play for the peopleThe play for show applies to every Falcon player in every smash game.
Wizzrobe is the only Falcon who actually plays to win unstead of trying to style all the time.
If someone spams an attack and wins against you, it's 100% your own fault.They play to win, not to be honorable.
Mega Man players spam projectiles all day; as does Link, Robin, Samus, etc.
Counter move characters will finish with a B which is lame.
Characters like Mario, Ness, DK will use vanilla spam moves like till an auto percentage is met.
These lame players are awful to play against. There isn't excitement. Just a slow monotonous grind for those brainless players desperately trying to get a win.
Zoning requires more strategy than you think. One thing is that the rhythm for projectile spamming must always change if you want to win.They play to win, not to be honorable.
Mega Man players spam projectiles all day; as does Link, Robin, Samus, etc.
Counter move characters will finish with a B which is lame.
Characters like Mario, Ness, DK will use vanilla spam moves like till an auto percentage is met.
These lame players are awful to play against. There isn't excitement. Just a slow monotonous grind for those brainless players desperately trying to get a win.
"I'll take the human race for 7.3 billion, Alex."Smash 4 some how has both an truly amazing community and at the same time an absolutely toxic community.
What's the difference?I'd rather watch an esport than Sheik dittos.
Prize pool and variety, mostly.What's the difference?
For starters, to address what you said at the beginning, variety of play and the amount of money awarded to the winners doesn't define whether or not something is an eSport. Like it or not, Smash 4 is just as much of an esport as Dota, League, etc. As for the rest, I don't really understand where you're coming from. Sheik dittos are pretty fast-paced, and besides, how fast something is doesn't automatically decide how fun it is to watch. I'd rather watch a high-level Sheik ditto than a low-tier matchup between two lower-level players. Furthermore, customs aren't an automatic way to make Smash 4 more interesting. In fact, they raise more/other problems such as the way Villager can get almost absolute stage control for free for 15(?) seconds with Counter Timber, not to mention the fact that they throw the accessbility of Smash 4 out the window, basically squandering all hopes of it becoming a much larger eSport. Also, why are you acting like the top players are in the wrong for picking good characters? They aren't "perceiving" an edge, they HAVE an edge because they are using viable characters. When money is on the line or even when it isn't, playing to win is a necessity in any competitive setting.Prize pool and variety, mostly.
At this point, I've lost spectator interest in the bigger Smash 4 scenes that I'm presently aware of, since my favored ruleset isn't run and the top skill are (quite understandably) playing a handful of characters that give them the perceived edge. Since I can't count on the community to swap to Customs, I'm banking on a balance patch to make things interesting to watch again. I see very little innovation in default Smash right now.
Look man, I get that you like customs and all, but do you really have to bring it up all the time? Lately I've seen you in a lot of threads completely unrelated to customs and you bring it up anyways.Prize pool and variety, mostly.
At this point, I've lost spectator interest in the bigger Smash 4 scenes that I'm presently aware of, since my favored ruleset isn't run and the top skill are (quite understandably) playing a handful of characters that give them the perceived edge. Since I can't count on the community to swap to Customs, I'm banking on a balance patch to make things interesting to watch again. I see very little innovation in default Smash right now.
I'm not talking about putting fault on player's ability to adapt. I'm talking about those who manage to win through the means I had listed and how displeasing, shameful, and sad it is for players to resort to those methods to get a win.It's no one's fault but your own if you don't adapt.