DLA
"Their anguish was my nourishment."
I was messing around earlier and I discovered that if you jump, and almost immediately double jump(a frame or two after the first jump), plus a buffered Uair, you will get an ISJR off of the Uair. Which leads directly to infinite ISJR Uairs.
The only other method I know is to full hop Nair -> bair -> infinite ISJR Uairs, but that takes a lot more time to do. The benefit to this method is that it's a lot faster and you get more vertical range on your initial Uair (as compared to a regular SH Uair). It's easy to time too, as there seems to be an opening of at least 2-3 frames for the double jump.
Basically, what I'm saying is that we can Uair across the stage if we have good timing for the infinite Uairs. Unfortunately, the developers decided to make buffering for Uairs ******** for some reason, so if you mess up the infinite Uairs, you're likely going to accidentally buffer a Usmash or Utilt.
Anyways, if no one can make sense of what I'm saying, I'll put a video up soon. It's pretty simple though, and I think it's worth looking into.
The only other method I know is to full hop Nair -> bair -> infinite ISJR Uairs, but that takes a lot more time to do. The benefit to this method is that it's a lot faster and you get more vertical range on your initial Uair (as compared to a regular SH Uair). It's easy to time too, as there seems to be an opening of at least 2-3 frames for the double jump.
Basically, what I'm saying is that we can Uair across the stage if we have good timing for the infinite Uairs. Unfortunately, the developers decided to make buffering for Uairs ******** for some reason, so if you mess up the infinite Uairs, you're likely going to accidentally buffer a Usmash or Utilt.
Anyways, if no one can make sense of what I'm saying, I'll put a video up soon. It's pretty simple though, and I think it's worth looking into.