• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Q&A Ambitions as a Plumber; A Mario FAQ

M@1funk$hun

Smash Ace
Joined
Nov 14, 2009
Messages
759
Location
WHB, Long Island
sometime I like to make people think I just space with bair (which i don't. I feel like I should keep it fresh for combos/gimps) and then as a mix up do a SHBAWD into uptilt. usually gets em
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
^Correct.

U-air however can be SH -> double jump -> WDed, but it's not that good.

On BF and YI, you can fullhop B-air/U-air -> waveland on platforms. It's REALLY REALLY STUPIDLY HARD to fullhop U-air platform waveland on BF though.
 

condemned_soul

Smash Champion
Joined
May 10, 2007
Messages
2,100
Location
detroit MI
well i think i have more stuff to practice on

are there any low key moves i should learn as mario for mindgames. im picking up tech chasing as well
 

j3ly

Smash Champion
Joined
Mar 19, 2009
Messages
2,001
Location
London
if u are not attacking, try to be about the distance of 2 peaches (longways) from the opponent at all times. from this position they cant do jack and you can punish everything. you are being defensive, offensive, campy and baiting them at the same time. so much ****, its gnna be the new metagame when everybody gets really good at it

learn to shield space (cancel initial dash with shield for precision). cuts off alot of chars options, especially falco
 

j3ly

Smash Champion
Joined
Mar 19, 2009
Messages
2,001
Location
London
watch ROM3: Drpeepee vs m2k set 2 the one with the youtube thumbnail as DL
i'm sure people know about it but it's not been developed too much, there is ways to go with it. it's just spacing but i doubt it's what most are thinking about when they say space.
 

M@1funk$hun

Smash Ace
Joined
Nov 14, 2009
Messages
759
Location
WHB, Long Island
I think that's what people called zone spacing or gap spacing. the main reason Mango is so good is because he uses it. people say he's in their face all the time but it's just like Hbox with his random bairs, he's not actually hitting but instead giving the IMPRESSION of being pressured. this makes people **** up and then you punish.
 

j3ly

Smash Champion
Joined
Mar 19, 2009
Messages
2,001
Location
London
yeh i totally agree.
retroking mentioned gap spacing once and i made a thread on melee discussion asking what the term meant, nobody who posted knew though.
 

M@1funk$hun

Smash Ace
Joined
Nov 14, 2009
Messages
759
Location
WHB, Long Island
honestly it's really difficult to work into your game if you don't know all of your options
that's where I'm at in my smash growth
just trying to figure out wtf to do
 

condemned_soul

Smash Champion
Joined
May 10, 2007
Messages
2,100
Location
detroit MI
oh that....i have been trying to do that but some people are a little hard to follow. this is the reason i want to make fireball resets legit.
 

j3ly

Smash Champion
Joined
Mar 19, 2009
Messages
2,001
Location
London
they already are :p

i know 2 setups:

weak bair -> pivot standing fireball (opp @ 60% +)

nair/uair -> FH fireball waveland reset -> charged fsmash (opp @ 60%+)
 

j3ly

Smash Champion
Joined
Mar 19, 2009
Messages
2,001
Location
London
just general flukes, opponent misses a tech they should never miss (due to being floaty) and you happen to follow up with a FH fireball that resets for an usmash. unreliable and rare

(imo)
 

M@1funk$hun

Smash Ace
Joined
Nov 14, 2009
Messages
759
Location
WHB, Long Island
yeah I usually only get a reset (jab or fireball) if they CC something and don't expect to fall over from it/miss the tech

doesn't happen alot but hey, take what you can get

also, when recovering, I've seen some Mario's do a reverse fireball/cape and bair TOWARDS the stage. does this give you extra distance? or is it just a defensive maneuver?
 

j3ly

Smash Champion
Joined
Mar 19, 2009
Messages
2,001
Location
London
nah no extra distance but it allows you to use ur more ranged move, sacrificing a tiny bit of horizontal movement.

If you can DI you have alot of choices - 2 fireballs, 3 fireballs, 1 fireball -> reverse cape -> bair -> upB plus mixups with down B, saving cape and other shiz.

I've mained marth falco and shiek in the last 6 months. mario still has the best recovery I've ever dealt with. With top corner Di he is almost untouchable - as i've said before, it becomes more stage guarding than edgeguarding for the opponent.
 

M@1funk$hun

Smash Ace
Joined
Nov 14, 2009
Messages
759
Location
WHB, Long Island
well falco and sheik have some pretty terrible recoveries...
Marth is weird...

also I tried fireballing to the stage and then when I'm slightly below it (like if you were to double jump the to the ledge, you're head would come slightly above it) , doing a tornado , then a cape.

the tornado stops any misspaced attacks and the cape brings you to the edge/stage and reverses the opponent if they were waiting for a bair.

if the opponent was on the edge they'll have a hard time timing the invincibility
 

StealthyGunnar

Smash Champion
Joined
Jul 22, 2009
Messages
2,137
Location
West St. Paul, MN
LOL u can hit the fair... come on

and what if ur ultra badass and wanna end the game w/ an offstage fair? see that 1 counts. >.> plus even if ur not suppose to do it, that's when u should, just to show every1 how badass u r

LOL
 

M@1funk$hun

Smash Ace
Joined
Nov 14, 2009
Messages
759
Location
WHB, Long Island
against puff? dear lord the new girlfriend has made you crazy

the whole point of getting a fair off on puff is the actual part of starting a fair

I've had puffs REACT to my fair

that doesn't even count for when they are trying to "approach" with nair/bair

you could probably get a fair-> jab -> grab combo off, but usually on a puff your fair will be spaced with the tip (hopefully) and from there you can't really get a grab off

if the fair IS NOT spaced by the tip, then you're probably about to get rested

also according to j3ly, doc vs puff >>>> mario vs puff

which is the main reason I haven't brought it up in the matchup thread
 

M@1funk$hun

Smash Ace
Joined
Nov 14, 2009
Messages
759
Location
WHB, Long Island
nah shes crazy. but u should use it BECAUSE u shouldnt. LOL
lets smoke cigarettes too even though our parents told us not too

like yeah I see how you mean it as a mix up, but we don't even have a base line strategy for some of the matchups so we shouldn't get ahead of ourselves
 

Blanky

Smash Journeyman
Joined
Apr 21, 2010
Messages
283
Location
Lowell, MA
Doc is far better in this matchup generally speaking. At my last tourny however, I switched off between doc and plumber vs a jiggs I was playing friendliest with, and actually did a lot better with Mario than with doc. F-air to jab can work, but I definitely wouldn't try it in a serious match. Tech chase to fair to nair is great though, but won't work at high %
 

M@1funk$hun

Smash Ace
Joined
Nov 14, 2009
Messages
759
Location
WHB, Long Island
yeah I think the same thing about the tech chasing

because if you think about it, you're taking away jigg's aerial movement which is her strong point

granted her tech rolls are pretty fast, but if you're good at it, they shouldn't be a problem
 
Top Bottom