VirtualVoid
Smash Journeyman
Ever since I started playing I was looking for a way to get the ICs to alternate edgegrab (That is, Popo grabs edge, then Nana grabs the edge, then Popo etc..)
So I put some effort into it and here is what I found lately:
To start this, you need to get Popo on the edge while Nana is above him on the stage, the fastest way to do it is stand with both climbers near the edge, dash away from the edge then immediately dash to the edge (Like dashdance) and only Popo will drop down and grab it.
Now if you press B, Nana will try to iceblock but she will slide down to the edge (Iceblock will be canceled) and while she grabs it Popo will climb with a ledge attack. You can also Press B a little before Popo finishes grabbing the ledge (While Popo is lagging from grabbing the edge) and then climb up normally instead of with attack)
Status check: Popo is on the stage and Nana is on the edge
Now dash away from the edge and immediately dash to the edge and grab it (Dashing away should cause Nana to climb). You can also get her to climb with ledge attack if u press A or B a tiny bit before Popo finishes his own ledge attack.
I currently have no1 to test how effective this is.
As far as I know climbing with ledge attack "hogs" the edge for the longest time (Anyone have frame data?)
Discuss?
Video: http://www.youtube.com/watch?v=u1Fl_Skt538 (Only includes cycles of Popo ledge attack-Nana normal get up)
Nana float glitch started from both positions: http://www.youtube.com/watch?v=bmQwy-0dM3U
Edit: Even if you can't get a true edgehog with this method, I still think that using the first "Cycle" should be rather effective - have Popo on the ledge and nana above it and when your opponent is close witih his upB or whatever, press B.
So I put some effort into it and here is what I found lately:
To start this, you need to get Popo on the edge while Nana is above him on the stage, the fastest way to do it is stand with both climbers near the edge, dash away from the edge then immediately dash to the edge (Like dashdance) and only Popo will drop down and grab it.
Now if you press B, Nana will try to iceblock but she will slide down to the edge (Iceblock will be canceled) and while she grabs it Popo will climb with a ledge attack. You can also Press B a little before Popo finishes grabbing the ledge (While Popo is lagging from grabbing the edge) and then climb up normally instead of with attack)
Status check: Popo is on the stage and Nana is on the edge
Now dash away from the edge and immediately dash to the edge and grab it (Dashing away should cause Nana to climb). You can also get her to climb with ledge attack if u press A or B a tiny bit before Popo finishes his own ledge attack.
I currently have no1 to test how effective this is.
As far as I know climbing with ledge attack "hogs" the edge for the longest time (Anyone have frame data?)
Discuss?
Video: http://www.youtube.com/watch?v=u1Fl_Skt538 (Only includes cycles of Popo ledge attack-Nana normal get up)
Nana float glitch started from both positions: http://www.youtube.com/watch?v=bmQwy-0dM3U
Edit: Even if you can't get a true edgehog with this method, I still think that using the first "Cycle" should be rather effective - have Popo on the ledge and nana above it and when your opponent is close witih his upB or whatever, press B.