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Haven't watched the video, but IIRC, the sixth gen was the time when the "games trying to be movies" storytelling trend started to pick up. Sure, the PS1 had Final Fantasy and Metal Gear, but the sixth gen made it a larger industry standard outside of, of course, Nintendo.
This isn't directly related to DK, but Geek Critique has put out a great video looking at how gaming fundamentally shifted in 2001, why the Gamecube struggled with longtime Nintendo fans, and how the latter eventually emerged as a major favorite among young fans. I think it puts into context why that aughts era was so frustrating for the DKC fandom; it wasn't just that Nintendo was failing to make better use of the IP, it was also that the larger gaming scene had so pivoted away from what the SNES trilogy was in a lot of ways.
Podcast out now with @vonkoz artist on Donkey Kong Country Tropical Freeze. WATCH HERE https://t.co/vZIRYOtD8P pic.twitter.com/BgNW9lkwPQ
— Reece “Kiwi Talkz” Reilly (@kiwitalkz) May 28, 2022
Podcast out now with artist @Pixel_Possum aka Ted Anderson. We talk at lengths about his work on the Donkey Kong games and Mario Kart 7 during his tenure at Retro Studios.
— Reece “Kiwi Talkz” Reilly (@kiwitalkz) May 14, 2022
WATCH HEREhttps://t.co/O7r5H6UMlH pic.twitter.com/nlDRQyXrun
One thing I LOVE about the Retro DKC's was DK's running animation. It's so true to a gorilla's stride but also feels whimsical and chill at the same time. There's a lot of personality to the way he runsIn case you missed it.
Ex Retro developers discuss development of Donkey Kong Country Returns and Tropical Freeze. Check out the Youtube comments for the timetags for specific subjects.
Podcast out now with @vonkoz artist on Donkey Kong Country Tropical Freeze. WATCH HERE https://t.co/vZIRYOtD8P pic.twitter.com/BgNW9lkwPQ
— Reece “Kiwi Talkz” Reilly (@kiwitalkz) May 28, 2022
Podcast out now with artist @Pixel_Possum aka Ted Anderson. We talk at lengths about his work on the Donkey Kong games and Mario Kart 7 during his tenure at Retro Studios.
— Reece “Kiwi Talkz” Reilly (@kiwitalkz) May 14, 2022
WATCH HEREhttps://t.co/O7r5H6UMlH pic.twitter.com/nlDRQyXrun
Running animation was on point yeah, especially compared to DKC1. Even though the developers went to the local zoo often to study animals, gotta wonder which animal they looked at for DK's running animation there, as it resembles a horse more than a gorilla lol. The walking animation was great though.One thing I LOVE about the Retro DKC's was DK's running animation. It's so true to a gorilla's stride but also feels whimsical and chill at the same time. There's a lot of personality to the way he runs
Yeah! I don't have a source but I remember someone saying they based his run on a horse back in the day.Running animation was on point yeah, especially compared to DKC1. Even though the developers went to the local zoo often to study animals, gotta wonder which animal they looked at for DK's running animation there, as it resembles a horse more than a gorilla lol. The walking animation was great though.
I also liked the jump attack animation of DK in the Retro games
I have no doubt that if they weren't roped back into working on Metroid Prime 4, they would've been working on the third game in their DKCR trilogy.I really hope Retro gets a shot at a third game making a full trilogy for the Returns era, the games are good and theres untapped potential when it comes to movesets of the Kongs and things they can pull that imo are still to be explored
Another idea is adding King K.Rool as a hidden boss. Or a total new different world where you have Kremlings that's unlocked post game. Couple that indeed with unlockable extra Kongs as Dixie and Cranky, and that would be a decent amount of love to make up for this long drought.Not that it would have completely satiated appetites, nor would I want it to allow for an even further absence of a new game, but it's a pity we didn't get something like a DKC Returns port on Switch circa 2020/2021. Something that took the extra content (and non waggle controls) of the 3DS port, with 60FPS of the Wii version, all with HD graphics and a bonus unlockable for the Switch variation (Dixie?) would have really been the definitive version of that release.
I made another #RPG mockup, But this time with Donkey Kong!! This one took longer than expected but i had a Lot of fun working on it #pixelart #ドット絵 #DonkeyKong #DiddyKong pic.twitter.com/YJmvMYIHpe
— Scarlet Ray🎄COMMISSIONS CLOSED (@ScarletSunArts) July 19, 2022
Eh, the Kremlings need to be the focus of a game of their own, not an add-on to an existing game.Another idea is adding King K.Rool as a hidden boss. Or a total new different world where you have Kremlings that's unlocked post game. Couple that indeed with unlockable extra Kongs as Dixie and Cranky, and that would be a decent amount of love to make up for this long drought.
I mean, the idea was already there if we are to believe the same sources that say a new DK take is coming. Apparently K.Rool's massive succes was responsible for a meeting surrounding what to do with the character, and Retro wanted to add K.Rool as extra boss in the Tropical Freeze rerelease on Switch. But the idea was denied because the plan was to go with a playable appearance in Smash.
Looks like something AlphaDream could've done if they hadn't gone under.I made another #RPG mockup, But this time with Donkey Kong!! This one took longer than expected but i had a Lot of fun working on it #pixelart #ドット絵 #DonkeyKong #DiddyKong pic.twitter.com/YJmvMYIHpe
— Scarlet Ray🎄COMMISSIONS CLOSED (@ScarletSunArts) July 19, 2022
As I've mentioned before, there's a hell of a DK RPG title waiting to be made in the right hands.
A lot of it comes down to personal preference; I've always seen Dixie's variety of hair moves ideal for A/Smash attacks and maybe her up special, but with the special moves proper being based around other elements from the DKC series.So I've been brainstorming a Dixie Kong moveset, and I've got a question: how much is too much when it comes to "attack with ponytail" as a theme? Cause I've got an idea where her up smash would have her ponytail split into two and clap together like a bear trap. Is that going a little too far?
That is such a cool idea, I wouldn't have thought of that and it's pretty creative . The hair bear trap is fine in my book, it's cool and cartoony.So I've been brainstorming a Dixie Kong moveset, and I've got a question: how much is too much when it comes to "attack with ponytail" as a theme? Cause I've got an idea where her up smash would have her ponytail split into two and clap together like a bear trap. Is that going a little too far?
A lot of it comes down to personal preference; I've always seen Dixie's variety of hair moves ideal for A/Smash attacks and maybe her up special, but with the special moves proper being based around other elements from the DKC series.
Thanks everyone! I'll go ahead and include the hair bear trap move.That is such a cool idea, I wouldn't have thought of that and it's pretty creative . The hair bear trap is fine in my book, it's cool and cartoony.
Personally I think she should primarily rely on her hair, like a swordsman relies on their sword. There can be other sources of attacks for versatility but the ponytail can cover most of the basics.
As I've mentioned before I think the major gameplay elements from the DKC titles have gone largely unexplored in Smash. Use of animal buddies and/or barrels are just two potential areas in regards to depth. Something like summoning Rambi for a side special and if you ride on him long enough without getting hit, a "no animal" sign pops up and you now have a barrel to use against enemies. Or just barrel summoning in general that could very with the steel one, explosive, standard, etc. Kong Pow attack is an easily possible Final Smash if done right as well.Thanks everyone! I'll go ahead and include the hair bear trap move.
This still leaves me with a couple more moves, namely the F-throw and her specials. With f-throw, I face the question: cargo throw or no?
And as for her specials... I have no idea where to start. All I've got down so far is the obvious spin-hair-to-fly Up-B and a move where she blows a bubblegum bubble that can either trap and reflect projectiles, or temporarily stun attacking opponents.
What do you think?
I can't believe I forgot about the barrels! Definitely using the iron barrel as a side-bAs I've mentioned before I think the major gameplay elements from the DKC titles have gone largely unexplored in Smash. Use of animal buddies and/or barrels are just two potential areas in regards to depth. Something like summoning Rambi for a side special and if you ride on him long enough without getting hit, a "no animal" sign pops up and you now have a barrel to use against enemies. Or just barrel summoning in general that could very with the steel one, explosive, standard, etc. Kong Pow attack is an easily possible Final Smash if done right as well.
Not bad at all; like LiveStudio said the DKC elements are pretty much untapped ATM, and DKC3 especially has nothing referenced besides K. Rool's UpB. There's a lot to draw from all 5 DKC's and even Diddy Kong Racing DS if you get real creative. Plus, all those movesets (not just mine, seriously) in the Dixie Kong thread can inspire stuff that none of us thought of before.Thanks everyone! I'll go ahead and include the hair bear trap move.
This still leaves me with a couple more moves, namely the F-throw and her specials. With f-throw, I face the question: cargo throw or no?
And as for her specials... I have no idea where to start. All I've got down so far is the obvious spin-hair-to-fly Up-B and a move where she blows a bubblegum bubble that can either trap and reflect projectiles, or temporarily stun attacking opponents.
What do you think?
Knock 'em out, K. Rool! Croc 'em out! pic.twitter.com/NNouVjUwmx
— QuackNSketch (@QuackNSketch) August 8, 2022
the dev team were told to switch to Metroid prime 4?So what's taking so long for this new game to come out? Sure I might just be impatient, but these rumors are age old by now. I take some comfort in knowing that games like Breath of the Wild had 5 years of development time, and it's sequel is shaping up to take almost as long but still.... I just wanna collect bananas and shiny objects and traverse through jungles and caves and mountains as the Kongs while I beat up bipedal crocodiles, is that so much to ask for ?
Assuming it's the development team of Nintendo EAD that's responsible, it really takes a long time for it to be released. Taken they started after the development of Mario Odyssey, that's already 4.5 years away from now. Breath of the Wild had 5 years of development, and I think we all know why.Assuming there is another DKC title (and that its not one developed by Retro studios) then there's two possibilities; that its done and Nintendo is waiting for the ideal time to release, or that its had a long development cycle.
For the former it could simply come down to the company having a specific schedule in mind for major releases; perhaps seeing another Country game as ideal for a spring release circa 2023 as the major platformer that year.
If its the latter then it could be that their perfectionism at work in getting every bit of the game right. If the speculation about Nintendo EAD working on it is correct, then the timeline would make sense; work potentially beginning after Mario Odyssey's release, delayed a bit due to the pandemic and now possibly nearing completion. Moreover the only major DK game the core Nintendo team has developed before was Jungle Beat, which while a solid title, was still in the post Rare era where incorporating elements from the 90s games was not on the table and having to be designed around the Bongo Drums. Even if it was a test to see if this new brand of DK could take off, it was still developed at a very different time for the franchise and Nintendo itself given the sales struggles of the GC.
Now however with the Switch doing big numbers, the major marketing of Retro style DK for the theme park, and the relative popularity of the most recent games demonstrating the clear market desire for Country style platformers, a new game is one that would likely necessitate a lot of work to take advantage of that entire context. A big coming out for Donkey Kong like Kirby had with Forgotten Land and kicking off the next major direction for the IP going forward is a momentous project and one Nintendo would not take lightly.
I mean given how well Impossible Lair turned out, I'd be all for it. Whether Nintendo would be willing is another matter entirely, but Playtonic with a real budget could work wonders, especially if things like the Quill system and overworld map from IL were expanded on in DK sequel.How about playtonic?
Diddy in Strikers is nice though.With Diddy not even being around ? Very unlikely. No DK again this Direct, and at this point am not even making time watching them. Yeah I liked seeing more about Zelda, I like the new Fire Emblem too, but... All these "leaks" about DK , and still no sight of it? I'm getting seriously disheartened by it. I'm not believing it anymore to be honest.