StrangeKitten
Smash Lord
A merry bananas to all!
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Happy New Year!!Happy New year!
https://dixieforsmash.tumblr.com%2Fpost%2F672154815554519040 The first GIF of 2022 is from this video I prepared for New Year's day.
Also check out some of the GIFs I made this past year for "DIXIE FOR SMASH".
It's definitely possible, I see it as a toss up between Dixie, Cranky and Funky. 2 of them have meme history already and Dixie is treated like a no-brainer for future Smash games. Literally it could be any one of them showing up at this point, but I can't confidently guess until a new DK game or the Mario movie drops. The best I can do right now is shrug, but yeah Cranky has a good shot along with Funky and Dixie. We'll see where the wind blows in a few months hopefully.I've been saying this for a little while now, and it's not since the speculation threads for Ultimate where closed down when I came to this opinion but, hear me out... I think Cranky is probably the front runner now when it comes to newcomers for the DKC franchise, and not Dixie.
Yeah this might seem like a surprise, but am certain it's the case. Cranky is gonna be in the Mario Movie after all, which is huge. They're probably, 99% sure, gonna establish him as the DK from the Arcade days. That means he's one of Nintendo's oldest characters, from the one game that really put them on the market, and start of two legendary gaming franchises. That's already a big plus. There's no character on the roster of Smash yet who really represents the DK Arcade games, Cranky would be able to do this to an extent.
Next is the sort of newcomers we already got in Smash Ultimate seem to fit a certain pattern that Cranky follows more closely than Dixie. This pattern being; the expected character being skipped over for someone more unique. Am not saying Dixie would be a clone, but a semi clone is definitely a possibility. Cranky doesn't have this as a possibility at all. I do hope Dixie would be fully unique if she made it in, but being originally intended to be a couple with Diddy, this might not happen sadly.
Then there's the fiasco that Cranky happens to be in all the most famous DKC games, games that get more love from developers, right up to the point in Smash that the games Cranky where in are the only games directly represented, outside of Jungle Beat in the past and the Arcade. Those games being of course, DKC1, DK64, and DKC Returns. All featured in Smash way more than DKC2, DKC3 and Tropical Freeze.
Also, the last role where Dixie was playable, Tropical Freeze, had Cranky as a playable Kong too.
I'll still want Dixie more than Cranky, but I'm gonna be honest, I think Cranky is the one DKC newcomer that will make the roster before Dixie does.
I've practically been refusing any other idea but Dixie since K.Rool was confirmed, but we know for certain that Cranky is gonna appear in the Mario Movie. And, that's frankly huge. I could see all, or any of the 3 Kongs you mention make it, Funky seems to be a deal on his own though. He makes the most sense as "just that extra Echo Fighter cause people think he's funny".It's definitely possible, I see it as a toss up between Dixie, Cranky and Funky. 2 of them have meme history already and Dixie is treated like a no-brainer for future Smash games. Literally it could be any one of them showing up at this point, but I can't confidently guess until a new DK game or the Mario movie drops. The best I can do right now is shrug, but yeah Cranky has a good shot along with Funky and Dixie. We'll see where the wind blows in a few months hopefully.
Oh I get that perspective, and the Mario Kart Tour argument is a strong one indeed. Hmmm. Yes the hair concept of Dixie has potential to be a great original and unique moveset. For sure! BirthNote alone has proved that over and over again, as did many of us Dixie supporters.The tricky x-factor for DK reps in the next Smash is timing. Cranky may have a decent role in the Mario movie, but if the next iteration of SSB is still some ways off, that may not be a factor in deciding whom gets in. That's not even getting into the fact that it was Dixie and not him that's been spotlight in stuff like Mario Kart Tour. Moreover, it may also come down to which character fits the fighter concept they're going for, Dixie with her hair as tool may simply fit that hypothetical better than Cranky with his cane. I'm certainly not discounting him or even Funky as possibilities, but I also think that Dixie has a bit less of an uphill battle given she is more popular and simply has more active playable games to work off of.
Oh the guys at DKVine are gonna eat this up, I imagine it already.. "Skylanders the biggest DKU crossover since Diddy Kong Racing and Smash Bros". It's kinda cool yeah, but should we really count the appearance of DK there as a major one ? They did do cool stuff with DK that I wish they would include in mainline games though.So, now that Activision is Microsoft's, that means DK and Bowser have been guests in a Microsoft property...which is Skylanders. It's weird to think that DK, Bowser, Crash Bandicoot and Spyro have shared a game together and it's owned by Microsoft. Since Nintendo's on good terms with them, imagine the crossover potential. Throw Banjo in there and now all of this is actually possible now.
This is wild tbh.
Yeah I'd count it. Nintendo usually doesn't loan out their characters so it was a surprise that they agreed to Skylanders, especially since Amiibo was a response to Activision's Toys to Life formula.Oh the guys at DKVine are gonna eat this up, I imagine it already.. "Skylanders the biggest DKU crossover since Diddy Kong Racing and Smash Bros". It's kinda cool yeah, but should we really count the appearance of DK there as a major one ? They did do cool stuff with DK that I wish they would include in mainline games though.
I'd say DKC2Picked up Nintendo Switch Online over the holidays so I can finally play the original trilogy.
Question: which of the trilogy would you say is the most difficult?
Hope y'all like the idea. I have more ideas brewing and they'll come to light eventually. Feedback is always welcome, good or bad.Hello everyone, I felt like sharing one of my latest moveset ideas, this time for you-know-who.
In Dixie's case I've been breaking down the types of attacks she could theoretically do into categories. This is a brand new category that I'm gonna call Tandem; these are instances in which Dixie attacks with both her hair and at least one limb. So, without further ado here it is:
Dixie balances on one hand and then simultaneously kicks out a leg while swinging her ponytail in a brisk yet broad stroke. It’s a bit misleading while you charge the move, as the foot she’s gonna kick with starts opposite from where she swings her leg and the same applies to her ponytail, which the trajectory shows. She hits with her leg and hair in tandem, effectively performing a lopsided split that has different properties due to what she’s attacking with. Foes hit by her leg will receive more hitstun while those hit by her hair will suffer more knockback. As you can see, Dixie’s ponytail has more reach, so it’s usually better to catch enemies with her hair instead of her foot, but said foot can still cause problems for fighters who rolled around her to avoid the hair as they’ll still catch a kick.
The nature of this move makes it best suited as a potential Down Smash, since she's performing a lopsided yet hard-hitting split regardless of the side that connects. It's well within the range of potential moves Dixie can utilize to make for an interesting moveset. Her hair is the key to making her stand out as it's highly versatile, and for more ideas I have a whole database of potential moves in one document. Have a look:
It's updated....occasionally but it can go a long way to inspire others.Dixie Kong Moveset by Andrew C
Overview Dixie joins the roster not as a Diddy Echo or Semi-Clone, but as a potential grapple-based character from the DK series. Using her ponytail as an extra limb, strong arm and unorthodox propeller, Dixie’s able to hold her own against her foes with surprisingly strong attacks and aerial mo...docs.google.com
I'll be looking forward to you posting the Dixie moveset pictures of you there. They... They convinced me that Dixie could be a Echo Fighter with a unique Up B and dash attack and grab animation there, and I even agreed that that would be better than not having Dixie.The movesets are back and ready to be seen, as promised! To reach a wider audience, I'm gonna post them in the Next Smash - Speculation thread from now on, but I'll always link to the post here since the conversations there might be hard to keep up with:
Hope y'all like the idea. I have more ideas brewing and they'll come to light eventually. Feedback is always welcome, good or bad.
Damn, I gotta keep a consistent pushback over there lmao. Didn't know that was the climate...seems my work ain't done lol.I'll be looking forward to you posting the Dixie moveset pictures of you there. They... They convinced me that Dixie could be a Echo Fighter with a unique Up B and dash attack and grab animation there, and I even agreed that that would be better than not having Dixie.
Speaking of, would you guys be upset if we got the whole absent Tropical Freeze cast, Dixie, Funky and Cranky, but Dixie and Funky would be Echo Fighters (but more fleshed out, as Chrom and Ken) but only Cranky would be fully unique ? I'm starting to think this isn't even a bad deal... Diddy and DK are my most played characters anyway.
Honestly, Ken's an Echo in Name Only; we'd get a unique moveset out of that deal which would be great, but it's not the best idea to hope for Ken-Level when he's 1 in 7; that means we're up against 6:1 odds and hoping for the best. I definitely wouldn't gamble on that since we're far more likely to get 6 bad rolls for every good one. Plus, most of the Echoes have the same attack animations; even with Dark Samus shooting missiles at a lower height the rest of her attacks are pretty unchanged in movement/poses. Giving Dixie different animations for Diddy's attacks would already be more than what most Echoes are given and I agree that it really stretches what an Echo even is lol; back when I was arguing with White Frost I checked all the Echoes' attacks to make sure, and sure enough they're functionally the same. I'll share a pic if you're interested.Rambi himself already would be a nice troll pick that I wholeheartedly would accept.
'Sakurai: We had trouble picking a new Kong fighter out of the choices of Dixie, Cranky and Funky, so we checked what else we could do for a new Donkey Kong character, and opted for Rambi instead!'
"RAMBI CHARGES IN!!"
No honestly some of the pro Echo arguments even claimed that Dixie would need different animations despite using the same moves as Diddy. The Smash attacks where brought as examples.
Anyway I agree that a Wolf like semi clone situation is the least to aim for, but I couldn't totally object to a Ken style Echo if that would be the only way Dixie would make it. Taken it comes with different animations where she used her hair to attack, her own dash attack, different stats, a unique grabs AND throws, and of course a faithful Up B (could work as DK's Spinning Kong on the ground tho!).
But that would be a very broad definition of a Echo Fighter honestly.
Yeah do share ! Am very interested. Honestly, I think the best Echoes are Lucina and Chrom by far. By just alone changing how their swords work, the way these characters play are just drastically different from Marth and Roy. The Up B change changes quite a lot for Chrom too though.Honestly, Ken's an Echo in Name Only; we'd get a unique moveset out of that deal which would be great, but it's not the best idea to hope for Ken-Level when he's 1 in 7; that means we're up against 6:1 odds and hoping for the best. I definitely wouldn't gamble on that since we're far more likely to get 6 bad rolls for every good one. Plus, most of the Echoes have the same attack animations; even with Dark Samus shooting missiles at a lower height the rest of her attacks are pretty unchanged in movement/poses. Giving Dixie different animations for Diddy's attacks would already be more than what most Echoes are given and I agree that it really stretches what an Echo even is lol; back when I was arguing with White Frost I checked all the Echoes' attacks to make sure, and sure enough they're functionally the same. I'll share a pic if you're interested.
But yeah, Rambi on his own would be pretty funny. You can make a moveset for anything but as long as they capture the wrecking ball rhino feeling you get from the games he'd be really fun. A Barrel Cannon Up B would be nice for him lol
Ok so I'll link to this Echo Rebuttal post I made. Since the Barrel is locked I can't quote myself and just put the images up but this is the next best thing:Yeah do share ! Am very interested. Honestly, I think the best Echoes are Lucina and Chrom by far. By just alone changing how their swords work, the way these characters play are just drastically different from Marth and Roy. The Up B change changes quite a lot for Chrom too though.
Dark Samus was used as their favorite comparison in this situation though, as she also "shouldn't be a Echo". Yet it would be the only way of her ever making the game, she's a literal dead character. But yeah I understand what you mean with the 1-7 roll.
Rambi on his own would probably be mad as **** to play. I'd totally make him one of my mains, no joke. Rhinos where always my favorite animals, and literally one of the reasons I was so attracted to DKC in the first place. "WHOA YOU CAN RIDE A RHINO?!" Was one of my reactions when I first saw the game. I always struggle to think of a Up B for him indeed, the Barrel Canon is the best thing I can think of indeed.
I was around the time Isabelle got revealed, the thread title had "THANK YOU ISABELLE" in it for a while. I remember it well, cause it gave us hope. Little did we know... I think the Echoes where just low effort characters in the end, even the Melee clones had some more distinction to them, outside of Chrom, Lucina and Ken then of course. And with Chrom and his daughter it's mostly cause of how their Falchion works.Ok so I'll link to this Echo Rebuttal post I made. Since the Barrel is locked I can't quote myself and just put the images up but this is the next best thing:
The Echoes ARE pretty different overall is the spot where the images are. I may have to retake those photos for quality but they're good to go imo.Dixie Kong's Barrel Of Support Spirits. Farewell Everyone, Thank You ALL For Making This Thread An Excellent Place For DK Fans!
I think i had made my choice, and i will leave Smashboards. Honestly i don't even post in most forums of this site, and my personal circle of friends barely post in the private messages (which is the closest thing we have to Social Threads for Users ever since Smashboards killed them off, yes im...smashboards.com
Usually when Dark Samus is mentioned I counter with Isabelle and Bowser Jr since most people wrote them off until they got in. It was weird that she became an Echo despite her AT and boss fights but like you said she's dead to her series. I don't see her being in Prime 4, since even though you can mutate a Metroid into becoming Metroid Prime, you can't make another Dark Samus out of that mutant Metroid without some real BS thrown into the story lol.
And with Rambi, I thought maybe Squawks could carry him but I was like that's not happening LMAO it's like K. Rool using Villager's balloons. It's funny but it makes no type of sense, so Barrel Cannon it is lol. Down B's gotta be that stomp he does in the Returns games, DK can't get all the fun!
Down B as the Super Charge? C'mon it's gotta be Forward B or Neutral cuz of the forward momentum! How bout, that horn hit goes to an A Button? The Barrel Cannon can get nerfed so that Rambi controls like a brick in water whenever he's airborne lol. Basically his fall speed is too fast and it makes him scary to ever leave the ground with. Even Mac will pity him lolRambi could have a Up B that's basically hit attack animation from DKC and Tropical Freeze maybe? It would fit for Rambi to have a bad recovery. In DKC he's literally invincible unless you fall, are hit from behind, or hit by fire or lightning. So that would fit. Down B has to be the Super Charge, and you know it deep in your heart.
So Rambi would basically be a rioded up Little Mac with super armor, a disjointed hit box cause of his horn and be a speedy super heavyweight? That sounds totally fine with me.Down B as the Super Charge? C'mon it's gotta be Forward B or Neutral cuz of the forward momentum! How bout, that horn hit goes to an A Button? The Barrel Cannon can get nerfed so that Rambi controls like a brick in water whenever he's airborne lol. Basically his fall speed is too fast and it makes him scary to ever leave the ground with. Even Mac will pity him lol
Late comment, but while there were some Metroid fans that gave up on Ridley after Smash 4 Wii U that likely translated to some Dark Samus votes for the ballot, it’s unclear how much she was actually supported there compared to him. If she had gotten significantly more votes for instance, could’ve seen her being more of a semi-clone rather than echo. My annoyance pre-Ultimate was how we had Dark Pit as a clone and not Dark Samus, and I think that was how most Metroid fans felt on the matter regardless of Ridley’s status. There wasn’t just the Dark Samus assist trophy, she was also an alt skin for Samus in Smash 4, which made it puzzling that she wasn’t already added as a clone at that point when we had Dark Pit.I was around the time Isabelle got revealed, the thread title had "THANK YOU ISABELLE" in it for a while. I remember it well, cause it gave us hope. Little did we know... I think the Echoes where just low effort characters in the end, even the Melee clones had some more distinction to them, outside of Chrom, Lucina and Ken then of course. And with Chrom and his daughter it's mostly cause of how their Falchion works.
Dark Samus is not coming back to Metroid indeed, not without some huge bull****. You said that fine enough. I also think she got in cause of ballot votes whom where originally from Ridley fans who looked for 'the next best thing', which Dark Samus was... Literally an afterthought that would be cool, but probably wouldn't happen. But she did happen, mostly cause of the Smash 4 AT situation I guess, because her model was already in there anyway.
Rambi could have a Up B that's basically hit attack animation from DKC and Tropical Freeze maybe? It would fit for Rambi to have a bad recovery. In DKC he's literally invincible unless you fall, are hit from behind, or hit by fire or lightning. So that would fit. Down B has to be the Super Charge, and you know it deep in your heart.
Thank you for your input on the Dark Samus part. I never actually thought you guys supported the idea of her being a clone even as far as Smash 4, but it does make sense. I guess relevancy made them choose Dark Pit, and because he's sort of a Smash OC character due to his appearance as a costume in Brawl ? It's probably what we already know though, Dark Pit is a Sakurai creation.Late comment, but while there were some Metroid fans that gave up on Ridley after Smash 4 Wii U that likely translated to some Dark Samus votes for the ballot, it’s unclear how much she was actually supported there compared to him. If she had gotten significantly more votes for instance, could’ve seen her being more of a semi-clone rather than echo. My annoyance pre-Ultimate was how we had Dark Pit as a clone and not Dark Samus, and I think that was how most Metroid fans felt on the matter regardless of Ridley’s status. There wasn’t just the Dark Samus assist trophy, she was also an alt skin for Samus in Smash 4, which made it puzzling that she wasn’t already added as a clone at that point when we had Dark Pit.
I could see Rambi as some kind of dark horse pick, yeah. Surprised he wasn’t an assist trophy at least. Moving on to today’s news though…
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Sigh, here we go again Nintendo. So I guess the burning question everyone’s thinking, what DK content will or will not be included in this game? No Kremlings I’m guessing as per the current status quo. Diddy’s a bare minimum desire but even him being added to such games is questionable if not doubtful sadly.
Oh, Mario Kart 8 Deluxe getting a bunch of race course DLC I’ll admit was a nice surprise. Better late than never. Same with the little Metroid Dread update. Now that MK8D DLC is on the table too, Diddy, Dixie, and Funky being added to that from Tour is a best case scenario, but hype responsibly and all that.
I don't recall Bowser doing a ton of speaking in Super Mario RPG, but what speaking he did do, was great and he's my favorite part of the game. The reason I bring that up is that I feel DK could be characterized in a similar way. He wouldn't speak much, but what would be there, would be enough to make him feel pretty great. Which is how he's portrayed in the platformers, come to think of it.As of late, I've been thinking about what other potential game genres the broader DKU could expand to. The obvious stuff is puzzle games, another Diddy Kong Racing title, or maybe even a sports spin-off ala the Mario titles. However, there is one area that I think there could be some potential in: DKC as an RPG.
Now for the longest time I always dismissed that concept as untenable because role playing titles rely so much on dialogue for storytelling and the best DK games have often been non-verbal for their narratives. However, the more I've thought about it, the more I believe it would be a great opportunity to actually expand the universe the games take place in. After all, the various different titles have gradually introduced characters here and there, right?
So with a trio of main playable Kongs (DK, Diddy, & Dixie) numerous supporting roles (Cranky, Wrinkly, Funky, Candy, Swanky, Lanky, Tiny, Kiddy, Chunky), obvious antagonists (Kremlings, Tiki Tribe, Snowmads), NPC's (the Brothers Bears to start) and a host of many enemies that could be battled and/or made into friendly NPC's... I think there's something to it. The main trio wouldn't even necessarily talk, as the Mario & Luigi games have demonstrated how silent-ish RPG protagonists can still express personality.
Now, the big two questions would be visuals and actual gameplay. In the case of the former, while I would prefer something like the darker/realistic aesthetics of the classic trilogy (DK in HD-2D?), honestly if there was a game where something like the Paon style could really work, it would be an RPG. Give those sprites the modern high definition treatment while making them more expressive, and the style would still stand out. With gameplay, that's the trickier question, however there is a reason I brought up the M&L series earlier.
That franchise eventually defined itself differently from both its progenitor Mario RPG and its sister series Paper Mario, by emphasizing the team mechanic of the brothers, and taking the timed hits element into almost mini-game territory with both defense and attack. So, a series focusing on team mechanics and subsections that often rewarded precise jumps for offense and defense... sound familiar? There's a real genuine translation of DKC's kinetic gameplay that can work within a Mario & Luigi style framework, especially if the battle system could figure out a way to utilize bits of platforming into it. Battle in certain environments, and maybe the Kongs would be avoiding both attacks and potential hazards like pits during it. That's without even getting into how stuff like DK's punches, Diddy/Dixie's guns, or use of different barrels could be incorporated with battles.
I'm just spitballing, but given the sheer scope of DKC (and DK in general) across different releases, I really do believe the parts are there to make the kind of enjoyable title that could stand alongside contemporary Paper Mario as an enjoyable action RPG.
Ngl, I had the idea for a DKC RPG ever since I played Mario & Luigi Superstar Saga for GBA, years back. That idea got more and more wild whilst playing DK Jungle Climber, which had animated cutscenes with the Kongs and K.Rool talking (specifically, Diddy and Cranky alone with the Kongs though, DK reacts but only with grunts and his voice).As of late, I've been thinking about what other potential game genres the broader DKU could expand to. The obvious stuff is puzzle games, another Diddy Kong Racing title, or maybe even a sports spin-off ala the Mario titles. However, there is one area that I think there could be some potential in: DKC as an RPG.
Now for the longest time I always dismissed that concept as untenable because role playing titles rely so much on dialogue for storytelling and the best DK games have often been non-verbal for their narratives. However, the more I've thought about it, the more I believe it would be a great opportunity to actually expand the universe the games take place in. After all, the various different titles have gradually introduced characters here and there, right?
So with a trio of main playable Kongs (DK, Diddy, & Dixie) numerous supporting roles (Cranky, Wrinkly, Funky, Candy, Swanky, Lanky, Tiny, Kiddy, Chunky), obvious antagonists (Kremlings, Tiki Tribe, Snowmads), NPC's (the Brothers Bears to start) and a host of many enemies that could be battled and/or made into friendly NPC's... I think there's something to it. The main trio wouldn't even necessarily talk, as the Mario & Luigi games have demonstrated how silent-ish RPG protagonists can still express personality.
Now, the big two questions would be visuals and actual gameplay. In the case of the former, while I would prefer something like the darker/realistic aesthetics of the classic trilogy (DK in HD-2D?), honestly if there was a game where something like the Paon style could really work, it would be an RPG. Give those sprites the modern high definition treatment while making them more expressive, and the style would still stand out. With gameplay, that's the trickier question, however there is a reason I brought up the M&L series earlier.
That franchise eventually defined itself differently from both its progenitor Mario RPG and its sister series Paper Mario, by emphasizing the team mechanic of the brothers, and taking the timed hits element into almost mini-game territory with both defense and attack. So, a series focusing on team mechanics and subsections that often rewarded precise jumps for offense and defense... sound familiar? There's a real genuine translation of DKC's kinetic gameplay that can work within a Mario & Luigi style framework, especially if the battle system could figure out a way to utilize bits of platforming into it. Battle in certain environments, and maybe the Kongs would be avoiding both attacks and potential hazards like pits during it. That's without even getting into how stuff like DK's punches, Diddy/Dixie's guns, or use of different barrels could be incorporated with battles.
I'm just spitballing, but given the sheer scope of DKC (and DK in general) across different releases, I really do believe the parts are there to make the kind of enjoyable title that could stand alongside contemporary Paper Mario as an enjoyable action RPG.