• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

All of Diddy Kong's infinites in one thread

Player-1

Smash Legend
Joined
Apr 27, 2008
Messages
12,186
Location
Rainbow Cruise
Just decided to make this to put all of Diddy Kong's infinites (or semi infinites) in one thread.

Diddy Kong's Double banana wall infinite:
http://www.youtube.com/watch?v=ZcUeuIfYABY&feature=related

Diddy Kong's Single banana wall infinite:
thread- http://www.smashboards.com/showthread.php?t=264452
video- http://www.youtube.com/watch?v=Fi0R6GCsmsI

*note that on PS1 on the tree transformation, if you get your opponenet against left side of the tree (where the platform is), you only need one banana against the wall and can button mash the A button (no timing at all) and it still infinites.

Diddy Kong's Infinite dribbling lock:
thread- http://www.smashboards.com/showthread.php?t=268127
video- http://www.youtube.com/watch?v=pnSS9eMZQoA

Diddy Kong's Perfect Singler Naner Lock:
http://www.youtube.com/watch?v=mPXRrqENknI&feature=related

Diddy Kong's Single Naner Lock (turn around for infinite only possible on certain characters):
thread- http://www.smashboards.com/showthread.php?t=238855
video- http://www.youtube.com/watch?v=5GzdTccsYc8


Diddy Kong's SNL "Grizzfinite":
http://www.youtube.com/watch?v=BN8n-oLtge4

*Note that using airdodge instead of dair may be MUCH easier for you
List for different variations for each char: http://www.smashboards.com/showthread.php?p=13064502#post13064502


Diddy Kong's ???no name yet, jebus infinite? iunno:
http://www.smashboards.com/showpost.php?p=10530027&postcount=5628



Possible infinites that need testing:

Platform Cancel infinite:

SH throw banana down onto opponent > Footstool opponenet before trip animation takes full effect > platform cancel the foostool > drop through the platform and repeat.

Platform infinite (correct spacing of bananas have to be perfect if possible):

Opponent is above you on a platform with a banana next to him while you have one in your hand. Throw banana up > jump over to the other banana and FF instant throw it up while DIing toward your opponent > repeat with the other banana.



I'm kind of lazy right now and don't feel like looking up threads for each one because seach isn't working for me ATM, but I might do it later.


*note: Most of these don't work on Luigi cuz Luigi is a broken mother ****er and is easily the best character in the game. He sandbags a lot so he doesn't get banned from tournament play, so don't be fooled from when he sandbags.
 

Ingulit

Ing-u-lit
Joined
Feb 29, 2008
Messages
1,828
Location
Huntsville/Tuscaloosa, AL
I just found the most situational lock ever. See diagram:



It ONLY works on Delfino Plaza, and ONLY in that spot (possibly on the other side of the "house"/"tower" as well). If you are on the incline and your opponent is against the wall, you can lock them against the wall by using F-Tilt angled upwards. I'm not even kidding. It works on Yoshi, anyway; I haven't tested it against anyone else. It's funny as hell because Yoshi (or another character) goes into a tumbling animation that they can't tech out of and they just sorta spin in place as you F-Tilt them.

Call it the ******** Lock.
 

DFEAR

Smash Hero
Joined
Jul 10, 2008
Messages
5,582
Location
:190:
I just found the most situational lock ever. See diagram:



It ONLY works on Delfino Plaza, and ONLY in that spot (possibly on the other side of the "house"/"tower" as well). If you are on the incline and your opponent is against the wall, you can lock them against the wall by using F-Tilt angled upwards. I'm not even kidding. It works on Yoshi, anyway; I haven't tested it against anyone else. It's funny as hell because Yoshi (or another character) goes into a tumbling animation that they can't tech out of and they just sorta spin in place as you F-Tilt them.

Call it the ******** Lock.
kinda like what metaknight does with his dair on most corners >____>?
 

Ingulit

Ing-u-lit
Joined
Feb 29, 2008
Messages
1,828
Location
Huntsville/Tuscaloosa, AL
Yeah, similar to that. I mean, I would HIGHLY recommend simply wall locking there with Bananas, but I found the fact that we can lock anybody with F-Tilt to be amusing. I'm not saying it's a good idea, hence ******** Lock.

EDIT: And it's REALLY situational because it only works if you're on that slope and they're against the wall. F-Tilt will never put opponents into a MK-D-Tilt-Lock-esque animation anywhere else.

EDIT 2: REALLY, this is mostly a joke, but I am being serious about it working. I figured I'd throw it out there for completeness' sake.
 

Ingulit

Ing-u-lit
Joined
Feb 29, 2008
Messages
1,828
Location
Huntsville/Tuscaloosa, AL
Yeah, they just need to get hit by the F-Tilt. It'll push them back (think in the same way an F-Tilt would push an opponent into a Banana) in such a way that they can't tech the wall, and they can't respond quick enough to avoid the next F-Tilt. It works until the stage change.

And it is the last thing anyone should be trying to do xD
 

Ingulit

Ing-u-lit
Joined
Feb 29, 2008
Messages
1,828
Location
Huntsville/Tuscaloosa, AL
The lock involves no Bananas at all. You can still Banana Lock him against the wall, and that's what you SHOULD be doing instead of this. I just found out that you can use F-Tilt instead in that single place.
 

Player-1

Smash Legend
Joined
Apr 27, 2008
Messages
12,186
Location
Rainbow Cruise
I know, that's what I'm saying. I'm just asking if it's practical to banana lock him against the wall or does the banana usually fly over his head once you get into the sloped position?
 

FelixTrix

Smash Journeyman
Joined
Aug 19, 2009
Messages
410
Location
WA
For the infinite on pokemon stadium, if you end it with an up b, you can kill faster than if you used an up tilt.
 

Player-1

Smash Legend
Joined
Apr 27, 2008
Messages
12,186
Location
Rainbow Cruise
yeah but you hurt yourself in the process so Utilt is best unless you start the infinite late and it starts changing before you can get them to kill percents
 

Player-1

Smash Legend
Joined
Apr 27, 2008
Messages
12,186
Location
Rainbow Cruise
I updated this thread with a link to dekar's thread of what to do for an infinite on every character on with 1 bananas
 
Top Bottom