Che_Lab
Smash Lord
just so everyone knows, beat james in a 20 dollar money match awhile i was drunk
wassup
brad charlie and jordan are witnesses
wassup
brad charlie and jordan are witnesses
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melee or brawl? and we can have tournaments, we just don't anymore. dead community. btw, we prefer melee.Well. In the coming future I most probably will be moving to Alaska. So I found this thread. And I heard something about Alaska as a state not being allowed to hold tournaments because it is seen as gambling. Is this true?
EDIT: alaska? woah. it makes alaska big and bold and red
well let me know when/if you come up here, i would love to play with you.I have no idea.
My family is either moving to Montana or Alaska. So far my parents have not released the date we are moving. Kind of...annoying.
I like melee more also. Too bad the community is dead.
this ,I'd love to help, really. I think I could manage things alright and stuff & co. but as it is, I am too dumb to be of any help. Guess I'll have to pass. Ah well. What CAN you do.
And I thought I was getting cheesed when I would get hit after shielding a glide attack. Guess not. I fact, going by these numbers it seems I'm risking my life by letting a Metaknight get me to block a glide attack. I should just RUN! Block the Shuttle Loop, then roll or something. Don't play with fire.MISCELLANEOUS
GLIDE ATTACK
hits on frame: 5
landing lag: standard landing lag; either 2 or 4 frames
shield hitlag differential: -2
shield stun: 3
optimal shield advantage: -3 hard landing | -1 soft landing
optimal shield drop advantage: +4 hard landing | +6 soft landing
Nothing new, but I keep forgetting how fast Nair is. Really, really, really fast. Hardly slower then Uair. Dose a lot of damage, shield pokes like a beast, and has super knockback. Crazy move.NAIR
frame breakdown:
1-2 startup
3-4 strong hitbox out
5-25 weak hitbox out
26-31 aerial cooldown
frame summary:
Hits on frame: 3
IASA frame: 32
Aerial cooldown: 6
Landing lag: 15
Autocancels on: 25
Shield hitlag differential strong hit: 0
Shield hitlag differential weak hit: -1
Shield stun strong hit: 4
Shield stun weak hit: 1
Optimal shield advantage strong hit: -11
Optimal shield drop advantage strong hit: -4
Optimal shield advantage weak hit: -15
Optimal shield advantage weak hit: -8
*Optimal shield advantage weak hit autocanceled: -2
*Optimal shield shield drop advantage weak hit autocanceled: +5
* Note that doing this is unrealistic because of how the nair works. It would be very difficult to hit a shield with the weak hitbox and then immediately land into the ac point. You would most all the time be hitting the top area of the shield and then falling until you land.
Only -2 on shield drop, huh? Well then. That's something to remember. Just don't be a fool and put yourself in shield grab range and you're good. Well, I suppose there's random Up Smashes and Up B's out of shield to watch out for, but other then that. Nope.FAIR
frame breakdown:
1-5 startup
6-7 hitbox out
8-9
10-11 hitbox out
12
13-14 hitbox out
15-39 aerial cooldown
frame summary:
1st hit on: 6
2nd hit on: 10
3rd hit on: 13
IASA frame: 40
Aerial cooldown: 25
Landing lag: 15
Autocancels on: 22
Shield hitlag differential: 0
Shield stun: 1
Optimal shield advantage: -9
Optimal shield drop advantage: -2
Nothing of note here. I think we all knew how little lag it had. Still, I thought it would be more like -2 or something. -5 is enough for a Snake F Tilt.FSMASH
frame breakdown:
1-23 startup
24-25 hitbox out
26-41 cooldown
frame summary:
Hits on frame 24
IASA frame: 42
Cooldown: 17
Shield hitlag differential: 0
Shield stun: 5
Shield advantage: -12
Shield drop advantage: -5
Well, I didn't know that. Maybe I should've. The attack is super fast. It's really too bad that Metaknight scoots forward whenever he does a D tilt. If this wasn't so his D Tilt would be like, TOO GOOD, MAN.DTILT
frame breakdown:
1-2 startup
3-4 hitbox out
5-15 cooldown
frame summary:
Hits on frame: 3
IASA frame: 16
Cooldown: 11
Shield hitlag differential: 0
Shield stun: 1
Shield advantage: -11
Shield drop advantage: -4
It pains me to see people get hit by strings of Metaknight Down Smashes. As you can see, it's super unsafe. Just drop that shield and whopp him good if you happen to block one. Front hit, back hit, it doesn't matter. Just POW! Right in the kisser.DSMASH
frame breakdown:
1-4 startup
5-6 hitbox out
7-9
10-11 hitbox out
12-34 cooldown
frame summary:
hits on frame 5 front and frame 10 back
IASA frame: 35
Cooldown front: 28
Cooldown back: 23
Shield hitlag differential: 0
Shield stun front: 4
Shield stun back: 4
Shield advantage front: -25
Shield drop advantage front: -18
Shield advantage back: -20
Shield drop advantage back: -13