I Want More Ninjas to Rap About!
I stand by my comment at all times. Why so? Because we have not seen that many great games that have ninjas in them! Of course, there are great games that have ninjas like Ninja Gaiden the PS3 and Xbox 360 and the Teenage Mutant Ninja Turtles on the Super Nintendo, but don't you think that the whole thing with futuristic characters and war soldiers can get a bit tiring after a while? I do when I look at American-developed games. How many American developers have made games based on ninjas? None. However, Gamecock Media made a mini-game crossover where Pirates and Ninjas fought each other in a series of games, but that proved to be unsuccessful to a fault. Another game I think where there were characters that had ninjas was the Mortal Kombat franchise with Scorpion and Sub-Zero being the prime examples of where they stand. Think about the games that are made here in the U.S. that are 'AAA' titles like no other. There is the Halo franchise, Call of Duty, God of War, Burnout, and many others, but nowhere is there a game that has the tendency of adding ninjas. Look at some other franchises that have ninjas with most of them including Ninja Gaiden, Tenchu, Dead or Alive, TMNT, Ninja Blade, Metal Gear Solid, Onimusha, and Okami. They are great, but the problem is that they were made in Japan. Why was TMNT handled better with Konami than an American Developer? I have nothing against that since Konami made some pretty decent Ninja Turtles games in the past, but when is it that we'll develop it under our wing? Maybe the first time was with the TMNT movie-based game in 2007 when the CGI movie hit theatres. Oh, wait! It was developed by Ubisoft Montreal in Canada. So, that does not count for a game that is made in the United States for where the franchise originated from. Why do you suppose that I care? Let me tell you with a little history.
When I was a kid, my folks managed to hook me up with a retro generation of pop culture for me and my sister. It was great timing because the franchise that I was introduced to was the Teenage Mutant Ninja Turtles in the 1980s. From 1987 to 1996, the Ninja Turtles left so many great memories in my childhood that I would never take those away. I had a selection of action figures, movies, cartoon VHS tapes, and at least one video game from the franchise. That video game just happened to be Teenage Mutant Ninja Turtles IV: Turtles in Time on the Super Nintendo, and that game had to be the best Ninja Turtles game as well as the best Beat 'em-Up that I ever played. Yes, my childhood was extremely well played when the concept of ninja entered my memories for the rest of my life. Probably the next person where a ninja was introduced was Yuffie Kisaragi from Final Fantasy VII. While this character was great to most people, I found her performance to a be a bit exaggerated with her whole philosophy of stealing all the pieces of the magical, life force, Materia. Throughout the game, her character becomes more well-defined as she changes from being a thief to a great ally. In the CGI movie, Final Fantasy VII: Advent Children, Yuffie becomes more mature than ever. Although she still clings on to Materia like they are her babies, but she knows what is right and wrong. It's great stuff. Probably the next contestant in the world of ninja is Rikimaru from the Tenchu series. Tenchu is considered to be one of the best franchises ever made because it is the first franchise to give a gamer the sense of being a ninja with what they normally do. The first game was great to some standards besides the confusing camera movement (which should have been implemented with the right thumbstick on the Dualshock controller!). The second improved upon the predecessor because the story told you about the previous life of two great ninjas and how they had to change from being carefree to very serious. The third game, Wrath of Heaven, is by far the best one in the series with getting the controls right, the story being progressed further, and the gameplay better and more easier to utilize. As we have seen in Rikimaru, he was someone who was optimistic and carefree as he idolizes his master and fellow student for being honorable and strong fighters, but when they entered death, his former personality was lost forever. Good stuff. My next guest for being incredibly wicked in the art of ninjutsu is Grey Fox from Metal Gear Solid. While I never even knew this character from the old days of Metal Gear and Metal Gear 2: Solid Snake on the MSX2 in Japan, his appearance in Metal Gear Solid made me curious about his character and where it came from. By the time when the two MSX2 games came out in Metal Gear Solid 3: Subsistence on the Playstation 2, I played those games to get a full understanding of his whole backstory. The first game introduced Grey Fox as this P.O.W. that was being held in an enemy fortress called Outer Heaven. He assisted Solid Snake in destroying Metal Gear and defeating Big Boss. In the second game, we can see that Grey Fox was Big Boss's trusted Lieutenant in secrecy, and he fought against Snake in one, final battle in a mine field. After his death, Grey Fox was carried by a scientist named Dr. Clark (Paramedic in Metal Gear Solid 3) for experimentation on robotic exoskeletons for combat. Grey Fox was eventually revived in the process, but his resurrection caused temporary, psychological breakdowns in his mental health and he killed Dr. Clark when trying to get away. The whole accident brought Grey Fox in Metal Gear Solid in his cyborg exoskeleton and his abilities and agility were that of a ninja. He fought against Snake in one battle where his fighting skills were shown to be extremely agile and something that no human can ever pull off. Maybe it was something in his nanomachines that caused his physical health to be quicker and more dexteritous because genetics played a huge role in the whole story of Solid Snake. The legacy of having ninjas did not die down because other characters started to adapt to the whole concept of being fitted in exoskeletons and fighting with incredible haste. Raiden had to be a really great example as his character, in the recent Metal Gear Solid 4 on the Playstation 3, showed him to have an exoskeleton where his memories and his body were still alive by maintaining his spine and his brain. Not only that, but his body's movement was being supplied with artificial, white blood. Pretty crazy if you ask me, but very interesting. The next and last entry in the academy of ninjas that really caught my eye was Ryu Hayabusa from Ninja Gaiden and the Dead or Alive franchises. Ryu Hayabusa is considered by fans and critics as being the best ninja that ever existed in the video game world. I can personally agree to that, but the Ninja Gaiden games can be a tad bit difficult with gameplay mechanics that are fun and frustrating at times. In the old days on the NES, Ninja Gaiden was a typical sidescroller where Ryu Hayabusa would run through a linear stage, fight a boss, and advance to the next level. While the gameplay was difficult, it was charming to see how a franchise could be ressurected over a decade later. Thus, we received Ninja Gaiden on the Xbox that would later be ported to the Playstation 3. The second series departs from the whole sidescrolling aspect and it plays in the process of hack 'n' slash action like Devil May Cry. Devil May Cry is one of my all-time favorite franchises as well, but the quick agility in Ninja Gaiden was just as crazy as it could possibly be. While the game relies more on slashing your enemies with melee weapons like Ryu's Dragon Sword, it also incorporates projectile weapons and ninjutsu scrolls to cast ninja magic called 'ninpo'. It was so addicted to that gameplay, but there were certain things in it that kept it from being as great as God of War. The camera angles were confusing, you could not double-jump, and you could not auto-aim at your opponents like you can with your projectiles. The magic was great, but there should be a mode where Ryu is so strong that he can take down his enemies with monstrous attacks. It works in God of War and Devil May Cry, but why not Ninja Gaiden. Maybe it was because there are certain things in it that make the game seem realistic and un-realistic at the same time, but it would have been nice to have that feature and the franchise could have received better reviews. Ninja Gaiden II on the Xbox 360 suffered the same problems and the scores were lower than the first. That is a perfect example of a sequel not receiving updates that are different from the game before. Overall, Ryu Hayabuse showed off some incredible talents as a ninja with signature moves that no other ninja pulled off like the 'Izuna Drop' or the 'Flying Swallow' technique. Even the Dead or Alive franchise made Ryu Hayabusa look ****** with his skills. He won the second tournament in DOA2, and he has been treated with respect much as the game's main protagonist, Kasumi.
I bet most of you can probably see where I am coming from, and there has to come a point in the game development process where people must think outside of the box more than just futuristic people, aliens, robots, and army grunts. We have seen so many of those, but we can't think of anything else beyond them? That is another reason why I see the video game industry not doing so well with characters is because people cannot think outside of the box and have one character to define a company. Mario symbolizes Nintendo, Sonic symbolizes Sega, Aero the Acrobat symbolizes Sunsoft, Sparkster and Solid Snake symbolize Konami, Captain Commando symbolizes Capcom, Sackboy symbolizes Sony, Ryu Hayabusa symbolizes Tecmo, and Pac-Man symbolizes Namco. I know that America is supposed to be the main basis of world entertainment, but how come must games be about something or someone that is generic that I do not care about? I do believe that video games have the potential to make you care about characters and a story instead of just the gameplay. It is another one of those charms that can win well for both children, teenagers, and adults alike. I have so many ideas to pitch in for a video game character and he is in the form of a ninja where he shows that he can idolize the video game industry for what it is. However, a character like my own should not be taken for granted and not make various spin-offs to milk a franchise. Ever since the TMNT pushed the phenomenon for people to enjoy ninjas, I think the concept needs to make a return for American audiences. And remember...'Go Ninja! Go Ninja! Go!'