Overview: Akira is a mobile and versatile character who's good at fighting at all ranges with her Legions. Her grabs are good for combo starting and her transforming X-Baton makes her attacks good at spacing and building up damage. With her Legion out, she has great stage control thanks to the chain that binds her to it, and is good at capitalizing on each Legion's strengths. Legions aside however, her kill options are unreliable, and even then, her opponents can also capitalize on each Legion's weaknesses if need be. Additionally, her light weight and slow air speed make her a sitting duck off-stage if her Legions are unavailable.
Jab: Two horizontal swipes with her X-Baton before lunging with it. Holding/Mashing A will instead shoot her X-Pistol as her rapid jab before shooting a final hit.
F-tilt: A lunging jab with the X-Baton.
U-tilt: An overhead arcing swing with the X-Baton similar to Ridley’s U-tilt.
D-tilt: A sliding kick similar to the likes found with Cloud or Joker.
Dash Attack: Akira jumps and does a downwards flip kick on the opponent similarly to Bouncing Fish.
Pummel: A simple collar grab. Akira will jam the handle of her X-Baton into the opponent’s face.
F-throw: Akira reels her hands back, clasps them together and cudgels them in the face.
D-throw: Akira smashes the opponent into the ground with a graceful Frankensteiner.
B-throw: Akira grabs the opponent’s wrist, pulls them behind her then elbows their back along the way.
U-throw: Akira pushes the opponent down towards the ground before smashing her X-Baton in a way that makes them bounce off the ground and upwards.
N-air: Akira temporarily releases Round Sword around herself, dealing multiple hits of damage.
F-air: Akira shoots a burst of shots from her X-Pistol.
D-air: Akira swipes the X-Baton beneath her, similarly to Joker’s D-air.
B-air: Akira shoots a burst of shots from her X-Pistol.
U-air: Akira performs a high kick similar to Hero’s U-tilt.
Side Smash: Akira readies her pistol and fires a charged shot in her direction. This can be angled upwards or downwards for maximum utility.
Up Smash: Akira swings her X-Gladius over herself, similarly to Ike/Ganondorf.
Down Smash: Akira stabs the ground in front of her with her X-Gladius before performing a spinning kick around it while holding the sword in her hands. Based on one of her attacks with the X-Gladius.
Neutral Special: Call Legion: Akira will summon one of five Legions, similarly to Shulk’s Monado Arts. A Legion will hone in towards an opponent and automatically attack. Legions have different advantages and disadvantages. However, they run on a Gauge and cannot be re-summoned if said Gauge hits 0. If a Legion is hit while they're out, their depletion of the Gauge will be hastened. Mashing B will dispel the Legion earlier, while tapping B will swap between recalling the Legion or causing the Legion to charge forwards.
- Sword Legion: The first Legion in the game. The Sword Legion has two sword arms that it will use to barrage the opponent. As far as Legions go, the Sword Legion is your most balanced.
- Arrow Legion: A Legion with a great projectile game. The Arrow Legion has a radius of a 50-MP Magic Burst, with projectiles being as powerful as Samus' Charge Beam at 50%.
- Arm Legion: A Legion with big beefy arms. The Arm Legion is great at rushdown and burst damage. The Arm Legion also has super armor while it attacks.
- Beast Legion: A mobile Legion with speedy attacks. Akira can jump on the Beast Legion’s back to ride on top of them similarly to Gogoat, further increasing her mobility.
- Axe Legion: A Legion great at spacing and counterplay. The Axe Legion has slow axe attacks that are good for spacing. While this Legion is summoned, the Axe Legion will raise the Shield instead of Akira herself.
Side Special: Grenade: Akira will throw a grenade in her direction, creating an explosion that deals electrical damage similar to Link’s Remote Bombs. Unlike Snake’s Grenades, they aren’t considered items, and instantly is thrown.
Up Special: Legion Jump: Akira will command a Legion to go forwards in a path determined in the direction of the joystick. The moment the button is released, the Legion will pull Akira up towards it. If an opponent is touching the chain when the Legion reels her in, Akira will attack any opponents in her wake.
Down Special: Legion Control: Automatically summon the last Legion you used to manually control it. As it goes out, the chain will go farther. If the chain wraps around any opponents, they will be held in place with Chain Bind, leaving them open to attack. If the opponent runs into the chain, the player can press A at the right time to sling them back with Chain Counter. Pressing B will transfer control back to Akira.
Final Smash: Astral Raid: Akira drags the opponent(s) into a portal to the Astral Plane, where all five of her Legions start wailing on the opponent before Akira deals a final blow that sends them flying.